THINK ACADEMY INTERNATIONAL EDUCATION INC.
42 Marks
Corp.
First Filed:Jul 5, 2019Latest Filed:Jan 20, 2026Address:19925 STEVENS CREEK BLVD, CUPERTINO, CA 95014
Portfolio Overview
Registered
6(14%)Pending
31(74%)Dead
5(12%)Previous
2Top Classes
Class 9
Electronics, Software & Scientific EquipmentClass 16
Paper Goods and Printed MatterClass 42
Software, IT Services & Scientific ResearchTTAB Proceedings
Total Proceedings
2As Plaintiff
0(0%)As Defendant
2(100%)Top Firms
ZYL LAW FIRM LLC(Apr 2025)
16
Global IP Services, PLLC(Jul 2019)
10
Muncy, Geissler, Olds & Lowe...(Nov 2025)
8
The Law Firm of Summer Wu LL...(Jan 2026)
1
Trademark Activity Timeline(2019 – 2026)
- Filings
- Registrations
Trademark Portfolio
44 results
(current & previous marks)
Refine by Mark/Description🔽
Filed
Registered
Last Activity
Filters
Ownership
42
2
Status
6
32
0
6
0
Mark Type
6
0
9
29
0
1
10
8
1
1
Goods & Services
Class 041: Entertainment services, namely, providing on-line computer games; Providing recreation facilities with toys and games; Virtual reality game services provided on-line from a computer network; Online gaming services in the nature of artificial intelligence (AI)-driven interactive modules, delivered through connected smart toys for children; Information relating to entertainment and education provided on-line from a computer database or the internet; Publication of electronic books and journals on-line; On-line publication of electronic periodicals; Entertainment and educational services in the nature of on-line competitions in the field of entertainment, education, culture, sports, and other non-business and non-commercial fields; Educational services, namely, providing on-line artificial intelligence (AI)-powered interactive learning modules and personalized digital coaching sessions in the fields of thinking development for children; Computer education training; Online publication of journals; Online educational examination services; Providing information about online education; Publishing of books and reviews; Publishing of electronic publications; Digital video, audio, and multimedia publishing services; Publishing e-books in the field of education
Goods & Services
Class 041: Entertainment services, namely, providing on-line computer games; Providing recreation facilities with toys and games; Virtual reality game services provided on-line from a computer network; Online gaming services in the nature of artificial intelligence (AI)-driven interactive modules, delivered through connected smart toys for children; Information relating to entertainment and education provided on-line from a computer database or the internet; Publication of electronic books and journals on-line; On-line publication of electronic periodicals; Entertainment and educational services in the nature of on-line competitions in the field of entertainment, education, culture, sports, and other non-business and non-commercial fields; Computer education training; Online publication of journals; Online educational examination services; Educational examination services; Providing information about online education; Publishing of books and reviews; Publishing of electronic publications; Digital video, audio, and multimedia publishing services; Publishing e-books in the field of education; Education services, namely, providing mentoring, tutoring, classes, seminars and workshops in the field of academic subjects, namely mathematics, languages acquiring and practice, science; Entertainment services, namely, conducting contests; Arranging of contests; Providing training for certification in the field of of academic subjects, namely mathematics, languages acquiring and practice, science; Education services, namely, providing pre-kindergarten through 12th grade (pre-K-12) classroom instruction
Goods & Services
Class 041: Entertainment services, namely, providing on-line computer games; Providing recreation facilities with toys and games; Virtual reality game services provided on-line from a computer network; Online gaming services in the nature of artificial intelligence (AI)-driven interactive modules, delivered through connected smart toys for children; Information relating to entertainment and education provided on-line from a computer database or the internet; Publication of electronic books and journals on-line; On-line publication of electronic periodicals; Entertainment and educational services in the nature of on-line competitions in the field of entertainment, education, culture, sports, and other non-business and non-commercial fields; Computer education training; Online publication of journals; Online educational examination services; Educational examination services; Providing information about online education; Publishing of books and reviews; Publishing of electronic publications; Digital video, audio, and multimedia publishing services; Publishing e-books in the field of education; Education services, namely, providing mentoring, tutoring, classes, seminars and workshops in the field of academic subjects, namely mathematics, languages acquiring and practice, science; Entertainment services, namely, conducting contests; Arranging of contests; Providing training for certification in the field of academic subjects, namely mathematics, languages acquiring and practice, science; Education services, namely, providing pre-kindergarten through 12th grade (pre-K-12) classroom instruction
Goods & Services
Class 009: Downloadable children's interactive educational books; E-books featuring children’s education recorded on computer media; Audio books in the nature of novels, short stories; Downloadable series of children's books; Downloadable children's educational software; Downloadable children's educational computer applications; Downloadable children's educational tablet applications; Downloadable mobile applications for downloading and reading electronic publications on portable electronic devices; Downloadable desktop publishing software; Downloadable non-fiction e-books on a variety of topics; Downloadable fiction books on a variety of topics; Educational apparatus, namely, manipulative blocks used as teaching aids for the visualization of math concepts; Downloadable computer programs using artificial intelligence (AI) for childhood cognitive development, teaching academic skills, fostering logical thinking and creativity, and promoting interactive learning experiences for children; Downloadable computer software for collecting, analyzing and organizing data in the field of deep learning
Goods & Services
Class 016: Educational kits sold as a unit in the field of children’s education consisting primarily of printed educational books, flash cards and worksheets, and also including an educational DVD; Printed talking children's books; Printed children's books; Printed picture books; Printed periodicals in the field of children’s education; Printed vocabulary cards; Printed fiction books on a variety of topics; Printed non-fiction books on a variety of topics; Printed advertising boards of paper; Printed matter, namely, newspapers, photographs, magazines, books, printed periodicals, newsletters, and brochures all in the fields of securities, options and other financial instruments; Writing or drawing books; Stationery; Cartoon prints; Display cards primarily composed of cardboard; Drawing pens; Paper notebooks; Printed children's interactive educational books; Printed educational publications, namely, educational learning cards, flash cards, activity cards, workbooks, textbooks, activity books, story books, puzzle books, printed puzzles, teacher guides, manuals, posters and educational booklets in the fields of language, math, life skills, social-emotional skills, science, art and music; Printed teaching materials in the field of language, math, life skills, social-emotional skills, science, art and music
