HONER, JODI logo

HONER, JODI

183 Marks
Individual
First Filed:Jan 9, 2000Latest Filed:Jun 25, 2024Address:36 Braeburn Road, West Hartford, CT 06107

Portfolio Overview

Registered
8(4%)
Pending
14(8%)
Dead
161(88%)

Top Classes

Class 41
Education and Entertainment
65(36%)
Class 35
Advertising, Business Services & Retail
29(16%)
Class 38
Telecommunications
25(14%)

TTAB Proceedings

Total Proceedings
9
As Plaintiff
0(0%)
As Defendant
9(100%)

Top Firms

BENJAMIN LAW PC(Jun 2024)
35
KELLY TECH LAW, PC(Oct 2018)
1

Trademark Activity Timeline(2000 – 2025)

Trademark Portfolio

183 results

(current & previous marks)

Refine by Mark/Description🔽
Filed
Registered
Last Activity
TVERSE
TVERSE
Trademark
Word
ITU
PENDING
Owner:
Serial:98617756
Filed:Jun 25, 2024
Classes:25, 28
Goods & Services
Toys, games and playthings, namely, board games, card games and action skill games that teach coordination skills, learning, social and physical skills; Game cards; Puzzles; Promotional game materials; Promotional toys in the nature of smart robot toys, toy cameras, toy prism glasses, twirling batons and wands with LED light features, joysticks for video games, video game interactive hand held remote controls for playing electronic games, gaming headsets adapted for use in playing video games, bags specially adapted for handheld video games, video game interactive control floor pads or mats, action figures and game cards; Games based on television shows, social media, and movies, namely, games adapted for use with television receivers, hand-held electronic games adapted for use with television receivers, electronic interactive board games for use with external monitor, board games, role playing games, action skill games, trading card games in the nature of trading cards for games, shows and movies; Electronic video games and playthings, namely, handheld units for playing electronic video games; Handheld game consoles; Role-playing games and identity development games, namely, role playing games, board games, playing cards and card games; Electronic interactive board games for use with external monitor; Action target games; Action figures and accessories therefor, including cases; Toy figures; Fantasy character toys; Mechanical action toys; Electronic action toys; Electrical and electronic toys, namely, motion toys, toy robots, radio and voice-controlled toys, namely, dolls, animals and robots; Equipment and apparatus sold as a unit for playing various electronic action skill games; Children's educational toys for developing motor and cognitive skills; Broadcasting kits and explorer kits for children consisting of toy walkie-talkies, toy recording devices in the nature of toy cameras, and toy radio broadcasting devices; Toy encoding and decoding devices; Play toy identification badges; Play money; Toy telescopes and binoculars; Toy science kits comprised of transforming robotic toys and smart robot toys; Toys that are propelled, namely, toy airplanes; Flying toys, namely, flying saucers, flying toys using electrostatic levitation, and hand-powered non-mechanical flying toys; Motorized model helicopters; Amusement game machines; Amusement park rides; Arcade games; Arcade-type electronic education video and interactive games; Chess sets; Dart boards, darts and cases; Dolls and accessories therefor; Children's play cosmetics, namely, toy imitation cosmetics; Electronic toys, namely, electronic toy building blocks that light up as a night light; Flying discs; Vending machine toys; Jigsaw puzzles; Kites and kite parts; Manipulative games; Party games; Party favors in the nature of small toys; Plush toys; Bean bag toys; Pet toys; Battery-operated action toys; Wind-up toys; Ride-on toys and battery-powered ride-on toys; Motorized toy scooters; Soft sculpture toys; Squeeze toys; Rubber character toys; Bobble head dolls; Standalone video output game machines; Stress relief balls for hand exercise; Talking toys; Talking dolls; Talking robotic toys; Action robotic toys, Three dimensional toy models; Positionable three dimensional toys for use in games; Two and three dimensional positionable toy figures sold as a unit with educational books; Racquets, baseball bats, cricket bats, golf clubs and hockey sticks; Balls for games and sports; Gift bags comprised primarily of sports products, namely, game balls and accessories therefor; Skateboards; Toy, namely, battery-powered computer games with screen which features animation and sound effects; Video game consoles and machines; Accessories for video game consoles and video game machines, namely, specially adapted keyboards and mice, electronic game peripherals, namely, video game controllers, and gaming headsets adapted for use in playing video games; Cases for video game consoles and controllers for video game consoles; Protective carrying cases specially adapted for handheld video game systems; Interactive handheld remote controls for playing electronic games; Video game joysticks and trackballs; Controllers for toys, namely, controllers for toy robots; Radio-controlled toy vehicles; Remote-controlled toy vehicles; Voice-controlled toys, namely, toy robots; Remote control toy gliders, aircraft and drones; Hobby grade engines for remote controlled air and surface vehicles; Playing pieces in the nature of miniature action figures and toy model vehicles for use with table top hobby tactical games in the nature of strategy and skirmish games, and fantasy games; Toy costume and novelty face masks; Toy cameras; Audio and visual headsets for use in playing video games; Exercise equipment, namely, virtual reality training cycles and equipment in the nature of stationary cycles; Climbers' harnesses; Trampolines; Educational toys in the nature of illustrated wall maps; Home video game machines; Floor-standing and table-top units for playing electronic games other than in conjunction with a television or computer; Sports training apparatus, namely, rings, cones, coaching sticks, training arches, ankle bands, resistance chutes, and hurdles; Exercising equipment, namely, powered treadmills for running; Electronic game equipment with a watch function; Toys with LED light features for use in performance arts, namely, dance, poi, and twirling; Playing cards for business training; Roller skis; Gaming machines for gambling; Scratch cards for playing lottery games; Lottery cards; Amusement apparatus adapted for use with television receivers only; Games adapted for use with television receivers; Hand-held electronic games adapted for use with television receivers only; Amusement apparatus incorporating a television monitor; Video output game machines for use with televisions; Martial arts training equipment, namely, nunchucks; Posture correction device, namely, an adjustable harness to correct one's posture for sports or other physical training purposes; Arcade game machines activated by medals or tokens; Electronic games for the teaching of children; Game equipment sold as a unit for playing mind-body emotional and psychological games for adult couples and individuals; Trivia game played with cards and game components; Body-training apparatus; Electric educational toy used to demonstrate alternative energy sources; Exercise machines incorporating electronic and video game controllers; Computer gaming consoles for recreational game playing; Apparatus for electronic games adapted for use with an external display screen or monitor; Game controllers in the nature of keyboards for computer games; Video game interactive remote control units; Video game interactive control floor pads or mats; Gaming machines, namely, devices which accept a wager; Gaming machines that generate or display wager outcomes; Machines for playing games of chance; Video output games, namely, stand alone video output game machines, video output game machines for use with external display screen or monitor; Sports equipment for boxing, martial arts, and the like, namely, protective bras; Athletic sporting goods, namely, athletic wrist and joint supports; Horizontal korinto game machines, namely, horizontal pinball machines; Electronic targets for games and sports; Toy glow sticks; Yo-yos; Toys with LED light features for use in dance, poi, and twirling performance arts, namely, amusement apparatus featuring LED wands for use in illuminated performance art; Toy robots incorporating telecommunication functions; Portable handheld game consoles incorporating telecommunication functions; Football gloves; Doll costumes; Action figures and accessories therefor; Reconfigurable casino and lottery gaming equipment, namely, gaming machines and recorded operational computer game software therefor sold as a unit; Arcade-type electronic educational game machines for children; Sports equipment for boxing and martial arts, namely, protective bras; Footwear; Headwear; Clothing, namely, jerseys, pants, shorts, t-shirts, graphic t-shirts, shirts, western shirts, sweatshirts, sweatpants, hooded sweatshirts, hooded pullovers, waterproof hoodies, yoga shirts, yoga pants, leggings, tank tops, warm-up suits, jackets, light-reflecting jackets, reversible jackets, waterproof jackets, raincoats, outer jackets, bomber jackets, windbreakers, vests, fishing jackets and vests, photojournalist jackets and vests, director's jackets, hiking jackets, hiking pants, production crew jackets, safari jackets and shirts, anoraks, coats, sweaters, skirts, dresses, wrap-arounds, saris, togas, kimonos, capes, scarves, suits, custom made to measure suits for men and women, mixed martial arts suits, jeans, capris, underwear, bras, sports bras, lingerie, loungewear, robes, shapewear, anti-sweat underclothing, sleepwear, sleep masks, swimwear, beachwear, belts, money belts, socks, slipper socks; Business wear, namely, suits, jackets, pants, blazers, blouses, shirts, skirts, dresses and footwear; Maternity wear namely, suits, jackets, pants, blazers, blouses, shirts, skirts, dresses and footwear; Maternity leggings, namely, leggings featuring built-in maternity bands; Formalwear, namely, dresses, gowns, suits, tuxedos, dinner jackets, trousers and footwear; Children's wear and infantwear, namely, tops, pants, hats and cloth bibs; Gloves; Gloves with conductive fingertips that may be worn while using handheld electronic touch screen devices; Wristbands as clothing; Ties as clothing; Bolo ties; Headwear, namely, hats, caps, visors, eyeshades, skullies, do rags, hoods, turbans, ear bands, headbands, sweatbands; Footwear, namely, sneakers, shoes, sandals, slippers, loafers, sports shoes, casual shoes, hiking shoes and boots, heels, women's foldable flats, dance shoes; Insoles; Athletic apparel, namely athletic uniforms and athletic tights; Sports Uniforms; Sport shirts, Triathlon clothing, namely, triathlon tights, triathlon shorts, triathlon singlets, triathlon shirts, triathlon suits; Race number belts that hold a number on the race participant's front or back during competition; Clothing for athletic use, namely, padded pants and padded shirts; Clothing shields, namely, pads applied to the underarms of shirts, blouses and sweaters; Compression sleeves sold as an integral component of athletic clothing, namely for shirts, jerseys and uniforms; Wearable computers in the nature of activity trackers sold as integral components of running shoes; Shoes featuring spring devices and tracking technology; Apparel in the nature of pants, shirts, jerseys, jackets, sports caps, wristbands, and headbands, incorporating near field communication (NFC) technology; Scientific and technological apparel, namely, shirts, pants, jackets, footwear, hats and caps; Clothing items, namely, adhesive pockets that may be affixed directly to the body as a decorative piece of clothing with utility; Clothing items, namely, adhesive pockets that may be affixed directly to the inside of clothing for storage and safekeeping of personal items; Jackets incorporating backpacks; Wearable blankets in the nature of blankets with sleeves; Sleeves worn separate and apart from blouses, shirts and other tops; Ski masks; Dance costumes; Costumes for use in the entertainment industry; Rubber and latex costumes for use in the fashion industry; Masquerade costumes and masks sold in connection therewith; Costumes for use in role-playing games; Travel clothing contained in a package comprising reversible jackets, pants, skirts, tops and a belt or scarf; Gift packages sold as a unit consisting primarily of a sweatshirt and also including a photo frame, a coffee mug, and a tote bag; Driving gloves; Knitted gloves; Clothing jackets incorporating backpacks; Combative sports uniforms
MECAST
MECAST
Service Mark
Word
ITU
PENDING
Owner:
Serial:98530507
Filed:May 2, 2024
Classes:41
Goods & Services
Entertainment services, namely, contest and incentive award programs designed to reward program participants who engage in live television shows, namely, live debates on current events, news shows, comedy shows, talk shows, gameshows, and shows featuring pop culture, delivered via the Internet; Entertainment services in the nature of a live, internet television variety show series, that enables users to perform via their smartphones and Internet-connected devices; Entertainment services in the nature of live audiovisual performances, namely, musical, theatrical, dramatic, reality based television program, and television awards shows; Entertainment services in the nature of live and online performances, namely, webcasts and social media podcasts in the field of pop culture, reality show segments, interviews, news reports, reviews or commentary by an individual of television shows, television segments, and user generated television content; Entertainment and educational services, namely, ongoing television series in the field of personal development, dating, social media, social issues, travel, food, fashion, business, career, money, technology, lifestyles, politics, pop culture, and entertainment news delivered via smartphones, personal computers, and internet television broadcasts; Educational and entertainment services, namely, continuing programs about the entertainment industry accessible by means of web-based applications, mobile phone applications, and computer networks; Entertainment services, namely, ongoing non-downloadable internet television programs featuring musical performances, news reporting, and commentary by the general public; Entertainment services, namely, live musical and spoken word performances delivered to users via the Internet; Continuing education services, namely, providing live and online continuing professional education seminars in the field of acting, performing, reporting, hosting, producing story content, directing, script writing, video editing, audio mixing, and filmmaking in the media industry; Interactive entertainment services, namely, providing ongoing non-downloadable online television shows inviting live user participation; Interactive entertainment services, namely, providing ongoing nondownloadable online television shows that