CatchItPlay Inc. logo

CatchItPlay Inc.

2 Marks
Corp.
First Filed:Aug 30, 2019Latest Filed:Aug 30, 2019Address:#102, 213-4, Cheomdan-ro,, KR

Portfolio Overview

Registered
2(100%)

Top Classes

Class 9
Electronics, Software & Scientific Equipment
2(100%)

TTAB Proceedings

No litigation activity

Top Firms

Hauptman Ham, LLP(Aug 2019)
2

Trademark Portfolio

2 results

(current & previous marks)

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Filed
Registered
Last Activity
CATCH IT ENGLISH
CATCH IT ENGLISH
Trademark
Word
REGISTERED
Owner:
Serial:79268656
Filed:Aug 30, 2019
Classes:9
Registration:6077234
Registered:Jun 16, 2020
Goods & Services
Downloadable virtual reality game software; Downloadable game programs; Downloadable mobile application software, namely, downloadable educational mobile software featuring instruction in the field of English language, downloadable mobile game application software for educational purposes in the field of English language; Video game cartridges; Downloadable computer software, namely, downloadable educational software featuring instruction in the field of English language, downloadable computer game software for educational purposes in the field of English language; Downloadable computer game software; "ENGLISH"
CATCH IT KOREAN
CATCH IT KOREAN
Trademark
Word
REGISTERED
Owner:
Serial:79268285
Filed:Aug 30, 2019
Classes:9
Registration:6077230
Registered:Jun 16, 2020
Goods & Services
Downloadable educational software, namely, downloadable educational software featuring instruction in the field of Korean language, downloadable game application software in the field of Korean language for educational purposes; Computer software platforms, recorded or downloadable for use in learning Korean language for educational purposes; Downloadable smart phone application software, namely, educational software for use in learning Korean language used in the smart phone, educational mobile game application software; Computer software, namely, downloadable computer educational software featuring instruction in the field of Korean language for educational purposes, downloadable educational computer game software; Downloadable educational software application for use in learning Korean language for smart TV; Downloadable smart phone application software, namely, downloadable educational software for use in learning Korean language, downloadable educational game software; Downloadable interactive video software, namely, for streaming video in the field of Korean language and Korean cultures for educational purposes; Downloadable computer application software for playing voice messages; Downloadable speech recognition software; Downloadable internet messaging software; Downloadable computer software for data processing; Downloadable multimedia file containing artwork, text, audio, video, games, and Internet Web links relating to Korean language and Korean culture; Downloadable mobile coupons, namely, consumer coupons downloaded from a global computer network; Downloadable electronic publications in the nature of e-book, magazines in the field of Korean language and Korean culture for educational purpose; Digital books downloadable from the Internet in the field of Korean language and Korean culture; "KOREAN"

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