Goods & Services
Class 042: Intelligent voice recognition services using cloud-based software technology; Computer software design; Consulting services in the field of software as a service (SAAS); Conversion of data or documents from physical to electronic media; Duplication of computer programs; Installation of computer software; Maintenance of computer software; Packaging design; Product research and development; Research services in the field of information and telecommunications technology; Providing information relating to on-line non-downloadable software to facilitate electronic communication between individuals provided via the Internet; Updating of computer software; Technology consultation in the field of artificial intelligence (AI); Providing on-line non-downloadable software using artificial intelligence (AI) for childhood cognitive development, teaching academic skills, fostering logical thinking and creativity, and promoting interactive learning experiences for children; Providing temporary use of online non-downloadable computer software for collecting, analyzing and organizing data in the field of deep learning; Computer services, namely, interactive hosting services which allow the users to publish and share their own content and images on-line; Web publishing, namely, creating a website and uploading it onto an Internet server; Software development in the framework of software publishing; Computer services, namely, providing an interactive web site featuring technology that allows users to create their own books; Providing a web site featuring technology that enables internet users to create, bookmark, annotate, and publicly share data; Providing a web-based service featuring technology that enables users to manage the production and publication of electronic books (e-books) and related digital content and offer them for sale to the general public; Providing a web site that gives multiple computer users simultaneously the ability to upload, create and edit documents, printed publications, online publications, photographs, product packaging and advertisements; Providing a website featuring resources, namely, a website featuring primarily non-downloadable software for children's education and also featuring non-downloadable publications in the nature of books, magazines, periodicals in the field of children's education
Goods & Services
Class 028: Electronic learning toys; Children's multiple activity toys; Electronic educational game machines for children; Educational toys for teaching and testing knowledge relating to outer space, biology, mathematics, language, math, life skills, social-emotional skills, science, art and music, practical ability, hands-on skills; Mobiles for children; Toy clocks and watches; Smart robot toys; Electronic games for the teaching of children; Jigsaw puzzles; Musical toys; Plush toys; Toy building blocks; Action figure toys; Amusement game machines; Body-building apparatus; Chess sets; Dolls; Toy models; Electronic novelty toys, namely, toys that electronically record, play back, and distort or manipulate voices and sounds; Toy, namely, battery-powered computer game with LCD screen which features animation and sound effects
Goods & Services
Class 009: Digital audio players; Loudspeakers; Downloadable children's interactive educational books; E-books featuring children’s education recorded on computer media; Digital book readers; Teaching robots; Audio books in the nature of novels, short stories; Downloadable children's educational software; Downloadable children's educational tablet applications; Educational apparatus, namely, manipulative blocks used as teaching aids for the visualization of math concepts; Humanoid robots having communication and learning functions for assisting and entertaining people; Downloadable computer programs using artificial intelligence (AI) for childhood cognitive development, teaching academic skills, fostering logical thinking and creativity, and promoting interactive learning experiences for children; Downloadable computer software for collecting, analyzing and organizing data in the field of deep learning
Goods & Services
Class 016: Educational kits sold as a unit in the field of children’s education consisting primarily of printed educational books, flash cards and worksheets, and also including an educational DVD; Printed talking children's books; Printed children's books; Printed picture books; Printed periodicals in the field of children’s education; Printed vocabulary cards; Printed fiction books on a variety of topics; Histological sections for teaching purposes; Printed non-fiction books on a variety of topics; Printed advertising boards of paper; Printed matter, namely, newspapers, photographs, magazines, books, printed periodicals, newsletters, and brochures all in the fields of securities, options and other financial instruments; Writing or drawing books; Stationery; Cartoon prints; Display cards primarily composed of cardboard; Drawing pens; Paper notebooks; Printed children's interactive educational books; Printed educational publications, namely, educational learning cards, flash cards, activity cards, workbooks, textbooks, activity books, story books, puzzle books, printed puzzles, teacher guides, manuals, posters and educational booklets in the field of language, math, life skills, social-emotional skills, science, art and music;; Printed teaching materials in the field of language, math, life skills, social-emotional skills, science, art and music
Goods & Services
Class 042: Intelligent voice recognition services using cloud-based software technology; Computer software design; Consulting services in the field of software as a service (SAAS); Conversion of data or documents from physical to electronic media; Duplication of computer programs; Installation of computer software; Maintenance of computer software; Packaging design; Product research and development; Research services in the field of information and telecommunications technology; Providing information relating to on-line non-downloadable software to facilitate electronic communication between individuals provided via the Internet; Updating of computer software; Technology consultation in the field of artificial intelligence (AI); Providing on-line non-downloadable software using artificial intelligence (AI) for childhood cognitive development, teaching academic skills, fostering logical thinking and creativity, and promoting interactive learning experiences for children;; Providing temporary use of online non-downloadable computer software for collecting, analyzing and organizing data in the field of deep learning; Computer services, namely, interactive hosting services which allow the users to publish and share their own content and images on-line; Web publishing, namely, creating a website and uploading it onto an Internet server; Software development in the framework of software publishing; Computer services, namely, providing an interactive web site featuring technology that allows users to create their own books; Providing a web site featuring technology that enables internet users to create, bookmark, annotate, and publicly share data; Providing a web-based service featuring technology that enables users to manage the production and publication of electronic books (e-books) and related digital content and offer them for sale to the general public; Providing a web site that gives multiple computer users simultaneously the ability to upload, create and edit documents, printed publications, online publications, photographs, product packaging and advertisements; Providing a website featuring resources, namely, a website featuring primarily non-downloadable software for children's education and also featuring non-downloadable publications in the nature of books, magazines, periodicals in the field of children's education