feature a display of live user comments; Entertainment services, namely, providing temporary use of online non-downloadable computer games that multiple users can play and collaborate on; Conducting live entertainment in the nature of games, namely, games of skill, intellectual games, trivia questions and answers, charades, and television gameshows featuring audience participation; Interactive entertainment services, namely, ongoing non-downloadable online television shows featuring live users determining the outcome of an awards show or reality show, or the plotline of a dramatic series in the field of drama, nonfiction, news, comedy, or variety; Interactive entertainment services, namely, ongoing non-downloadable online television shows designed to encourage live user participation via smartphones, smart televisions, and the Internet in the field of social commentary, documentary, current events, news, reality, drama, comedy, parody and variety; Entertainment services, namely, live appearances by a viewer, social media influencer, digital media creator, or media professional; Entertainment services, namely, live appearances by an audience member; Entertainment services in the nature of live visual and audio performances by actors, singers, musical bands, dancers, rappers, and comedians; Entertainment in the nature of live internet personality performances, namely, narrative performances, theatrical performances, and musical performances; Entertainment services in the nature of presenting live musical performances; Live performances featuring prerecorded and live vocal and instrumental performances viewed on a big screen; Providing information and training in the field of television production; Providing professional training courses in the performing arts; News reporters services; Presenting user-generated information, news, features, and editorials in the field of current events via the Internet and mobile phones; Live entertainment in the nature of games featuring skill-based competition, namely, multiple-player video games, role-playing games and charades; Arranging of contests featuring intellectual and talent competitions; Entertainment services in the nature of viewers competing in competitive online television shows; Conducting of e-sports league competitions; Entertainment services, namely, organizing video gaming leagues; Providing a web-based system and online portal for customers to participate in online gaming, operation and coordination of game tournaments, leagues and tours for entertainment and recreational purposes; Provision of information relating to live performances, road shows, live stage events, theatrical performances, live music concerts and audience participation in such events; Presenting live cosplay entertainment events; Presentation of live show performances delivered via the Internet; Providing a website featuring a searchable databases of information in the field of entertainment, via the Internet and communications networks; Entertainment services, namely, live appearances by actors, singers, announcers, commentators, disc jockeys, sportscasters, news anchors, news reporters, artists, media content creators, athletes, models, musicians, dancers, gamers, film critics, and television hosts, for viewing via mobile phones, tablets, cameras, webcams, 3D projectors, smart televisions, and smart devices; Providing entertainment services in the nature of ongoing Internet Protocol Television (IPTV) television programming segments in the field of user-generated performing arts segments, entertainment reviews, news reporting, and social media segments; Instruction in the nature of television production clinics; Presenting user-generated information, news and commentary in the field of current events via the Internet and mobile phones; Entertainment services, namely, movie and television program directing, other than advertising; Entertainment services in the nature of live visual and audio performances by the general public; Entertainment services, namely, interactive ongoing television shows based on amateur and professional gamers competing in e-sports tournaments; Entertainment services, namely, presentation of live musical, comedic and dramatic performances by registered users; Entertainment services in the nature of live performances by registered users as actors; Entertainment information, namely, providing scheduling television programming according to user consensus; Online electronic publishing of online text and graphic works of others featuring user-generated text, audio, video, voice, graphics, images, and animation; Production and distribution of television shows and movies in which users can participate; Providing an Internet website portal featuring links to performing artist websites and performance ticket information; Entertainment services, namely, incentive awards programs designed to reward the creativity, originality, and professionalism of participants; Providing user-generated ratings for television, webisode, movie, music, video and video game content; Music production services; Video production services; Production of indie films; Production of television programs and digital videos; Organizing film festivals for cultural and entertainment purposes; Organizing conventions for entertainment purposes, namely, television-related conventions; Television and digital media studios, namely, production of television programs and digital videos; Television studio services; Production of Internet television programs; Arranging, organizing, conducting, and hosting social entertainment events; Providing an online searchable database featuring multimedia content and performer profiles; Entertainment services, namely, providing ongoing webisodes featuring live street performers, circus and performance art performers delivered to smartphones, smart televisions, and the Internet; Providing educational courses and professional coaching services for the purpose of training professionals in the field of entertainment
TVERSE THE TALENT REVOLUTION
TVERSE THE TALENT REVOLUTION
Service Mark
Word
ITU
PENDING
Owner:
Serial:98377538
Filed:Jan 26, 2024
Classes:35
Goods & Services
Promoting the interests of creators by means of a creator network; Employment counseling and advising of employment opportunities in the field of English language entertainment, television, and digital media; Business services, namely, providing an online searchable database for the purpose of employing creatives in the English language entertainment industry; Business services, namely, providing an online marketplace for contractors to receive leads and bidding opportunities for the purpose of developing business in the English language entertainment industry; Provision of an online marketplace for buyers and sellers of a wide variety of goods and services; Providing online facilities, namely, a website for connecting sellers with buyers; Providing an online marketplace for users to exchange goods and services with other users; Providing an online marketplace for creators for the purpose of monetizing English language multimedia content on a computer network; Online retail and mobile store services featuring English language media and technology related goods and services; E-commerce services, namely, providing consumer product information and facilitating sales promotion via English language telecommunication networks; Retail store services featuring gaming videos, gaming hardware, game software, and interactive English language entertainment content; Online retail store services for downloadable and pre-recorded English language music, webisodes, television shows, and movies; Retail store services featuring media production software and hardware, and entertainment-related merchandise; Business services, namely, providing an online marketplace for buyers and sellers of artisanal products and services on a global computer network, smart televisions, mobile phones, and wireless communication networks; Providing an online portal in the field of consumer-to-consumer commerce for consumers to enter, manage and modify a promotional, sales, and payment profile relating to consumer preference information; Talent development services, namely, providing business networking opportunities for persons seeking careers in the field of English language entertainment; Talent development services, namely, providing business networking and revenue opportunities for entrepreneurs and persons seeking to be connected with businesses; Talent recruiting services in the field of sports and English language entertainment; Online service in the nature of an on-line searchable database for connecting social network users with brands, retailers, and each other for the purpose of facilitating employment opportunities; Providing online employment placement services, namely, matching resumes and potential employers via a global computer network; Job and personnel placement; Personal brand positioning and promotional services in the nature of promoting the brands of others; Arranging and conducting tradeshows in the field of English language entertainment, education, professional television production, and media technology; Promoting the sale of goods and services of others by conducting promotional contests; Providing an online searchable database featuring employment opportunities and content about employment relevant to English language multimedia production; Providing human resources management services for others through co-employment contracts; Business services, namely, providing employment opportunities in the field of English language multimedia content production; Talent management services for actors, models, musicians, singers, dancers and other performing artists and creatives; Media production location scouting services for English language advertising purposes; Outsourcing services in the nature of arranging service contracts for others; Advertising, marketing and promotional services, namely, promoting the goods and services of others by featuring them in English language collaborative television productions and advertisements, online entertainment, online education, and sharing of multimedia content via the Internet; Providing business information in the field of social media; Providing a website where advertisers, marketers, and content providers can reach, engage, and interact with online users for the purposes of advertising; Shopping facilitation services, namely, providing an online comparison shopping search engine for obtaining purchasing information; Production of English language teleshopping programs; Conducting contests and incentive award programs to promote the sale of products and services of others; Promoting the sale of the goods or services of others by creating, arranging, and conducting English language promotional audiovisual content competitions; Advertising and marketing; Production of English language commercials; Public relations, publicity, and promotional services; Compiling and analyzing statistics for audience rating determination for radio and television streaming; Market research services in the nature of measuring, tracking, and modeling of audience viewing, exposure, and reaction to online, mobile, and television media and advertisements; Business consultation services related to distribution services in the field of audio, video, digital, and English language multimedia entertainment content; Production and creation of English language advertising materials in the nature of films, videos, movies, audio recordings, music recordings, interactive media, and social media; Advertising services, namely, creation, design, development and production of English language short-form and long-form mobile, television and video commercials to promote the goods, services, and brand identity of others; Advertising and marketing services provided by means of indirect methods of marketing communications, namely, social media, search engine marketing, inquiry marketing, internet marketing, mobile marketing, blogging and other forms of passive, sharable or viral communications channels; Affiliate marketing; Operating online marketplaces featuring advertising exchange and information relating to marketing and advertising for buyers and sellers of digital advertising; Membership club services, namely, providing online information, subscriptions and special offers to members in the field of bonus English language television content and marketing of goods and services associated with English language television shows; Promoting and marketing the goods and services of others by distributing advertising material, coupons and discount offers via text or voice messages; Marketing the goods and services of others by means of location-based messaging; Providing online showrooms for the goods of others in the field of fashion; English language demonstration of goods and services by electronic means, in the nature of teleshopping and home shopping services; Production of English language teleshopping programs; Auctioneering; Retail store services featuring virtual goods and merchandise for use by members of an online community; Retail store services featuring English language downloadable audio, video, multimedia, badges, tokens, images and music; Promoting the goods and services of others by means of a point accumulation program with points used for discounts on future purchases of those goods and services; Business data analysis; Sponsorship search; Arranging sponsorships for others, namely promoting the goods and services of others by arranging for businesses to affiliate their goods and services with the goods and services of third parties by means of sponsorship relationships; Promotional advertising of products and services of third parties through sponsoring arrangements and license agreements relating to electronic sporting events, English language musical concerts, and English language entertainment events; Promoting the goods and services of others by arranging for sponsors to affiliate their goods and services with awards programs, sports competitions and game tournaments; business administration and coordination of team leagues in the field of video gaming and electronic sports competitions; Organization of events, exhibitions, and shows for commercial, promotional and advertising purposes; Marketing services in the nature of promotion of third-party goods and services by brand ambassadors; Business intermediary services relating to the matching of potential private investors with entrepreneurs needing funding; Providing an online searchable database featuring a listing of investors for use by creatives being inventors; Spokesperson services to promote the goods and services of others; Popup retail store services featuring a wide variety of consumer goods of others; Personal management services for creative artists and athletes; Employment services in the nature of talent casting in the fields of English language