Equipment and accessories for playing a board game, namely, dice, game cards, game boards, pretend currency being play money, and instruction booklet, sold as a unit for playing board games; game equipment, namely, game boards, and game pieces in the nature of miniature action figures, sold as a unit, and replacement pieces therefor; soft toys, namely, stuffed toys, plush toys, foam toys in the nature of foam fingers and hands; arcade-type electronic video games; handheld electronic games apparatus, namely, handheld units for playing electronic games in the nature of downloadable games; arcade games; arcade video game machines; handheld game consoles; board games used for teaching and providing instructions; game tables for playing tabletop games
Class 028: Equipment and accessories for playing a board game, namely, dice, cards, game boards, pegs, miniatures, pretend currency, and instruction booklet, sold as a unit for playing board games; game boards, game pieces, sold as a unit, and replacement pieces therefor; soft toys, namely, stuffed toys, plush toys, foam toys; arcade-type electronic video games; handheld electronic games apparatus, namely, handheld units for playing electronic games; arcade games, arcade video game machines; handheld game consoles; instructional and teaching materials in the form of board games; parts, fittings, and accessories therefor; tables for tabletop games; Class 041: Entertainment and educational services, namely, providing online electronic, computer and video games by means of the internet; entertainment and educational services, namely, providing web-based, non-downloadable computer games and online information in the field of games for personal computers, televisions, hand held portable devices, mobile devices, and multimedia devices online video and computer games services provided via a global computer networks; organizing live and computer and video game competitions; multimedia publishing of computer, video and interactive games, and computer, video and interactive games software; multimedia publishing of entertainment and educational software; arranging, organizing and conducting tutoring, conferences and seminars about computer, video and interactive games, and the rules and standards therefor; entertainment services in the form of television and radio programs, computer, video and interactive game software; arranging, organizing and conducting live and online competitions and educational conventions; providing virtual environments in which registered users can interact through social games for recreational, leisure, or entertainment purposes
Class 041: Entertainment services, namely, providing podcast series featuring role-playing table top games, played with custom stories led by hosting game masters
Class 041: Entertainment services, namely, providing podcast series featuring role-playing table top games, played with custom stories led by hosting game masters
Class 028: Equipment and accessories for playing a board game, namely, dice, cards, game boards, pegs, miniatures, pretend currency, and instruction booklet, sold as a unit for playing board games; game boards, game pieces, sold as a unit, and replacement pieces therefor; soft toys, namely, stuffed toys, plush toys, foam toys; arcade-type electronic video games; handheld electronic games apparatus, namely, handheld units for playing electronic games; arcade games, arcade video game machines; handheld game consoles; instructional and teaching materials in the form of board games; parts, fittings, and accessories therefor; tables for tabletop games; Class 041: Entertainment and educational services, namely, providing online electronic, computer and video games by means of the internet; entertainment and educational services, namely, providing web-based, non-downloadable computer games and online information in the field of games for personal computers, televisions, hand held portable devices, mobile devices, and multimedia devices online video and computer games services provided via a global computer networks; organizing live and computer and video game competitions; multimedia publishing of computer, video and interactive games, and computer, video and interactive games software; multimedia publishing of entertainment and educational software; arranging, organizing and conducting tutoring, conferences and seminars about computer, video and interactive games, and about playing the game of chess including four dimensional chess and the rules and standards therefor; entertainment services in the form of television and radio programs, computer, video and interactive game software; arranging, organizing and conducting live and online competitions and educational conventions; providing virtual environments in which registered users can interact through social games for recreational, leisure, or entertainment purposes
Cookie Preferences
We use cookies (including Google Analytics) to improve our site and understand how visitors use it.