Goods & Services
Class 016: Educational kits sold as a unit in the field of Children’s education consisting primarily of printed educational books and also including DVDs and t-shirts; Printed talking children's books; Printed children's books; Printed picture books; Printed periodicals in the field of Children’s education; Printed vocabulary cards; Printed fiction books on a variety of topics; Printed non-fiction books on a variety of topics; Printed advertising boards of paper; Printed matter, namely, newspapers, photographs, magazines, books, printed periodicals, newsletters, and brochures all in the fields of securities, options and other financial instruments; Writing or drawing books; Stationery; Cartoon prints; Display cards primarily composed of cardboard; Drawing pens; Paper notebooks; Printed children's interactive educational books; Printed educational publications, namely, educational learning cards, flash cards, activity cards, workbooks, textbooks, activity books, story books, puzzle books, printed puzzles, teacher guides, manuals, posters and educational booklets in the fields of language, math, life skills, social-emotional skills, science, art and music; Printed teaching materials in the field of language, math, life skills, social-emotional skills, science, art and music
Goods & Services
Class 009: Downloadable children's interactive educational books; E-books featuring children’s education recorded on computer media; Audio books in the nature of novels, short stories; Downloadable series of children's books; Downloadable children's educational software; Downloadable children's educational computer applications; Downloadable children's educational tablet applications; Downloadable mobile applications for downloading and reading electronic publications on portable electronic devices; Downloadable desktop publishing software; Downloadable fiction books on a variety of topics; Educational apparatus, namely, manipulative blocks used as teaching aids for the visualization of math concepts; Downloadable computer programs using artificial intelligence (AI) for childhood cognitive development, teaching academic skills, fostering logical thinking and creativity, and promoting interactive learning experiences for children; Downloadable computer software for collecting, analyzing and organizing data in the field of deep learning; Downloadable non-fiction e-books on a variety of topics
Goods & Services
Class 041: Entertainment services, namely, providing on-line computer games; Providing recreation facilities with toys and games; Virtual reality game services provided on-line from a computer network; Online gaming services in the nature of artificial intelligence (AI)-driven interactive modules, delivered through connected smart toys for children; Information relating to entertainment and education provided on-line from a computer database or the internet; Publication of electronic books and journals on-line; On-line publication of electronic periodicals; Entertainment and educational services in the nature of on-line competitions in the field of entertainment, education, culture, sports, and other non-business and non-commercial fields; Education services, namely, providing on-line artificial intelligence (AI)-powered interactive learning modules and personalized digital coaching sessions in the field of thinking development for children; Computer education training; Online publication of journals; Online educational examination services; Providing information about online education; Publishing of books and reviews; Publishing of electronic publications; Digital video, audio, and multimedia publishing services; Publishing e-books in the field of education
Goods & Services
Class 042: Intelligent voice recognition services using cloud-based software technology; Computer software design; Consulting services in the field of software as a service (SAAS); Conversion of data or documents from physical to electronic media; Duplication of computer programs; Installation of computer software; Maintenance of computer software; Packaging design; Product research and development; Research services in the field of information and telecommunications technology; Providing information relating to on-line non-downloadable software to facilitate electronic communication between individuals provided via the Internet; Updating of computer software; Technology consultation in the field of artificial intelligence (AI);; Providing on-line non-downloadable software using artificial intelligence (AI) for childhood cognitive development, teaching academic skills, fostering logical thinking and creativity, and promoting interactive learning experiences for children; Providing temporary use of online non-downloadable computer software for collecting, analyzing and organizing data in the field of deep learning; Computer services, namely, interactive hosting services which allow the users to publish and share their own content and images on-line; Web publishing, namely, creating a website and uploading it onto an Internet server; Software development in the framework of software publishing; Computer services, namely, providing an interactive web site featuring technology that allows users to create their own books; Providing a web site featuring technology that enables internet users to create, bookmark, annotate, and publicly share data; Providing a web-based service featuring technology that enables users to manage the production and publication of electronic books (e-books) and related digital content and offer them for sale to the general public; Providing a web site that gives multiple computer users simultaneously the ability to upload, create and edit documents, printed publications, online publications, photographs, product packaging and advertisements; Providing a website featuring resources, namely, a website featuring primarily non-downloadable software for children's education and also featuring non-downloadable publications in the nature of books, magazines, periodicals in the field of children's education
Goods & Services
Educational kits sold as a unit in the field of children’s education consisting primarily of printed educational books, flash cards and worksheets, and also including an educational DVD; Printed talking children's books; Printed children's books; Printed picture books; Printed periodicals in the field of children’s education; Printed vocabulary cards; Printed fiction books on a variety of topics; Histological sections for teaching purposes; Printed non-fiction books on a variety of topics; Printed advertising boards of paper; Printed matter, namely, newspapers, photographs, magazines, books, printed periodicals, newsletters, and brochures all in the fields of securities, options and other financial instruments; Writing or drawing books; Stationery; Cartoon prints; Display cards primarily composed of cardboard; Drawing pens; Paper notebooks; Printed children's interactive educational books; Printed educational publications, namely, educational learning cards, flash cards, activity cards, workbooks, textbooks, activity books, story books, puzzle books, printed puzzles, teacher guides, manuals, posters and educational booklets in the field of language, math, life skills, social-emotional skills, science, art and music; Printed teaching materials in the field of language, math, life skills, social-emotional skills, science, art and music