music, video, television, and films; Promotional services, by means of providing a website featuring the online portfolio of English language artists to showcase their talent; Production of English language sizzle reels and media kits for advertising purposes; Conducting employee incentive award programs and contests to promote on the job English language television production; Advertising and publicity services, namely, promoting the goods, services, brand identity and commercial information and news of third parties through print, audio, video, live, digital and online medium; Advertising agency services; Talent agency services; Media relations services; Media monitoring services, namely, monitoring English language television, radio, and other media for customer-specified topics, gathering relevant content on those topics, and providing documentation and analysis of that media content to others for business purposes; Market research services in the field of streaming media; Search engine optimization for sales promotion; Subscription to an English language television channel; Subscription to an English language information media package; Subscription to an English language computer service; Arranging subscriptions of the online English language publications and content of others; Entertainment admission venue control services, namely, the remote verification of ticket or pass validity upon presentation of a ticket or pass at an entertainment venue; Providing a website featuring ratings, reviews and recommendations on products and services for commercial purposes posted by users; Commercial administration of the licensing of the goods, services, and original English language content of others; Providing electronic tracking of intellectual and industrial property assets to others for business purposes; Providing an online searchable database featuring employment opportunities, talent casting breakdowns, talent casting listings, and talent casting calls in English language television; Clearing houses for English language internet, radio and television programs; Buying club services; Rental of vending machines; Arranging and conducting business competitions for entrepreneurs to compete for seed capital to finance business activities; Voting services for casting votes in contests using telephones; Arranging and conducting special events for commercial, advertising, or promotional purposes; Online matching services for connecting social network users with businesses namely, brands and retailers for the purpose of facilitating discounted purchases; Business networking services, namely, providing networking opportunities for persons seeking careers in the creative arts; Providing business networking opportunities for individuals in the field of digital assets, distributed networks, and blockchain technology; Providing online business directories featuring the businesses, products and services of others, namely, agents, managers, publicists, accountants, attorneys, stylists, videographers, creators, actors, singers, musicians, dancers, rappers, DJs, gamers, athletes, speakers, directors, producers, writers, designers, artists, influencers, editors, developers, audio and video engineers, coders, choreographers, composers, coaches, rehearsal studios and media production facilities; Third party order fulfillment services; Business and political consultancy; promoting awareness of creative arts professional rights; Provision of an online marketplace for buyers and sellers of downloadable digital goods, namely, art images, animations, music, video clips and English language internet television segments, authenticated by non-fungible tokens (NFTs); "TALENT"
TV-CON
TV-CON
Service Mark
Word
ABANDONED
Owner:
Serial:98210178
Filed:Oct 4, 2023
Classes:35, 41
Goods & Services
Organizing business conventions for educational, cultural, sporting, gaming, and entertainment purposes in the field of multimedia content production and the business of digital media; Organizing and conducting business conventions in the field of interactive entertainment, streaming television, and the future of media; Organizing and arranging exhibitions for entertainment, cultural and educational purposes; Conducting live business conferences in the fields of commentary on current news events, storytelling, and strategy for video games for educational, cultural, and entertainment purposes; Conducting live interactive video forums in the field of media technology for entertainment and educational purposes; Presenting live entertainment events, guided tours, and conventions featuring live appearances by social media and streaming television personalities, influencers and celebrities; Entertainment services, namely, live, televised and movie appearances by professional, semi-professional, and amateur entertainers; Educational services, namely, conducting live and online exhibitions and displays, and interactive exhibits in the fields of entertainment, streaming television, media technology, and the creative arts; Entertainment services in the nature of news shows, talk shows, gameshows, reality shows, variety shows, comedy shows, and award shows, provided via streaming television, mobile phones and the Internet; Educational services, namely, the provision of training via mentors, classes, seminars, conferences and workshops in the field of creation of entertainment content, digital media production, live broadcasting, and the performing arts; Provision of facilities for creators' studios and exhibits; Presenting live cosplay entertainment events; Presentation of live stage shows being gameshows, community sporting and cultural events; Presentation of live show performances; Provision of information relating to live performances, road shows, live stage events, theatrical performances, live music concerts and audience participation in such events; Entertainment services in the nature of live musical performances; Entertainment and amusement centers, namely, interactive play areas within conventions; Arranging and conducting live, interactive game adventures; Educational and entertainment services, namely, providing interactive play areas, virtual experiences in the nature of immersive studio environments, social gatherings, and online non-downloadable instructional videos in the field of digital media production, for convention attendees; Entertainment services, namely, providing virtual environments in the nature of immersive simulation rooms in which users can interact for recreational, leisure or entertainment purposes; Interactive educational and entertainment services, namely, providing a web-based virtual educational theme-park featuring immersive videos, movies, and television shows in the field of entertainment; Entertainment in the nature of live, streamed, and televised performances by creators; Live performances featuring prerecorded vocal and instrumental performances viewed on a big screen; Entertainment services in the nature of live vocal performances by rappers, storytellers and creators; Educational services, namely, conducting online exhibitions and displays, and real-world activities and interactive exhibits in the field of entertainment, and printable materials distributed therewith; Entertainment services in the nature of live, and live televised audiovisual performances by actors, dancers, singers, and musical bands; Providing motivational, educational and celebrity speakers for webcasts, conventions, live and televised events in the field of professional television production and performance; Providing news and information relating to television shows that are available for streaming online; Providing news and information relating to multimedia production; Providing an online searchable database of convention exhibitors and attendees for cultural or educational purposes; Organizing live exhibitions, shows, conventions, and festivals featuring a variety of activities, namely, e-sports events, game tournaments, hackathons, talent shows, and creative exhibitions, in the field of entertainment; Conducting live entertainment in the nature of games featuring video gameplay and gamers; Entertainment services, namely, contest and incentive award programs designed to reward program participants who engage in live debate television shows; Entertainment services, namely, contest and incentive award programs designed to reward program participants who engage in streaming television shows and talent competitions; Providing education in the field of media technology rendered through video conference, live chat, text, and instant messaging; Providing information and news in the field of current events relating to the entertainment industry, television, streaming media, mobile media, technology, social media, movies, games, e-sports, anime, cinema, webcasts, podcasts, mixed reality, artificial intelligence robots, science, pop culture, and the Internet; Entertainment and educational services, namely, the presentation of workshops, panel discussions, and ongoing games, television shows, and webisodes all in the field of public interest concerning media production, media education, and media technology; Career counseling, namely, providing advice concerning education options regarding career opportunities in the television industry; Providing a web-based system and online portal for users to participate in online television shows and movies for entertainment purposes; Entertainment services, namely, providing on-line computer games featuring virtual environments in which users can perform in shows in real-time via their smartphone for recreational, leisure or entertainment purposes; Organizing, conducting and promoting trade shows, exhibitions, and events for business purposes; Conducting, arranging and organizing trade shows and trade fairs for commercial, promotional, marketing and advertising purposes; Providing an online computer database featuring trade information in the field of media and media technology; Organizing, promoting and conducting tradeshows for business purposes featuring booths and displays in the field of entertainment-based content and merchandise; Providing an online marketplace for buyers and sellers of goods and services related to multimedia production; Providing an online marketplace for buyers and sellers to display, buy and sell technology-based products and services; Online retail store services featuring a wide variety of goods and services used in professional television production; Barter exchange services, namely, providing commercial barter and trade exchange of products and services via a global computer information network; Planning and conducting of tradeshows, conventions, exhibitions and presentations for economic purposes; Trade association services, namely, promoting the interests of the creator economy; Conducting virtual tradeshow exhibitions online in the fields of entertainment, television, streaming media, mobile media, technology, social media, movies, games, e-sports, anime, cinema, webcasts, podcasts, mixed reality, artificial intelligence robots, science, pop culture, and the Internet; Production and distribution of advertising matter in the nature of live video feeds, promotional videos, interactive video forums, commercials, and streaming television shows incorporating product placement, featuring the goods and services of tradeshow exhibitors; Event planning and management for marketing, branding, promoting or advertising the goods and services of others; Marketing the goods and services of others by means of push notification technology; Providing marketing and promotional services in the field of media and media technology rendered via video conference, live chat, text, instant messaging, and near field communication (NFC) technology; Providing live interactive marketing presentations, product demonstrations and video content relating to convention exhibitors, allowing users to perform user reviews and testimonials in real-time via their smartphone or wearable digital device; flea markets in the field of entertainment
TVKEN
TVKEN
Service Mark
Word
ITU
PENDING
Owner:
Serial:98160600
Filed:Sep 1, 2023
Classes:36
Goods & Services
Providing vouchers for payment of media production services and expenses; Electronic cash transactions, namely, transfer of electronic cash equivalent units having a specified cash value; Providing an online searchable database featuring information about financial opportunities conducted via cryptocurrency transactions; Providing financial information about the cryptocurrency economy via the Internet; Issuance of pre-paid vouchers of value for use by members of an online community via smart devices; Financial services, namely, facilitating peer-to-peer electronic transfer of cryptocurrency, namely, providing secure commercial peer-to-peer transactions by means of virtual cryptocurrency of value; Cryptocurrency exchange services featuring blockchain technology as a method of payment for goods and services; Blockchain-based payment verification services; Merchant services, namely, payment transaction processing services; Redeeming the vouchers of others for payment of goods or services; Loyalty program payment processing services; Prepaid services in the nature of making advance payments to add value to prepaid cards or accounts for the purchase of online access to, or digital downloads of, entertainment-related content and products; Electronic commerce payment services, namely, establishing funded accounts used to purchase goods and services on the Internet; financial services, namely, providing online stored value accounts in an electronic environment; Financial transaction services, namely, providing secure commercial transactions and payment options using a mobile device at a point of sale; Debit account services featuring a mobile phone application, a web-based application, a computer readable card, or a scannable wrist band; Financial services, namely, conducting an online exchange of cryptocurrency via the internet and intranet systems; Electronic funds transfer by telecommunications; Financial transaction services, namely, providing secure commercial transactions and payment options; Crowdfunding services, namely, providing electronic transfer of cryptocurrency for use by members of an online community via a global computer network; Financial services, namely, decentralized and open source cryptocurrency exchange services featuring blockchain technology on a global computer network; Provision of a financial exchange for the trading of cryptocurrency using blockchain technology, namely, currency exchange services for cryptocurrency of value; Financial services, namely, facilitating the financing of creative ventures and startups via cryptocurrency; Crowd-financing services, namely, providing an interactive website for users to organize and conduct fundraising events to raise money for creative projects, film projects, video projects, audio projects, and video game projects; Crowdfunding services