Entertainment services, namely, providing on-line computer games; Entertainment services, namely, providing online electronic games; Entertainment services, namely, providing online multiplayer video games; Entertainment services, namely, providing online player versus player (PvP) video games; Entertainment services, namely, providing online video games; Educational and entertainment services, namely, a continuing program about video games accessible by means of a global computer network; Entertainment services, namely, providing on-line, non-downloadable virtual art for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing podcasts in the field of video games; Entertainment services, namely, providing an on-line board game; Entertainment services, namely, providing ongoing webisodes featuring video games via a global computer network; Entertainment services, namely, providing radio programs in the field of video games via a global computer network; Entertainment services, namely, providing video podcasts in the field of video games; Production of podcasts; Providing on-line art exhibitions; Providing a computer game for use network-wide by network users; Providing information on-line relating to computer games and computer enhancements for games; "ONLINE"
Class 009: Downloadable virtual goods, namely, computer programs featuring digital art, digital assets, digital collectibles, digital tokens and non-fungible tokens (NFTs) for use in online virtual worlds; Downloadable virtual goods, namely, computer programs featuring books for use in online virtual worlds
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