Goods & Services
Digital audio players; Loudspeakers; Wearable computers in the nature of smartwatches; Smartphones; Tablet computers; Covers for tablet computers; Stands adapted for tablet computers; Stylus pens for touch screen devices; Multifunction electronic devices for use in copying, printing, scanning, video capturing and/or transmitting documents and images; Downloadable children's interactive educational books; E-books featuring children’s education recorded on computer media; Digital book readers; Teaching robots; Computer hardware and computer peripherals; Playing devices for sound and image carriers; Interactive touch screen terminals; Electronic pens; Audio books in the nature of novels, short stories; Downloadable children's educational software; Downloadable children's educational tablet applications; Educational apparatus, namely, manipulative blocks used as teaching aids for the visualization of math concepts; Humanoid robots having communication and learning functions for assisting and entertaining people; Downloadable computer programs using artificial intelligence (AI) for childhood cognitive development, teaching academic skills, fostering logical thinking and creativity, and promoting interactive learning experiences for children; Downloadable computer software for collecting, analyzing and organizing data in the field of deep learning

Goods & Services
Educational kits sold as a unit in the field of children’s education consisting primarily of printed educational books, flash cards and worksheets, and also including an educational DVD; Printed talking children's books; Printed children's books; Printed picture books; Printed periodicals in the field of children’s education; Printed vocabulary cards; Printed fiction books on a variety of topics; Histological sections for teaching purposes; Printed non-fiction books on a variety of topics; Printed advertising boards of paper; Printed matter, namely, newspapers, photographs, magazines, books, printed periodicals, newsletters, and brochures all in the fields of securities, options and other financial instruments; Writing or drawing books; Stationery; Cartoon prints; Display cards primarily composed of cardboard; Drawing pens; Paper notebooks; Printed children's interactive educational books; Printed educational publications, namely, educational learning cards, flash cards, activity cards, workbooks, textbooks, activity books, story books, puzzle books, printed puzzles, teacher guides, manuals, posters and educational booklets in the field of language, math, life skills, social-emotional skills, science, art and music; Printed teaching materials in the field of language, math, life skills, social-emotional skills, science, art and music