in the nature of financial intermediary services, namely, facilitating the channeling of funds between lenders and borrowers by connecting those with a financial surplus with those having a financial deficit for businesses and individuals seeking investment and crowdfunding opportunities related to entrepreneurs, artists, creators, gamers, performers, producers, and filmmakers seeking to raise capital or funding; Online business fundraising services; Financial services that enable online platform users to make a financial pledge to creative projects, namely, crowdfunding services in the nature of accepting and administering monetary contributions from a group of individuals; Financial services that enable online platform users to purchase shares in creative businesses and multimedia productions, namely, crowdfunding services in the nature of accepting and administering monetary contributions from a group of individuals; Financial exchange services, namely, a financial exchange for trading cryptocurrency for intellectual property; Capital investment services, namely, providing online investment opportunities for venture capital financing, seed capital financing, development capital financing, growth capital financing, crowdfunding, angel investing and private equity; Providing fundraising services for others via the Internet, smart televisions, and mobile phones; Crowdfunding services in the nature of providing financing from money collected from individuals and businesses; Online real-time cryptocurrency trading; Online trading of shares in creative multimedia productions and online business ventures; provision of a financial exchange for the selling of shares in creative business ventures; Financial services, namely, providing online business fundraising services to private companies; Charitable fundraising, namely, providing an online charitable fundraising service that enables users to conduct fundraising events to raise money for creative projects and also make financial pledges to creative projects; Financial sponsorship of multimedia and virtual content creators; Financial services, namely, facilitating financial sponsorship of creator projects, events, shows and exhibitions; Charitable fundraising by means of directing a portion of a customer's fees to a charity of the customer's choice; Financial services, namely, business fundraising provided via the Internet, smart televisions, and smart devices; Facilitating and arranging for the financing of independent art, media, games, film and television content; Providing vouchers for payment of services and expenses associated with multimedia production; Issuing vouchers exchangeable for goods or services; Cryptocurrency exchange services
TVERON
TVERON
Trademark
Word
ITU
PENDING
Owner:
Serial:97631123
Filed:Oct 13, 2022
Classes:9
Goods & Services
Downloadable and recorded computer software development tools for the creation of computer-generated multimedia for the production of content for television and cinema, virtual worlds and 3D platforms; Downloadable and recorded computer software development tools for the creation of computer-generated imagery, music, audio, video, and graphics for the production of motion pictures, television shows and games, videos, live streaming media content, 3D animations, 3D simulations, 3D visualizations, virtual reality motion pictures, collaborative television shows featuring user-created segments, immersive entertainment, and virtual reality television shows; Downloadable and recorded virtual reality software for creating multimedia content; Downloadable computer software for use in film production, television production, video production, audio production, and 3D animations, simulations, and visualizations, namely, for collaborative creation of audiovisual content, television shows, music, games, movies, and digital media; Downloadable and recorded computer software development tools for the creation of computer-generated imagery, audio, and graphics for use in entertainment design, game design, product design, and manufacturing; Downloadable computer software for the creation of fully immersive and interactive animations, simulations, and visualizations for use in architecture, work productivity, personal development, social collaboration, education, and environment design; Downloadable and recorded video game software; Downloadable and recorded augmented reality computer game software; Downloadable and recorded virtual reality game software; Downloadable and recorded computer software development tools; Computer software, namely, downloadable and recorded interactive television engine and game engine software for video content and video game development, manipulation, and operation; Computer software, namely, downloadable and recorded game engine software for video game development and operation; Downloadable computer software, namely, downloadable television, media, and game engine software used to design and develop interactive and participatory entertainment content, programs, and computer games; Downloadable game engine software for the development of a wide variety of interactive television programs; Downloadable computer software for providing access to an online multimedia virtual environment; Recorded computer software for providing access to an online multimedia virtual environment; Recorded computer software for creating, manipulating, and participating in virtual environments; Downloadable computer software for providing access to an online virtual environment; Recorded computer software for providing access to an online virtual environment; Downloadable and recorded computer software for creating, manipulating and participating in television shows, streaming and virtual environments; Downloadable virtual goods, namely, downloadable computer programs featuring avatars, clothing, pets, vehicles, equipment, tools, toys, emotes and gestures in the nature of emotion and gesture recognition software to interpret facial expression, vocal intonation or hand gestures, enabling humans to communicate with machines without the need for conventional input or user devices, such as a mouse or keyboard, for use in virtual environments and created for entertainment purposes; Downloadable virtual goods, namely, downloadable computer programs featuring avatars, clothing, pets, vehicles, equipment, tools, toys, emotes and gestures in the nature of emotion and gesture recognition software to interpret facial expression, vocal intonation or hand gestures, enabling humans to communicate with machines without the need for conventional input or user devices, such as a mouse or keyboard, for use in online virtual worlds; Downloadable computer software development tools; Downloadable and recorded computer software for use as an application programming interface (API) which facilitates data retrieval, upload, download, access and management; Downloadable and recorded computer software for use as an application programming interface (API) for use in building software applications; Computers with artificial intelligence for use in television production, in the nature of prompt-generated copy, stories, scripts, images, voice, art, lyrics, music, avatars, memes, and video; Downloadable and recorded computer software using artificial intelligence for the personalization of software applications and computer hardware; Downloadable and recorded software using artificial intelligence and accelerator computer hardware in the nature of computer accelerator boards for visual pattern recognition in video streams and still images, both for identification of patterns in video streams and still images, and for allowing users to develop their own artificial intelligence and pattern recognition applications; Humanoid robots with artificial intelligence for use as characters, cast and crew members, or audience, for a television show or entertainment event; Telepresence robots; Voice display monitors; Digital voice signal processors; Digital voice recorders; Integrated chip (IC) voice recorders; Wireless communication devices for voice, data or image transmission; Voice over internet protocol (VOIP) phone device adapter plugs; Computer hardware and downloadable software for controlling voice-controlled information and communication devices; Wireless communication device for voice, data and image transmission that can be used for voice, text and picture messaging, that includes a video and still image camera, and that allows for the purchase of music, games, video and software applications over the air for downloading to the device; Electronic locks incorporating biometric iris, fingerprint, face, and voice scanners; Electronic sensors in the nature of biometric face, voice, and body scanners; Downloadable and recorded biometric identification computer software and hardware; Pattern recognition software, namely, downloadable and recorded computer software for voice, hand, and facial recognition for security purposes; Telecommunications and data networking hardware, namely, computer hardware devices for transporting and aggregating voice, data, and video communications across multiple network infrastructures and communications protocols; Intelligent personal digital assistant devices comprised of voice-activated speakers, computer hardware, and recorded software for voice recognition, natural language processing, searching the internet for traffic and weather information, providing appointment reminders, control and command of internet-connected devices, searching and controlling smart televisions and media content, and interacting with games and interactive television programs; Downloadable intelligent personal assistant software for voice recognition, natural language processing, searching the internet for traffic and weather information, providing appointment reminders, control and command of internet-connected devices, searching and controlling smart televisions and media content, interacting with games and interactive television programs, and transmitting, streaming, receiving, accessing, modifying and sharing of audio and video content; Downloadable and recorded voice command and recognition software; Downloadable and recorded speech to text conversion software; Downloadable and recorded voice-enabled software applications for personal information management; Downloadable and recorded computer software for personal information management; Downloadable and recorded mobile device integration software; Downloadable and recorded home automation and home device integration software; Downloadable and recorded television integration software; Downloadable and recorded personal vehicle integration software; Downloadable and recorded wireless communication software for voice, audio, video, and data transmission; Downloadable and recorded search engine software; Downloadable and recorded computer software for controlling stand-alone voice-controlled information and personal assistant devices; Downloadable and recorded mobile device integration software used for controlling televisions, video billboards, and video panels at live theatrical events; Downloadable and recorded computer software for accessing, browsing, and searching online databases, audio, video, and multimedia content, games, and software applications; Home networking modules comprising electronic components being voice and data boards, electric sensors, amplifiers, video splitters, and associated wiring; Home automation hubs comprised of voice-activated speakers, electric sensors, smart televisions, 3D video projectors, computer hardware, and downloadable software for controlling networked devices in the Internet of things (IoT); Home automation hubs using artificial intelligence comprised of voice-activated speakers, video monitors, televisions, 3D video projectors, computer hardware, and downloadable and recorded software for controlling networked devices in the internet of things (IoT), operating internet-enabled televisions and connected lighting apparatus and home security alarms; Downloadable mobile applications using artificial intelligence for home automation; Downloadable chatbot software using artificial intelligence for replying to questions from online retail store customers related to consumer goods, verbally ordering goods and services, scheduling studio time, making travel reservations, interacting with online communities, and programming and interacting with smart television content and videogames; Handheld digital electronic devices for the sending and receiving of voice and digital data, and for use as a personal digital assistant; Electronic voice command and recognition apparatus in the nature of a digital voice signal processer, for controlling the operation of televisions, video monitors, set top boxes, audio, video, and media players, game players, entertainment systems, home and automotive theatre systems, and consumer electronic devices and displays; Downloadable and recorded computer software for providing timers and alerts for reminding persons when personal items need replacing; Downloadable and recorded artificial intelligence software for management of personal schedules and appointments; Downloadable mobile application for sports betting; Downloadable computer software applications for sports betting; Specialty holsters adapted for carrying personal electronic devices, namely, cell phones, remote controls for televisions, and personal digital assistants; Computer hardware and peripherals; Downloadable computer operating software; Downloadable computer application software, namely, downloadable software development kits (SDK); Downloadable middleware for software application integration; Downloadable computer software for application and database integration; Downloadable computer software platforms for application integration and management; Downloadable and recorded computer software for use as an application programming interface (API); Downloadable and recorded application programming interface (API) software for encoding, decoding, and caching data, text, games, interactive entertainment content, digital media, images, music, audio, video, and animations; Downloadable and recorded application programming interface (API) software which facilitates online services for social networking; Downloadable and recorded computer software for creating, managing, and interacting with online communities; Downloadable and recorded computer software that provides web-based access to applications and services through a web operating system or portal interface; Downloadable computer graphics software; Downloadable computer software applications for use with mobile devices for collaborative multimedia production, namely, synchronizing multiple cameras and microphones, editing, live switching, mastering, and remote peer-to-peer productivity; Downloadable mobile applications for streaming and recording video and audio, and for synchronizing between users; Downloadable and recorded computer