Downloadable computer application software for mobile phones, portable media players, handheld computers, and computers, namely, software for analyzing, tracking, and monitoring shooting, passing, skating, running, player position, ball position, player speed, ball speed, player distance, ball distance, time of events, rate of events and motion of events, and electronically displaying results; Electric and electronic sensors for monitoring shooting, passing, skating, running, player position, ball position, player speed, ball speed, player distance, ball distance, time of events, rate of events and motion of events; Electronic sports training simulators; Electronic sports training simulators for simulating shooting, passing, skating, running, player position, ball position, player speed, ball speed, player distance, ball distance, time of events, rate of events and motion of events | Baseballs; Basketballs; Footballs; Baseball bats; Hockey pucks; Hockey sticks; Lacrosse balls; Lacrosse sticks; Pads for use in hockey, namely, shoulder, elbow, knee, leg, and chest pads; Pads for use in lacrosse, namely, shoulder, elbow, knee, leg, and chest pads; Pads for use in football, namely, shoulder, elbow, knee, leg, and chest pads; Rackets for tennis, racquetball, squash; Soccer balls; Softball bats; Softballs; Tennis balls | Electronic monitoring and reporting of shooting, passing, skating, running, player position, ball position, player speed, ball speed, player distance, ball distance, time of events, rate of events and motion of events using computers or sensors; Electronic monitoring of and analyzing of shooting, passing, skating, running, player position, ball position, player speed, ball speed, player distance, ball distance, time of events, rate of events and motion of events using computers and sensors; Electronically tracking and monitoring computer chips worn by sporting participants using computer technology
Baseballs; Basketballs; Footballs; Baseball bats; Hockey pucks; Hockey sticks; Lacrosse sticks; Lacrosse balls; Pads for use in football, namely, should, elbow, knee, leg, and chest pads; Pads for use in hockey, namely, should, elbow, knee, leg, and chest pads; Pads for use in lacrosse, namely, should, elbow, knee, leg, and chest pads; Rackets for tennis, racquetball, squash; Soccer balls; Softball bats; Softballs; Tennis balls
Electronic sports training simulators; Downloadable computer application software for mobile phones, portable media players, handheld computers, and computers, namely, software for analyzing, tracking, and monitoring shooting, passing, skating, running, player position, ball position, player speed, ball speed, player distance, ball distance, time of events, rate of events and motion of events, and electronically displaying results; Electric or electronic sensors for for monitoring shooting, passing, skating, running, player position, ball position, player speed, ball speed, player distance, ball distance, time of events, rate of events and motion of events; Electronic sports training simulators for simulating shooting, passing, skating, running, player position, ball position, player speed, ball speed, player distance, ball distance, time of events, rate of events and motion of events | Athletic apparel, namely, shirts, pants, jackets, footwear, hats and caps, athletic uniforms; Clothing, namely, hats, pants, shirts, sweatshirts, jerseys, shorts | Electronic monitoring and reporting of shooting, passing, skating, running, player position, ball position, player speed, ball speed, player distance, ball distance, time of events, rate of events and motion of events using computers or sensors; Electronic monitoring of and analyzing of shooting, passing, skating, running, player position, ball position, player speed, ball speed, player distance, ball distance, time of events, rate of events and motion of events using computers and sensors; Electronically tracking and monitoring computer chips worn by sporting participants using computer technology
Electronic sports training simulators; Electronic sports training simulators for simulating shooting, passing, skating, running, player position, ball position, player speed, ball speed, player distance, ball distance, time of events, rate of events and motion of events; Sports training apparatus featuring electronic sensors and software to analyze shooting, passing, skating, running, player position, ball position, player speed, ball speed, player distance, ball distance, time of events, rate of events and motion of events, and electronically display results | Electronically tracking and monitoring computer chips worn by sporting participants using computer technology
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