Goods & Services
Electronic learning toys; Children's multiple activity toys; Electronic educational game machines for children; Educational toys for teaching and testing knowledge relating to outer space, biology, mathematics, language, math, life skills, social-emotional skills, science, art and music, practical ability, hands-on skills; Mobiles for children; Toy clocks and watches; Smart robot toys; Electronic games for the teaching of children; Jigsaw puzzles; Musical toys; Plush toys; Toy building blocks; Action figure toys; Amusement game machines; Body-building apparatus; Chess sets; Dolls; Toy models; Electronic novelty toys, namely, toys that electronically record, play back, and distort or manipulate voices and sounds; Toy, namely, battery-powered computer game with LCD screen which features animation and sound effects

Goods & Services
Intelligent voice recognition services using cloud-based software technology; Computer software design; Consulting services in the field of software as a service (SAAS); Conversion of data or documents from physical to electronic media; Duplication of computer programs; Installation of computer software; Maintenance of computer software; Packaging design; Product research and development; Research services in the field of information and telecommunications technology; Providing information relating to on-line non-downloadable software to facilitate electronic communication between individuals provided via the Internet; Updating of computer software; Technology consultation in the field of artificial intelligence (AI); Providing on-line non-downloadable software using artificial intelligence (AI) for childhood cognitive development, teaching academic skills, fostering logical thinking and creativity, and promoting interactive learning experiences for children; Providing temporary use of online non-downloadable computer software for collecting, analyzing and organizing data in the field of deep learning

Goods & Services
Digital audio players; Loudspeakers; Wearable computers in the nature of smartwatches; Smartphones; Tablet computers; Covers for tablet computers; Stands adapted for tablet computers; Stylus pens for touch screen devices; Multifunction electronic devices for use in copying, printing, scanning, video capturing and/or transmitting documents and images; Downloadable children's interactive educational books; E-books featuring children’s education recorded on computer media; Digital book readers; Teaching robots; Computer hardware and computer peripherals; Playing devices for sound and image carriers; Interactive touch screen terminals; Electronic pens; Audio books in the nature of novels, short stories; Downloadable children's educational software; Downloadable children's educational tablet applications; Educational apparatus, namely, manipulative blocks used as teaching aids for the visualization of math concepts; Humanoid robots having communication and learning functions for assisting and entertaining people; Downloadable computer programs using artificial intelligence (AI) for childhood cognitive development, teaching academic skills, fostering logical thinking and creativity, and promoting interactive learning experiences for children; Downloadable computer software for collecting, analyzing and organizing data in the field of deep learning

Goods & Services
Electronic learning toys; Children's multiple activity toys; Electronic educational game machines for children; Educational toys for teaching and testing knowledge relating to outer space, biology, mathematics, language, math, life skills, social-emotional skills, science, art and music, practical ability, hands-on skills; Mobiles for children; Toy clocks and watches; Smart robot toys; Electronic games for the teaching of children; Jigsaw puzzles; Musical toys; Plush toys; Toy building blocks; Action figure toys; Amusement game machines; Body-building apparatus; Chess sets; Dolls; Toy models; Electronic novelty toys, namely, toys that electronically record, play back, and distort or manipulate voices and sounds; Toy, namely, battery-powered computer game with LCD screen which features animation and sound effects