software for streaming audiovisual and multimedia content via the Internet, global communications networks, mobile phones, smart televisions, and smart digital devices; Computer hardware, recorded software, and downloadable software applications for mobile devices for editing, sharing, filtering, managing, organizing, streaming and storing audio and video; Downloadable computer and mobile phone operating system software; Downloadable software for the creation, collaboration, and distribution of videos, music and audiovisual content; Downloadable computer application software, namely, mobile applications for accessing and streaming audiovisual and multimedia content via the internet, mobile phones, tablets, and portable electronic devices; Recorded computer software and downloadable mobile integration software for uploading media to websites; Downloadable and recorded computer software for searching, indexing, organizing, and recommending audiovisual and multimedia content; Downloadable video recordings featuring movies, television shows, videos, games, music, and audiovisual content recordings featuring animation with sound, in the field of media technology; Downloadable and recorded computer software for uploading, downloading, accessing, viewing, posting, mixing, displaying, tagging, rating, blogging, streaming, linking, annotating, curating, embedding, transmitting, commenting on, and sharing electronic media or information via the internet, mobile and global communication networks; Downloadable computer software in the nature of a mobile application for producing, editing, and broadcasting videos; Computer hardware and downloadable and recorded software for the transmission of audio, video, voice, and images over the Internet and wireless communication networks; Digital media, namely, downloadable television shows in the field of television production featuring user participation, interaction, curation, and collaboration; Downloadable computer software for personalized programming of television content featuring technology that enables users to develop individual playlists that create personalized TV viewable channels from favorite webcasts for independent or simultaneous viewing, or sharing of channels with an online community; Downloadable and recorded computer software for creating, managing, and interacting with an online community; Downloadable and recorded computer software for integrating electronic data with real world environments for the purposes of entertainment, education, gaming, communicating, social networking, research, teaching, and training; Downloadable computer game software for smart televisions, smartphones, and wireless digital devices; Downloadable video game software; Downloadable and recorded multiplayer interactive computer game programs; Downloadable and recorded computer software for playing video games and operating sensor devices, computer hardware, and computer peripherals; Downloadable computer software for multiplayer competitive and collaborative gaming and esports; Computer and video game system devices, namely, electronic sensor devices, cameras, video projectors, and microphones for capturing and responding to gestures, facial expressions, body movements, and voice; Downloadable video recordings featuring sports, e-sports, video game information, action and adventure game information, video game playing, video game players, and video game competitions; Downloadable and recorded computer software for sending and receiving electronic messages, chat, comments, feedback, alerts, notifications and reminders; Downloadable and recorded computer software for controlling personal computing and entertainment devices; Electronic audiovisual equipment, namely, electrical controllers, sound mixers, and electronic sensors for sensing physical movement of gamers and performers in a physical location, for use in implementing the connectivity, conversion, monitoring and editing of audio and video; Remote controls for computers, speakers, digital media streaming devices, televisions, monitors, media players, and audio and video receivers and transmitters; Digital media streaming devices; Digital electronic video devices in the nature of digital media streaming devices for recording, storage, transmission or reproduction of visual, audio and data content; Video production equipment for use in multimedia production, namely, audio and video editing machines in the nature of movie editing projectors and remote controls for televisions, cameras, avatars, and smartphones; Clapperboards; Mobile hotspot devices; Headsets for computers and smartphones; Headphones; Videophones; Live video production switchers, namely, electronic switchers for audio and video signals; Digital audio recorders; Microphones; Mobile computers; Hologram apparatus; Downloadable gesture recognition software; Optoelectronic measuring devices for creating touch or gesture-sensitive surfaces that interact with computer and other technology systems; Laser projection virtual keyboards and computer screens; Heads-up displays (HUDs) in the nature of transparent electronic displays for use in projection of data from a mobile device; Video projectors; 3D video projectors; 3D camera systems, namely, adapters for allowing 3D shooting; Virtual reality goggles for use in electronic sports and virtual environments; Virtual reality glasses and headsets; Protective industrial face shields and eyeglasses; Computer cameras; Computer joystick peripherals; TV cameras; TV monitors, receivers and transmitters; Telecameras; Televisions; Home theater systems comprising DVD players, televisions, audio amplifiers, and audio speakers; Wireless audio products, namely, wireless speakers; Voice-activated audio speakers; Video multiplexers; Lights for use on video cameras; Video graphics controller; Smartphones; Tablet computers; Video cameras; Digital cameras; Multi-frame view cameras; Media players; Memory cards and memory modules; Cases and bags specially adapted for computers, video cameras, mobile phones, and mobile computers; Wireless speakers; Audio electronic components, namely, surround sound systems; Computer hardware and recorded software for creating vibrations and sensory enhancements in virtual reality environments; Electronic motion sensitive sensors; Smart glasses; Downloadable computer virtual reality game software; Recorded virtual reality software for entertainment purposes, namely, software that inserts the user's image into a television show or movie; Downloadable cloud-computing software for interacting with interactive television, entertainment and game content, and online communities; Downloadable virtual reality training simulation software for personal improvement for a variety of personal and professional activities; Solar panels for the production of electricity; Battery packs for video cameras; Mobile phone cases featuring rechargeable batteries; Chipcards; Communication devices for wireless transmission of voice, data, and images; Downloadable and recorded input tracking software for video cameras, namely, for auto-tracking of subjects; Self-acting focusing cameras; Motorized tripods and camera mounts; Tripods, monopods, stands, stabilizers in the nature of gimbals and gyroscope stabilizers adapted for cameras, smartphones and tablet computers; Downloadable and recorded computer software for computer access control; Encoded smart cards containing programming used as an identity card, namely, as a wearable media pass; Smartwatches; Wearable video display monitors; Electronic and computer devices, namely, video cameras for recording, producing, broadcasting, and editing video and audio; Computer hardware, namely, wireless network extenders and repeaters; Digital media hubs; Wireless adapters used to link computers, cameras, and microphones to a telecommunications network; E-books featuring entertainment-related material in the nature of user-generated stories and source material that can be made into multimedia video content, recorded on computer media; Downloadable computer software, namely, downloadable game engine software for video game development and operation; Downloadable and recorded software development kits (SDK) for developing software for the creation, curation, modification, streaming and broadcasting of data, text, games, game content, television content, digital media, images, music, audio, video, movies and animations; Downloadable and recorded augmented reality software for integrating electronic data, namely, for integrating graphics, images, animations, emoticons, text, drawings, geotags, metadata tags, and hyperlinks, with audiovisual content; Downloadable and recorded computer software for integrating electronic data with real world environments for the purposes of entertainment and creative collaboration; VPN (virtual private network) hardware; Downloadable VPN (virtual private network) operating software; Downloadable virtual reality training simulation software in the field of the performing arts; Downloadable virtual goods, namely, downloadable computer programs featuring virtual clothing, costumes, avatars, sets, props, studio tools and equipment for multimedia production, badges, tokens, rewards, and educational items for use in online virtual worlds; Downloadable games that accept virtual or monetary wagers sold as a feature of downloadable game software; Downloadable computer software for providing user authentication, and for managing and validating cryptocurrency transactions using blockchain-based technology and smart contracts; Downloadable software for blockchain-based inventory management; Downloadable cloud-computing software for managing virtual machines on a cloud computing platform; Downloadable cloud computer software for recording, uploading, transmitting, streaming, broadcasting, editing, producing, and managing text, audio, and visual data to and from a video camera device and mobile application via wired and wireless networks; Downloadable and recorded computer software for creating, managing, measuring, and disseminating advertising of others; Ad server, namely, a computer server for storing advertisements and delivering advertisements to websites; Downloadable and recorded computer software for creating, placing, transmitting and measuring the effectiveness of advertisements; Voice-controlled personal digital assistants; Downloadable computer application software, namely, a downloadable software application for allowing users to control an artificial intelligence robot, or projected 3D avatar; Downloadable and recorded mobile device integration software for controlling artificial intelligence robots; Downloadable computer software for controlling the operation of audio, video, and smart devices; Downloadable and recorded computer software for integrating electronic data with real-world environments for the purposes of entertainment, social networking, and creative collaboration; Downloadable .csv files featuring business contract templates for conducting media production; Downloadable and recorded computer application software for submitting, developing and producing advertising proposals and pitches for television shows; Downloadable and recorded computer application software for submitting, developing and producing television shows; Downloadable and recorded computer software, namely, downloadable and recorded computer software for developing and producing multimedia content; Downloadable computer software for creating searchable databases of information and data; Downloadable and recorded computer software for finding content and content creators, and for subscribing to content; Downloadable and recorded computer software for accessing a database of content and content creators; Telecommunications and data networking hardware and downloadable and recorded software for transporting, aggregating, and encrypting voice, data, and video communications across multiple network infrastructures and communications protocols; Digital entertainment systems comprised of computer hardware and recorded computer software for watching, storing and sharing digital content on a home computer network; Home automation hubs using artificial intelligence comprised of voice-activated speakers, computer hardware, and recorded software for transmitting, streaming, receiving, accessing and sharing audio and video content; Customer self-service electronic checkout stations for point of sale; Interactive computer kiosk systems comprised primarily of computers, computer hardware, computer peripherals, and computer touchscreens for use in checking in and out of hotels or temporary residences, purchasing goods and services, and providing concierge assistance; Downloadable cloud-computing software for connecting, controlling and managing a wide variety of internet-connected devices in the Internet of Things (IoT), on a cloud computing platform; Downloadable and recorded computer software for high-fidelity simulation and highly realistic virtual simulation environments; Downloadable and recorded computer software and firmware for controlling, configuring and managing controllers; Downloadable and recorded computer software and firmware for enabling electronic devices to share data and communicate with each other; Downloadable and recorded computer operating system software and firmware; Downloadable and recorded computer software and computer hardware for machine learning, deep learning, natural language generation, statistical learning, supervised learning, un-supervised learning, data mining, predictive analytics and business intelligence; Manipulators in the nature of remote controls for the control of interactive television projectors and motion and proximity sensors; Downloadable and recorded computer software and computer hardware for perception, navigation, manipulation, and control of robots and virtual simulation environments; Downloadable and recorded computer software development tools for high-fidelity simulation and advanced real-time rendering; Downloadable and recorded software development kits (SDK); Downloadable and recorded software development kits (SDK) for virtual simulators; Downloadable and recorded software development kits (SDK) for developing software applications; Downloadable and recorded software development kits (SDK) for developing artificial intelligence software; Downloadable and recorded computer software for controlling the operation of audio and video devices; Downloadable and recorded computer software for converting natural language into machine-executable commands; Downloadable and recorded computer software for creating, editing, uploading, downloading, accessing, viewing, posting, displaying, tagging, blogging, streaming, linking, annotating, indicating sentiment about, commenting on, embedding, transmitting, and sharing or otherwise providing electronic media or information via television, streaming television, computer and communication networks; Downloadable and recorded computer software for development of digital virtual environments, digital virtual agents, predictive systems, visual computing applications, robotics, and drones; Downloadable and recorded computer software for development of machine learning and deep learning algorithms, pattern recognition, and modeling technologies; Downloadable and recorded computer software for facilitating interaction and communication between humans and AI (artificial intelligence) platforms
