Downloadable software application for sharing data and information, playing games, watching videos and social networking; downloadable software in the nature of a mobile application for sharing data and information, playing games, watching videos and social networking; downloadable computer game programs; downloadable computer game software; downloadable interactive entertainment software for playing computer games and social networking; GAMING
Entertainment services, namely, development, creation, and production of multimedia and audiovisual content in the field of video gaming, eSports, and related consumer interest topics; Entertainment services, namely, provision of online non-downloadable videos in the field of video gaming, eSports, and related consumer interest topics; Entertainment services, namely, providing news, information, and commentary in the field of video gaming and eSports; Entertainment services, namely, an ongoing multimedia program featuring news and interviews provided through the Internet in the field of video gaming, eSports, and related consumer interest topics; Entertainment services, namely, provision of online non-downloadable videos in the field of video games and video game competitions delivered by the internet and streaming video platforms; Entertainment services, namely, organizing, arranging, and conducting video game and eSports exhibitions, tournaments, sporting event activities, and competitions; Entertainment services, namely, providing online non-downloadable entertainment content in the nature of videos featuring video game commentary, video game playing, eSports information and content, and related lifestyle content; Entertainment services, namely, ongoing news and commentary shows in the field of video gaming and eSports provided via livestreaming service; Entertainment services, namely, video game and eSports tournaments and competitions; Educational services, namely, providing classes, seminars and workshops in the field of video gaming and eSports; provision of training in the field of video gaming and eSports; Entertainment services, namely, organizing parties for entertainment purposes; arranging, organizing, and hosting social events, get-togethers, and parties for social entertainment purposes; Entertainment services, namely, organizing and arranging virtual and live musical performances, music concerts and music festivals
Downloadable photographs and video recordings featuring gaming, eSports, music, art and popular culture authenticated by non-fungible tokens (NFTs); Downloadable virtual goods, namely, artwork, image files, music files, and multimedia files relating to gaming, eSports, music, art and popular culture authenticated by non-fungible tokens (NFTs) for use in virtual worlds; Downloadable mobile application for the collection, storage, organizing, and sharing of digital goods and electronic content; Downloadable mobile application for registered users to buy and sell digital goods; Downloadable mobile application for registered users to host, organize, arrange, participate in, and attend virtual events and chatrooms; Downloadable computer software for the production, automated and non-automated creation, and automated and non-automated modification of interactive media, video clips, photography, music, data, visual effects, digital files, digital collectibles, crypto-collectibles and non-fungible tokens on a blockchain network featuring or linking to digital or physical footwear, clothing, headwear, bags, backpacks, masks, jewelry, sports equipment, digital animated and non-animated designs and characters, avatars, digital overlays, skins, art, toys, trading cards and intellectual property assets for access and use in online environments, virtual online environments, extended reality virtual environments; Downloadable computer programs for electronically trading, storing, sending, receiving, accepting and transmitting of interactive media, video clips, photography, music, data, visual effects, digital files, digital collectibles, crypto-collectibles and non-fungible tokens on a blockchain network featuring or linking to digital or physical footwear, clothing, headwear, bags, backpacks, masks, jewelry, sports equipment, digital animated and non-animated designs and characters, avatars, digital overlays, skins, art, toys, trading cards and intellectual property assets for access and use in online environments, virtual online environments, extended reality virtual environments; Downloadable mobile software applications for authentication using blockchain-based software technology; Downloadable mobile software applications for the purpose of product and document authentication and tracking, and brand monitoring and protection, to protect against counterfeiting, tampering, and diversion, and to ensure the integrity of genuine products and documents
Class 041: Entertainment services, namely, development, creation, production, and provision of multimedia and audiovisual content in the field of video gaming, eSports, and related consumer interest topics; entertainment services, namely, provision of online non-downloadable videos in the field of video gaming, eSports, and related consumer interest topics; providing online non-downloadable entertainment content in the nature of videos featuring video game commentary, video game playing, eSports information and content, and related lifestyle content; entertainment services, namely, providing news, information, and commentary in the field of video gaming and eSports; entertainment services, namely, multimedia programming provided through the Internet in the field of video gaming, eSports, and related consumer interest topics; development, creation, and production of multimedia entertainment content
Class 041: Entertainment services, namely, development, creation, production, and provision of multimedia and audiovisual content in the field of video gaming, eSports, and related consumer interest topics; entertainment services, namely, provision of online non-downloadable videos in the field of video gaming, eSports, and related consumer interest topics; providing online non-downloadable entertainment content in the nature of videos featuring video game commentary, video game playing, eSports information and content, and related lifestyle content; entertainment services, namely, providing news, information, and commentary in the field of video gaming and eSports; entertainment services, namely, multimedia programming provided through the Internet in the field of video gaming, eSports, and related consumer interest topics; development, creation, and production of multimedia entertainment content
Class 035: Advertising and marketing services, namely, promoting the goods and services of others; Endorsement services, namely, promoting the goods and services of others
Clothing, namely, tops, bottoms, t-shirts, short sleeve shirts, long sleeve shirts, polo shirts, hoodies, sweatshirts, sports jerseys, jerseys, jackets, windbreakers; headwear, namely, beanies, hats, caps, all of the aforementioned sold in connection with gaming and eSports entertainment
Clothing, namely, tops, bottoms, t-shirts, short sleeve shirts, long sleeve shirts, polo shirts, hoodies, sweatshirts, sports jerseys, jerseys, jackets, windbreakers; headwear, namely, beanies, hats, caps, all of the aforementioned sold in connection with gaming and eSports entertainment
Retail store services featuring clothing, general merchandise, stickers, keychains; promotion of electronic sports teams; promotion and business management of professional video gaming sports teams; business management of electronic sports teams; advertising and marketing services, namely, promoting the goods and services of others; endorsement services, namely, promoting the goods and services of others
Class 041: Entertainment services in the nature of video game and eSports tournaments and competitions; entertainment services, namely, provision of online non-downloadable videos in the field of video games and video game competitions delivered by the internet and streaming video platforms; entertainment services in the nature of organizing, arranging, and conducting video game and eSports exhibitions, tours, tournaments, activities, and competitions; educational and entertainment services relating to the video gaming and eSports industry, namely, providing classes, seminars and workshops in the field of video gaming and eSports; provision of training in the field of video gaming and eSports; entertainment services, namely, production of multimedia and audiovisual content in the field of video gaming, eSports, and related consumer interest topics; entertainment services, namely, providing news and information in the field of video gaming and eSports
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