Goods & Services
Intelligent voice recognition services using cloud-based software technology; Computer software design; Consulting services in the field of software as a service (SAAS); Conversion of data or documents from physical to electronic media; Duplication of computer programs; Installation of computer software; Maintenance of computer software; Packaging design; Product research and development; Research services in the field of information and telecommunications technology; Providing information relating to on-line non-downloadable software to facilitate electronic communication between individuals provided via the Internet; Updating of computer software; Technology consultation in the field of artificial intelligence (AI); Providing on-line non-downloadable software using artificial intelligence (AI) for childhood cognitive development, teaching academic skills, fostering logical thinking and creativity, and promoting interactive learning experiences for children; Providing temporary use of online non-downloadable computer software for collecting, analyzing and organizing data in the field of deep learning

Goods & Services
Intelligent voice recognition services using cloud-based software technology; Computer software design; Consulting services in the field of software as a service (SAAS); Conversion of data or documents from physical to electronic media; Duplication of computer programs; Installation of computer software; Maintenance of computer software; Packaging design; Product research and development; Research services in the field of information and telecommunications technology; Providing information relating to on-line non-downloadable software to facilitate electronic communication between individuals provided via the Internet; Updating of computer software; Technology consultation in the field of artificial intelligence (AI); Providing on-line non-downloadable software using artificial intelligence (AI) for childhood cognitive development, teaching academic skills, fostering logical thinking and creativity, and promoting interactive learning experiences for children; Providing temporary use of online non-downloadable computer software for collecting, analyzing and organizing data in the field of deep learning

Goods & Services
Educational kits sold as a unit in the field of children’s education consisting primarily of printed educational books, flash cards and worksheets, and also including an educational DVD; Printed talking children's books; Printed children's books; Printed picture books; Printed periodicals in the field of children’s education; Printed vocabulary cards; Printed fiction books on a variety of topics; Histological sections for teaching purposes; Printed non-fiction books on a variety of topics; Printed advertising boards of paper; Printed matter, namely, newspapers, photographs, magazines, books, printed periodicals, newsletters, and brochures all in the fields of securities, options and other financial instruments; Writing or drawing books; Stationery; Cartoon prints; Display cards primarily composed of cardboard; Drawing pens; Paper notebooks; Printed children's interactive educational books; Printed educational publications, namely, educational learning cards, flash cards, activity cards, workbooks, textbooks, activity books, story books, puzzle books, printed puzzles, teacher guides, manuals, posters and educational booklets in the field of language, math, life skills, social-emotional skills, science, art and music; Printed teaching materials in the field of language, math, life skills, social-emotional skills, science, art and music

Goods & Services
Digital audio players; Loudspeakers; Wearable computers in the nature of smartwatches; Smartphones; Tablet computers; Covers for tablet computers; Stands adapted for tablet computers; Stylus pens for touch screen devices; Multifunction electronic devices for use in copying, printing, scanning, video capturing and/or transmitting documents and images; Downloadable children's interactive educational books; E-books featuring children’s education recorded on computer media; Digital book readers; Teaching robots; Computer hardware and computer peripherals; Playing devices for sound and image carriers; Interactive touch screen terminals; Electronic pens; Audio books in the nature of novels, short stories; Downloadable children's educational software; Downloadable children's educational tablet applications; Educational apparatus, namely, manipulative blocks used as teaching aids for the visualization of math concepts; Downloadable computer programs using artificial intelligence (AI) for childhood cognitive development, teaching academic skills, fostering logical thinking and creativity, and promoting interactive learning experiences for children; Downloadable computer software for collecting, analyzing and organizing data in the field of deep learning; Humanoid robots having communication and learning functions for assisting and entertaining people

Goods & Services
Electronic learning toys; Children's multiple activity toys; Electronic educational game machines for children; Educational toys for teaching and testing knowledge relating to outer space, biology, mathematics, language, math, life skills, social-emotional skills, science, art and music, practical ability, hands-on skills; Mobiles for children; Toy clocks and watches; Smart robot toys; Electronic games for the teaching of children; Jigsaw puzzles; Musical toys; Plush toys; Toy building blocks; Action figure toys; Amusement game machines; Body-building apparatus; Chess sets; Dolls; Toy models; Electronic novelty toys, namely, toys that electronically record, play back, and distort or manipulate voices and sounds; Toy, namely, battery-powered computer game with LCD screen which features animation and sound effects