TVESTOR
TVESTOR
Service Mark
Word
ITU
PENDING
Owner:
Serial:97355565
Filed:Apr 9, 2022
Classes:36
Goods & Services
Crowdfunding; Providing financial information, news, and commentary in the field of crowdfunding campaigns; Crowdfunding services in the nature of providing financing from money collected from individuals; Crowdfunding services in the nature of accepting and administering monetary contributions from a group or community of individuals; Providing fundraising services for others via a global computer network; Crowdfunding services in the nature of collecting money from individuals on an ongoing basis for artists, performers, and multimedia content creators; Financial calculation services for others, namely, royalty calculation; Financial services in the nature of tracking and collecting money in the form of royalties on behalf of creators, artists, writers, producers, and performers; Financial evaluation, tracking, analysis, forecasting, consultancy, advisory and research services relating to securities and other financial instruments; Providing a website featuring financial information for businesses and individuals seeking investment and crowdfunding opportunities related to creators, producers, performers, filmmakers, gamers, and media entrepreneurs seeking to raise capital or funding; Financial services, namely, providing electronic transfer of a virtual token in the nature of cryptocurrency or currency for use by members of an online community via a global computer network; Financial exchange services, namely, a financial exchange for trading tokens of value; Online banking services accessible by means of downloadable mobile and web applications; Investment services, namely, providing online investment opportunities for venture capital financing, seed capital financing, development capital financing, growth capital financing, crowdfunding, angel investing and private equity; Venture capital and private equity funding services to emerging and start-up companies; Online business fundraising services; Financial services, namely, facilitating and arranging for the financing of entrepreneurial businesses online; Providing an internet website portal in the field of financial transaction and payment processing services; Providing grants for research in media technology, socially impactful initiatives, and the arts; Facilitating services, namely, crowdfunding services provided via the Internet in the nature of accepting and administering monetary contributions from a group of individuals; Facilitating services, namely, crowdfunding services provided via social networking in the nature of accepting and administering monetary contributions from a group of individuals; Facilitating services, namely, crowdfunding services provided via streaming television and mobile phones in the nature of accepting and administering monetary contributions from a group of individuals; Facilitating services, namely, facilitating and tracking transfers of electronic cash equivalents; Providing a digital token for use as a virtual currency by members of an online community via smart devices; Providing a digital currency or digital token as a virtual currency used to operate and build applications and blockchains on a decentralized computer platform and as a method of payment for goods and services; Blockchain-based payment verification services; Payment transaction processing services; Financial services, namely, conducting an online exchange of tokens of value via the internet and intranet systems; Providing strategic financial advisory services within a virtual reality environment; Financial transaction services, namely, providing secure commercial transactions and payment options; Financial information and analysis services; Providing educational information in the field of finance; Issuance of prepaid debit cards; Credit card and payment card payment processing services; Fundraising and financial sponsorship, namely, charitable fundraising services; Virtual currency exchange transaction services for transferrable electronic cash equivalent units having a specified cash value; Crypto-token exchange services featuring blockchain technology; Monetary exchange services, namely, exchanging tokens of value for cash; Issuing stored value cards, electronic wallets and tokens of value; Financial advice, namely, budget planning; Providing an online searchable database featuring financial information and evaluation of development costs relating to fractionally-owned intellectual property; Fundraising services by means of sharing profits from the sale of socially responsible, crowd-created products within a creator network; Financial services in the nature of providing electronic transfer of residuals realized from crowd-produced multimedia content; Providing an Internet website portal for the calculation of royalties for others, associated with crowd-produced collaborative entertainment projects; Financing of fractionally-owned goods; Charitable fundraising services, by means of organizing and conducting entertainment and musical events; Financial services, namely, microfinance lending services; Financial advisory and consultancy services in the field of digital assets; Stored value prepaid card services, namely, processing electronic payments made through prepaid cards; Franchising services, namely, providing financial information and advice regarding the establishment and operation of media production studios, rehearsal studios, television studios, and entertainment franchises; Investment banking services; Consulting on the subject of intellectual property and digital asset valuation; Financial exchange services, namely, a financial exchange for trading tokens of value for intellectual property; Electronic funds transfer by telecommunications; Electronic commerce payment services, namely, establishing funded accounts used to invest in creators and creative commerce; Project financing; Financial administration of a scholarship program that promotes education through the granting of scholarships, the recipients being selected in local, national and global contests based on talent and innovation; Providing scholarships for creators, producers, technologists, and performers in the creative and performing arts; Providing an interactive website featuring advice and information in the field of scholarships; Providing an online searchable database featuring information about financial opportunities in the field of multimedia content production for streaming television; News reporting services in the field of financial news; Financial sponsorship of multimedia content creators; Financial sponsorship of creator projects, events and exhibitions; Incubation services, namely, rental of office space to freelancers, start-ups, existing businesses and non-profits; Rental of space in marketplaces for sellers of goods and/or services; Consultation in the performing arts as an investment; Providing educational scholarships; Charitable fundraising by means of directing a portion of a customer's fees to a charity of the customer's choice; Providing fundraising information regarding humanitarian organizations; Charitable foundation services, namely, providing a humanitarian foundation directed by community consensus, for programs and services for the community and for others; Financial exchange; Financial information; Financial analysis; Financial management; Financial asset management; Providing financial services with respect to securities and other financial instruments and products, namely, providing financial market news and commentary; Financial sponsorship search in the nature of providing an on-line searchable database featuring financial information about sponsorships; Financial brokerage services for cryptocurrency trading; Financial clearing houses; Financial investment brokerage; Issue of tokens of value; Providing fundraising information regarding charitable or humanitarian organizations; Electronic commerce payment services, namely, establishing funded accounts used to purchase goods and services on the Internet; Electronic transfer of virtual currencies; Electronic funds transfer; Financial services, namely, electronic transfer of crypto assets; Providing electronic processing of electronic funds transfer, ACH, credit card, debit card, electronic check and electronic payments; Financial services, namely, providing electronic transfer of a virtual currency for use by members of an on-line community via a global computer network; Processing of electronic wallet payments; Bill payment services provided via an electronic wallet; Payment verification services using distributed ledger technology (DLT); Cryptocurrency exchange services featuring blockchain technology; Providing financial services with respect to securities and other financial instruments and products, namely, money management services; Financial counseling services, namely, helping others build a better working relationship with their money; Charitable services, namely, raising money for human rights organizations; Charitable services, namely, raising money for animal welfare organizations through promotions and/or incentives; Charitable fund raising; Charitable fundraising services by means of selling goods to raise funds; Financial services, namely, raising debt and equity capital for others; Charitable fundraising services by means of electronic media and live media events; Charitable foundation services, namely, providing fundraising activities, funding, scholarships and/or financial assistance for artists, creators, producers, performers, and entrepreneurs; Charitable foundation services, namely, providing financial assistance for programs and services of others; Monetary exchange; Business brokerage; Business equity research; Business brokerage services and related consulting pertaining to business sales, mergers, acquisitions and business valuations; Business finance procurement services; Business, stock option and pension valuation services; Providing working capital financing to small businesses and small business owners; Trade credit services, namely, financing services and lines of credit for business customers; Financial services, namely, business fundraising provided over a computer network such as the Internet; Business brokerage services and related consulting pertaining to procurement, buying, selling and tendering information and opportunities; Loan origination services; Advising others concerning investments in intellectual property assets and intangible business assets, both directly and indirectly through other entities; Insurance services, namely, writing multi-peril crop insurance, crop hail insurance and re-insurance underwriting in the fields of crop and international business; Financial appraisal and valuation of personal or real property, namely, art, digital art, multimedia content, user-generated media content, audiovisual content, entertainment content, music, fashion, games, audio, voice, video, animations, avatars, memes, holograms, user-generated digital assets, virtual props and accessories, virtual property and real estate; Franchising services, namely, providing financial information and advice regarding the establishment and/or operation of media production studios, rehearsal studios, television studios, entertainment and media franchises, television shows, movies, fashion, cosmetics, sports, games, and music businesses; Advisory services in the field of employee benefits for group healthcare and business insurance offered to employees in addition to standard benefits such as medical, dental, life insurance including short term disability, long term disability, cancer insurance, accidental death and dismemberment; Cash advance services for businesses and merchants; Incubation services, namely, providing financing to freelancers, start-ups, existing businesses and non-profits; Funds investment; Investment clubs; Equity capital investment; Financial investment brokerage services; Investment of funds for others; Maintaining escrow accounts for investments; Financial and investment services, namely, asset and investment acquisition, consultation, advisory and development; Consultation in art as an investment; Monitoring financial markets for investment purposes; Investment of funds for charitable purposes; Financial services in the nature of an investment security; Financial services, namely, investment fund transfer and transaction services; Transfer agency services rendered to issuers of investment securities; Providing venture capital, development capital, private equity and investment funding; Investment services, namely, asset acquisition, consultation, development and management services; Financial consulting services, namely, advising others regarding intellectual property investments; Electronic debit card transaction processing; Brokerage services in the field of securities and commodities investing; Investment management services in the field of acquiring joint ventures; Securities trading and investing services for others via the internet; Holding company services performed for third parties, namely, investment management; Investment banking services in the field of Employee Stock Ownership Plans (ESOP); Providing information and research in the field of finance and financial investments; Financial investment services, namely, administering the issuance, underwriting and distribution of securities; Information, advisory, consultancy and financial research services relating to finance and investments; Financial and investment services, namely, management and brokerage in the fields of stocks, bonds, options, commodities, futures and other securities, and the investment of funds of others; Financial investment in the field of digital assets, digital media assets, and media content assets; Financial management in the field of digital media assets; Financial services, namely, providing an investment option available for variable annuity and variable life insurance products; Investment management; Financial services, namely, coordination, within a single account, of an investment portfolio's maintenance, trading, rebalancing, and tax management needs; Fund investment services featuring securities offered according to previously established criteria in order to maintain a predetermined level of payments to the account holder; Providing financial services with respect to securities and other financial instruments and products, namely, trading of and investments in securities and financial instruments and products for others; On-line real-time currency trading; Financial services, namely, operation and management of hedge funds, commodity pools and other collective investment vehicles, and trading for others of securities, options, futures, derivatives, debt instruments and commodities; Fund investment services featuring the trading of an account holder's securities according to previously established criteria in order to maintain a predetermined level of payments to the account holder; Financial valuation of intellectual property assets; Intellectual property venture fund management services; Consulting on the subject of intellectual property valuation; Intellectual property venture fund development and formation services for others; Commodity exchange; Currency exchange services; Futures exchange services; Monetary exchange operations; Stablecoin exchange services; Financial securities exchange services; Financial exchange of virtual currency; Currency exchange and advice; Cash and foreign exchange transactions; Electronic foreign exchange payment processing; Electronic financial trading services; Financial services, namely, proprietary trading in commodities, securities, options, futures, equities and fixed income products in the United States and overseas market securities; Provision of a financial exchange for the trading of securities, shares and options and other derivative products; Financial exchange of crypto assets; On-line trading of financial instruments, shares, options and other derivative products; On-line trading of options on the options exchange market; Stocks and bonds brokerage; Providing monetary exchange services, namely, exchanging vehicles of others for cash; Arranging and provision of credit, loans, insurance, currency exchange and travelers cheques; Insurance services, namely, underwriting, issuance and administration of general liability insurance; Providing insurance information; Futures commission merchant services, namely, clearing trades for commodities, futures and foreign exchange; Stock exchange quotations; Financial administration of stock exchange trading of shares and other financial securities in financial markets; Financial services, namely, conducting an online exchange of interest rate products via the internet and intranet systems; Financial services, namely, providing for the exchange of foreign currency, commodities, financial derivatives, interest rate products, and equities via the internet and intranet systems; Organization of stock exchanges for the benefit of the trade of stocks and other financial values; Organization of online stock exchanges for the benefit of the trade of stocks and other financial securities; Telecommunications air time brokerage services; Issuing prepaid telecommunications calling cards; Financial services, namely, business fundraising for others; On-line business fundraising services; Financial information services provided on-line from a computer database or a global computer network, namely, providing information in the field of financial classification of companies and securities; Providing an on-line computer database in the field of stock/securities market information; Providing an on-line searchable database featuring financial information about intellectual property assets, digital media assets and related non-fungible tokens (NFT); Providing an on-line searchable database featuring education grants; Providing information regarding policy rates for all types of insurance and electronic processing of insurance claims and payment data over a web based computer network; Providing an on-line searchable database featuring financial information about bundling and trading smart legal contracts, software development services, general liability insurance, digital assets, intellectual property assets, non-fungible tokens (NFTs), data authentication, financial services, and financial exchange services; Clearing and reconciling financial transactions via a global computer network; Securities trading services for others via the Internet and the global information network; Financial services, namely, providing a virtual currency for use by members of an on-line community via a global computer network; Charge card and credit card payment processing services; Development of insurance policies for others; Provision of financial information relating to the finance industry involved in environmentally focused investments; Providing scholarships for students in media production training programs; Investment by electronic means; Insurance and financial information and consultancy services; Insurance risk management; Investment management in the fields of digital media assets, television shows and movies, games, memes, avatars, animations, music, sports clips and memorabilia, intellectual property assets, non-fungible tokens (NFTs), cryptocurrency, and media-related products and collectibles; Providing financial literacy information; Providing financial assistance for students in media literacy training programs; Providing grants for entrepreneurs and creators
TVEX TVPLEX
TVEX TVPLEX
Service Mark
Word
ITU
PENDING
Owner:
Serial:97315805
Filed:Mar 16, 2022
Classes:35
Goods & Services
Promoting the interests of creators by means of a creator network; Employment counseling and advising of employment opportunities in the field of entertainment, television, and digital media; Business services, namely, providing an online searchable database for the purpose of employing creatives in the entertainment industry; Business services, namely, providing an online marketplace for contractors to receive leads and bidding opportunities for the purpose of developing business in the entertainment industry; Business services, namely, providing a talent exchange marketplace for buyers and sellers of performing artist talent services; Business services, namely, providing an online marketplace for the exchange of user-created media content; Provision of an online marketplace for buyers and sellers of a wide variety of goods and services; Business exchange services namely, providing a website featuring an online marketplace for exchanging goods and services with other users using a digital wallet; Providing online facilities namely, a website for connecting sellers with buyers; Providing an online marketplace for users to exchange goods and services with other users; Providing an online marketplace for creators for the purpose of monetizing multimedia content through the network; Online retail and mobile store services featuring media and technology related goods and services; E-commerce services, namely, providing consumer product information and facilitating sales promotion via telecommunication networks; Retail store services featuring gaming videos, gaming hardware, game software, user-generated television segments, and interactive entertainment content; Online retail store services for downloadable and pre-recorded music, games, webisodes, television shows, and movies; Retail store services featuring media production software and hardware, and entertainment-related merchandise; Business services, namely, providing an online marketplace for buyers and sellers of artisanal products and services on a global computer network, smart televisions, mobile phones, and wireless communication networks; Providing an online portal in the field of consumer-to-consumer commerce for consumers to enter, manage and modify a promotional, sales, and payment profile relating to consumer preference information; Talent development services, namely, providing business networking opportunities for persons seeking careers in the field of entertainment; Talent development services, namely, providing business networking and revenue opportunities for entrepreneurs and persons seeking to be connected with businesses; Talent recruiting services in the field of sports and entertainment; Online service in the nature of an on-line searchable database for connecting social network users with brands, retailers, and each other for the purpose of facilitating employment opportunities; Providing online employment placement services, namely, matching resumes and potential employers via a global computer network; Job and personnel placement; Personal brand positioning and promotional services in the nature of promoting the brands of others; Arranging and conducting tradeshows in the field of English language entertainment, education, professional television production, and media technology; Promoting the sale of goods and services of others by conducting promotional contests, competitions, and tournaments; Providing an online searchable database featuring employment and revenue opportunities, and information about employment opportunities relevant to multimedia production; Providing human resources management services for others through co-employment contracts; Business services, namely, providing employment opportunities in the field of multimedia content production; Talent management services for actors, models, musicians, singers, dancers and other performing artists and creatives; Media production location scouting services for advertising purposes; Outsourcing services in the nature of arranging service contracts for others; Advertising, marketing and promotional services, namely, promoting the goods and services of others by featuring them in collaborative television productions and advertisements, online entertainment, online education, and sharing of multimedia content via the Internet; Providing business information in the field of digital media; Providing a website where advertisers, marketers, and content providers can reach, engage, and interact with online users for the purposes of advertising; Shopping facilitation services, namely, providing an online comparison shopping search engine for obtaining purchasing information; Production of teleshopping programs; Conducting contests and incentive award programs to promote the sale of products and services of others; Promoting the sale of the goods or services of others by creating, arranging, and conducting promotional audiovisual content competitions; Advertising and marketing; Production of commercials; Public relations, publicity, and promotional services; Compiling and analyzing statistics for audience rating determination for radio and television streaming; Market research services in the nature of measuring, tracking, and modeling of audience viewing, exposure, and reaction to online, mobile, and television media and advertisements; Business consultation services related to distribution services in the field of audio, video, digital, and multimedia entertainment content; Business information services related to the licensing, sale, and protection of digital assets; Production and creation of advertising materials in the nature of films, videos, movies, audio recordings, music recordings, interactive media, and social media; Advertising services, namely, creation, design, development and production of short-form and long-form mobile, television and video commercials to promote the goods, services, and brand identity of others; Advertising and marketing services provided by means of indirect methods of marketing communications, namely, social media, search engine marketing, inquiry marketing, internet marketing, mobile marketing, blogging and other forms of passive, sharable or viral communications channels; Affiliate marketing; Operating online marketplaces featuring advertising exchange and information relating to marketing and advertising for buyers and sellers of digital advertising; Membership club services, namely, providing online information, subscriptions and special offers to members in the field of bonus English language television content and marketing of goods and services associated with English language television shows; Promoting and marketing the goods and services of others by distributing advertising material, coupons and discount offers via text or voice messages; Marketing the goods and services of others by means of location-based messaging; Demonstration of goods and services by electronic means, in the nature of teleshopping and home shopping services; Retail store services featuring virtual goods and merchandise for use by members of an online community; Promoting the goods and services of others by means of a point accumulation program with points used for discounts on future purchases of those goods and services; Business data analysis; Sponsorship search and matching services, namely matching potential sponsors to promote or fund charitable organizations, events or other causes for others; Arranging sponsorships for others, namely promoting the goods and services of others by arranging for businesses to affiliate their goods and services with the goods and services of third parties by means of sponsorship relationships; Promotional advertising of products and services of third parties through sponsoring arrangements and license agreements relating to electronic sporting events, musical concerts, and entertainment events; Promoting the goods and services of others by arranging for sponsors to affiliate their goods and services with awards programs, sports competitions and game tournaments; business administration and coordination of team leagues in the field of video gaming and electronic sports competitions; Organization of events, exhibitions, conventions, conferences, and shows for commercial, promotional and advertising purposes; Marketing services in the nature of promotion of third-party goods and services by brand ambassadors; Providing an online searchable database featuring a listing of investors for use by creatives being inventors; Spokesperson services to promote the goods and services of others; Popup retail store services featuring a wide variety of consumer goods of others; Personal management services for creative artists and athletes; Employment services in the nature of talent casting in the fields of music, video, television, and films; Promotional services, by means of providing a website featuring the online portfolio of artists to showcase their talent; Production of sizzle reels and media kits for advertising purposes; Conducting employee incentive award programs and contests to promote on the job English language television production; Advertising agency services; Talent agency services; Media relations services; Media monitoring services namely, monitoring English language television, radio, and other media for customer-specified topics, gathering relevant content on those topics, and providing documentation and analysis of that media content to others for business purposes; Search engine optimization for sales promotion; Subscription to a television channel; Subscription to an information media package; Subscription to a computer service; Arranging subscriptions of the online publications and content of others; Entertainment admission venue control services, namely, the remote verification of ticket or