Goods & Services
Educational kits sold as a unit in the field of children’s education consisting primarily of printed educational books, flash cards and worksheets, and also including an educational DVD; Printed talking children's books; Printed children's books; Printed picture books; Printed periodicals in the field of children’s education; Histological sections for teaching purposes; Printed fiction books on a variety of topics; Printed non-fiction books on a variety of topics; Vocabulary cards, printed; Printed advertising boards of paper; Printed matter, namely, newspapers, photographs, magazines, books, printed periodicals, newsletters, and brochures all in the fields of securities, options and other financial instruments; Writing or drawing books; Stationery; Cartoon prints; Display cards primarily composed of cardboard; Drawing pens; Paper notebooks; Printed children's interactive educational books; Printed educational publications, namely, educational learning cards, flash cards, activity cards, workbooks, textbooks, activity books, story books, puzzle books, printed puzzles, teacher guides, manuals, posters and educational booklets in the field of language, math, life skills, social-emotional skills, science, art and music; Printed teaching materials in the field of language, math, life skills, social-emotional skills, science, art and music

Goods & Services
Digital audio players; Loudspeakers; Wearable computers in the nature of smartwatches; Smartphones; Tablet computers; Covers for tablet computers; Stands adapted for tablet computers; Stylus pens for touch screen devices; Multifunction electronic devices for use in copying, printing, scanning, video capturing and/or transmitting documents and images; Downloadable children's interactive educational books; Digital book readers; E-books featuring children’s education recorded on computer media; Teaching robots; Computer hardware and computer peripherals; Playing devices for sound and image carriers; Interactive touch screen terminals; Electronic pens; Audio books in the nature of novels, short stories; Downloadable children's educational software; Downloadable children's educational tablet applications; Educational apparatus, namely, manipulative blocks used as teaching aids for the visualization of math concepts; Humanoid robots having communication and learning functions for assisting and entertaining people; Downloadable computer programs using artificial intelligence (AI) for childhood cognitive development, teaching academic skills, fostering logical thinking and creativity, and promoting interactive learning experiences for children; Downloadable computer software for collecting, analyzing and organizing data in the field of deep learning

Goods & Services
Electronic learning toys; Children's multiple activity toys; Electronic educational game machines for children; Educational toys for teaching and testing knowledge relating to outer space, biology, mathematics, language, math, life skills, social-emotional skills, science, art and music, practical ability, hands-on skills; Mobiles for children; Toy clocks and watches; Smart robot toys; Electronic games for the teaching of children; Jigsaw puzzles; Musical toys; Plush toys; Toy building blocks; Action figure toys; Amusement game machines; Body-building apparatus; Chess sets; Dolls; Toy models; Toy, namely, battery-powered computer game with LCD screen which features animation and sound effects; Electronic novelty toys, namely, toys that electronically record, play back, and distort or manipulate voices and sounds

Goods & Services
Intelligent voice recognition services using cloud-based software technology; Computer software design; Consulting services in the field of software as a service (SAAS); Conversion of data or documents from physical to electronic media; Duplication of computer programs; Installation of computer software; Maintenance of computer software; Packaging design; Product research and development; Research services in the field of information and telecommunications technology; Providing information relating to on-line non-downloadable software to facilitate electronic communication between individuals provided via the Internet; Updating of computer software; Technology consultation in the field of artificial intelligence (AI); Providing on-line non-downloadable software using artificial intelligence (AI) for childhood cognitive development, teaching academic skills, fostering logical thinking and creativity, and promoting interactive learning experiences for children; Providing temporary use of online non-downloadable computer software for collecting, analyzing and organizing data in the field of deep learning

Goods & Services
Audio books in the nature of novels, short stories; Digital audio players; Loudspeakers; Wearable computers in the nature of smartwatches and smart bracelets; Smartphones; Tablet computers; Stylus pens for touch screen devices; Multifunction electronic devices for use in copying, printing, scanning, video capturing and/or transmitting documents and images; Downloadable children's interactive educational books; E-books featuring children's education recorded on computer media; Digital book readers; Teaching robots; Computer hardware and computer peripherals; Playing devices for sound and image carriers; Electronic pens; Consumer electronic products, namely, wireless communication devices for voice, data, or image transmission, portable telephone terminals, mobile computing devices and portable computers being tablet computers and handheld computers, modems with embedded multimedia terminals adapters (EMTA), audio and video output devices being audio-video receivers and audio speakers, multimedia players being DVD players, digital audio and video players, digital audio players, wearable technological devices being wearable video display monitors and smartwatches, wearable computers being smartglasses, handheld devices being handheld computers, positioning devices being global positioning system (GPS) receivers and wearable global positioning system (GPS), sound-emitting devices being audio speakers, wireless speakers, and audio headphones; "ACADEMY"

Goods & Services
Children's multiple activity toys; Educational toys for teaching and testing knowledge relating to outer space, biology, mathematics, language, math, life skills, social-emotional skills, science, art and music, practical ability, hands-on skills; Electronic educational game machines for children; Electronic learning toys; Mobiles for children; Smart robot toys; Toy clocks and watches; Toy LED light sticks; "ACADEMY"

Goods & Services
"ACADEMY"

Goods & Services
"ACADEMY"

Goods & Services
Class 028: Action figure toys; Amusement game machines; Archery implements; Body-building apparatus; Chess sets; Dolls; Electronic action toys; Playsets for dolls; Sports equipment for boxing and martial arts, namely, boxing gloves, boxing bags, punching mitts, belly protectors, groin protectors and shin guards; Toy models; Toy, namely, battery-powered computer game with LCD screen which features animation and sound effects

Goods & Services
Clothing layettes; costumes for use in the amusement industry; gloves as clothing; headwear; hosiery; neckties; scarfs; shoes; tee shirts; tops as clothing

Goods & Services
Beverage glassware; ceramic sculptures, vases, vessels, bowls, plates and pots; coffee cups, tea cups and mugs; coffee services in the nature of tableware; containers for household or kitchen use not of precious metal; drinking cups; drinking vessels; electrical applicators for applying cosmetics to the skin; tea services in the nature of tableware; works of art made of glass; works of art made of porcelain


Goods & Services
Class 016: Bookmarkers; Fiction books on a variety of topics; Histological sections for teaching purposes; Newsletters, brochures, and magazines in the fields of securities, options, bonds and other financial instruments; Non-fiction books on a variety of topics; Notebooks; Posters; Printed advertising boards of paper; Printed matter, namely, newspapers, photographs, magazines, books, printed periodicals, newsletters, and brochures all in the fields of securities, options and other financial instruments; Stickers; Writing or drawing books

Goods & Services
Computer operating programs, recorded; Downloadable computer game software for use on mobile and cellular phones; Downloadable computer software for manipulating digital audio information for use in audio media applications; Downloadable computer software, namely, an electronic financial platform that accommodates multiple types of payment and debt transactions in an integrated mobile phone, PDA, and web-based environment; Downloadable image file containing artwork, text, audio, video, games and Internet Web links relating to sporting and cultural activities; Downloadable ring tones and graphics for mobile phones; Recorded computer game programs; Recorded computer operating programs; Recorded computer programs for editing images, sound, and video; all of the foregoing for use in the field of education; "ACADEMY"

Goods & Services
"ACADEMY"

Goods & Services
Class 041: Education services, namely, mentoring in the field of preschool, elementary school, junior high school and high school relating to Chinese, mathematics, English, history, geography, politics, biology, programming and preschool ability education

Goods & Services
Teaching robots; Digital audio players; Downloadable children's interactive educational books; Computer hardware and computer peripherals; Smartphones; Multifunction electronic devices for use in copying, printing, scanning, video capturing and/or transmitting documents and images; wearable computers in the nature of smartwatches and smartwatches in the form of smart bracelets; Loudspeakers; Tablet computers; Playing devices for sound and image carriers; Stylus pens for touch screen devices; Electronic pens; audio books in the nature of novels and short stories; Digital book readers; E-books featuring children's education recorded on computer media; consumer electronic products, namely, wireless communication devices for voice, data, or image transmission, portable telephone terminals, mobile computers, portable computers, multimedia computer terminals, audio and video receivers, media players featuring multimedia contents, digital audio and video players, digital audio players, wearable technological devices being smartwatches, wearable computer terminals, handheld devices in the nature of handheld computers, positioning devices in the nature of global positioning system (GPS), sound-emitting devices in the nature of audio speakers, wireless speakers, and audio headphones

Goods & Services
Children's multiple activity toys; Educational toys for teaching and testing knowledge relating to outer space, biology, mathematics, language, math, life skills, social-emotional skills, science, art and music, practical ability, hands-on skills; Electronic educational game machines for children; Electronic learning toys; Mobiles for children; Smart robot toys; Toy cameras; Toy clocks and watches; Toy LED light sticks; Toy microscopes