pass validity upon presentation of a ticket or pass at an entertainment venue; Providing a website featuring ratings, reviews and recommendations on products and services for commercial purposes posted by users; Commercial administration of the licensing of the goods, services, and original content of others; Providing electronic tracking of intellectual and industrial property assets to others for business purposes; Clearing houses for internet, radio and television programs; Buying club services; Arranging and conducting business competitions for entrepreneurs to compete for seed capital to finance business activities; Voting services for casting votes in contests using telephones; Arranging and conducting special events for commercial, advertising, or promotional purposes; Online matching services for connecting social network users with businesses namely, brands and retailers for the purpose of facilitating discounted purchases; Business networking services, namely, providing networking opportunities for persons seeking careers in the creative arts; Business networking services, namely, providing networking and exchange opportunities, namely, an online marketplace for persons buying and selling multimedia content in the creative arts; Providing commercial barter and trade exchange of products and services via a global computer information network; Providing business networking and exchange opportunities for individuals in the field of digital assets, distributed networks, non-fungible tokens (NFTs), digital wallets, and blockchain technology; Providing online business directories featuring the businesses, products and services of others namely, agents, managers, publicists, accountants, attorneys, stylists, videographers, creators, actors, singers, musicians, dancers, rappers, DJs, gamers, athletes, speakers, directors, producers, writers, designers, artists, influencers, editors, developers, audio and video engineers, coders, choreographers, composers, coaches, rehearsal studios and media production facilities; Business services, namely, providing business information regarding electronic payment transactions using distributed ledger technology (DLT); Third party order fulfillment services; Business and political consultancy; Promoting awareness of creative arts professional rights; Providing an online searchable database for business networking and product sales; Online business networking services; Providing a web-based system and online portal featuring business information in the field of consumer-to-business and consumer-to-consumer commerce via global computer networks; Online business networking services accessible by means of downloadable mobile and web applications; Business administration of a consumer loyalty program; Business management services, namely, administration of business engaged in the exchange of digital assets; Holding company services performed for third parties, namely, business administration; Business services, namely, matching potential private investors with entrepreneurs needing funding; Business services, namely, developing fundraising campaigns for others; Business exchange services namely providing a website featuring an online marketplace for exchanging goods and services with other users for digital units of value; Providing an Internet portal featuring business information for businesses and individuals seeking investment and crowdfunding opportunities related to entrepreneurs, creators, producers and filmmakers seeking to raise capital or funding; Providing an online searchable database featuring business information about media content transactions and auctions; Operating an online marketplace for the placement of digital advertising; Aggregating, being compiling, analyzing, and providing business information, data and listings of intellectual property and intangible assets to customers, partners, and/or subscribers; Provision of an online advertising marketplace for buyers and sellers of the services of ad networks, ad agencies, content providers, web publishers, and third-party technology providers; Providing a real-time bidding ad exchange in the nature of auction services in the field of advertising services; Providing online facilities namely, a website in the nature of a marketplace for connecting sellers with buyers; Providing an online marketplace for buyers and sellers in the field of general consumer merchandise by means of mobile phones, portable hand-held digital devices, global computer networks, wireless communications networks, VPNs, televisions, and streaming television; Providing an online marketplace for buyers and sellers of goods and services via smart televisions, smartphones, artificial intelligence robots, voice-controlled assistants, holographic projections, artificial reality (AR), virtual reality (VR), Internet of Things (IoT), and the Internet; Providing home shopping services in the field of general consumer merchandise by means of television; Providing an online mobile shopping site in the field of general consumer merchandise via smart phones, tablets, AR, VR, smartglasses, holograms, headsets, wearable computers, and the Internet; Market research services in the field of streaming media; Market research services in the nature of measuring, tracking, and modeling of audience viewing, exposure, and reaction to online, mobile, and television media and advertisements and product interest; Promoting the goods and services of others by arranging for sponsors to affiliate their goods and services with internet personalities and influencers in the form of paid endorsements; Labor exchanges; Promoting the sale of goods and services of others by means of a website and contest featuring video endorsements, commercials, and recommendations of products and services for commercial purposes, created and posted by users; Providing an interactive website for users to review and rate internet content, people, companies, products and/or services in exchange for points earned for promotional items consisting of coupons, rebates, badges, charms, tokens, keys, medallions, discounts or special offerings on goods and/or services provided by online sponsors; Retail store services featuring downloadable audio, video, multimedia, badges, keys, tokens, images and music; Online trading services to facilitate the sale of goods and services by others via internet-connected devices by providing evaluative feedback and ratings of sellers' goods and services, the value and prices of sellers' goods and services, buyers' and sellers' performance, delivery, and overall trading experience in connection therewith; Providing online showrooms for the goods of others in the field of general consumer merchandise; Online trading services in which seller posts products to be auctioned and bidding is done via the Internet; Auctioneering; Arranging and conducting online auction sales for others; Sales promotion services; Providing business networking opportunities for individuals in the field of digital assets, distributed networks, crypto-tokens, and/or blockchain technology; Business services, namely, providing an online searchable database featuring employment opportunities, production job listings, job leads, employment guides, casting breakdowns, and casting calls in the fields of television, streaming television, digital media, social media, mobile media, and entertainment-related media; Interactive on-line retail store services featuring general consumer merchandise and also featuring live streaming of product demonstrations; Providing a website that features an online marketplace for users to list offered or wanted personal and business assets and skills for hire, rent, sale or auction transacted on the basis of predefined performance and closing terms and conditions; Provision of an online marketplace for buyers and sellers of downloadable digital art images, animations, and digital media assets authenticated by non-fungible tokens (NFTs); Provision of an online marketplace for buyers and sellers of downloadable digital goods, namely, art images, animations, real estate, prizes, collectibles, memes, avatars, sports clips, television shows and segments, movies, games, fashion, music, audio, video and voice clips, authenticated by non-fungible tokens (NFTs)
TVEUM
TVEUM
Service Mark
Word
ABANDONED
Owner:
Serial:97303854
Filed:Mar 9, 2022
Classes:42
Goods & Services
Platform as a Service (PAAS) featuring a software platform for developing and operating distributed applications; Design, development and implementation of software for distributed computing platforms in the field of blockchains; Platform as a service (PAAS) featuring computer software platforms for content creation, publishing, syndication, management, monetization, and distribution; Providing temporary use of online non-downloadable middleware for providing an interface between web browsers, software applications, and operating systems; Providing online non-downloadable computer software for managing a decentralized database of rights to creative works using blockchain technology; Providing an Internet portal featuring technology enabling users to upload digital creative works and securing creator identity to such works; Providing an Internet portal featuring technology that enables users to earn points and tokens for posting or streaming audiovisual content, television segments, music, films, games, and mobile feeds; Providing online non-downloadable computer software for automating payments to creators using smart contracts, tokens and cryptocurrency; Software as a service (SAAS) services featuring software for the management of digital assets; Software as a service (SAAS) services featuring software for facilitating financial transactions over public blockchains; Software as a service (SAAS) services featuring software incorporating cryptographic protocols used to operate and build applications and blockchains on a decentralized computer platform and as a method of payment for goods and services; Platform as a Service (SAAS) services featuring identity-as-a-service software for user identity authentication and the managing of digital identity information relating to the transfer of goods and services, the transfer of rights of digital media assets, the verification of legal documents and smart contracts, and the recording of financial transactions to a cryptographic ledger; Computer software services for blockchain-based platforms, namely, providing a consensus engine incorporating blockchain technology in the nature of online, non-downloadable software for securing data with cryptographic information; Providing temporary use of online, non-downloadable software for interfacing with peer-to-peer networks, and for maintaining the security and integrity of digital files; Software as a service (SAAS) services featuring software incorporating blockchain technology for use in managing copyright rights and securing royalty payments for content owners; Software development services; Application service provider featuring application programming interface (API) software for the integration of multimedia content, videos, audio, music, images, text, apps, voice, data, and financial transactions into interactive television shows, movies, games, websites, virtual environments, and mobile applications; Providing web-based software applications and services via a distributed computer network, web portal interface, or direct-to-consumer internet platform, namely, providing software design, providing temporary use of online non-downloadable cloud software for productivity management, providing temporary use of online non-downloadable software for video streaming, and providing temporary use of temporary use of online non-downloadable software for managing databases; Software as a service (SAAS) services, namely, providing, online non-downloadable software for the delivery, distribution, transmission, sharing, rating, modifying, and curation of digital music and entertainment-related multimedia content; Providing temporary use of online non-downloadable computer software for use in social networking database management; Providing temporary use of online non-downloadable E-commerce software to allow users to perform electronic business transactions via a global computer network; Providing a secure, web-based service featuring technology that enables users to remotely access, send, receive, store, verify, and manage digital tokens and cryptocurrency; Data encryption services; Providing temporary use of online non-downloadable blockchain-based software that enables smartphones, nodes, electronic devices and sensors to connect in a peer-to-peer decentralized mesh network; Platform as a service (PAAS) featuring computer and mobile software platforms for processing peer-to-peer transactions in the field of virtual currency; Software development and product development consulting in the field of distributed computing platforms; Platform as a service (PAAS) services featuring computer software platforms for blockchain enabled distributed problem solving; Application service provider, namely, hosting, managing, developing, and maintaining applications, software, and websites of others in the fields of personal creativity and productivity; Platform as a service (PAAS) services featuring a networked web-based platform featuring technology that facilitates peer-to-peer decision-making and collaboration; Platform as a Service (PAAS) services featuring web-based artificial intelligence software for processing and managing blockchain transactions; Software as a service (SAAS) services featuring software for processing user requests in the field of blockchain software and decentralized ledger systems; Platform as a Service (PAAS) services featuring a blockchain-based computer software platform that rewards users with tokens they can use to pay publishers for access to digital content, digital products and enhanced contextual experiences
TVERSE THE TV UNIVERSE
TVERSE THE TV UNIVERSE
Service Mark
Word
ITU
PENDING
Owner:
Serial:97120924
Filed:Nov 11, 2021
Classes:35
Goods & Services
Promoting the interests of creators by means of a creator network; Employment counseling and advising of employment opportunities in the field of English language entertainment, television, and digital media; Business services, namely, providing an online searchable database for the purpose of employing creatives in the English language entertainment industry; Business services, namely, providing an online marketplace for contractors to receive leads and bidding opportunities for the purpose of developing business in the English language entertainment industry; Provision of an online marketplace for buyers and sellers of a wide variety of goods and services; Providing online facilities, namely, a website for connecting sellers with buyers; Providing an online marketplace for users to exchange goods and services with other users; Providing an online marketplace for creators for the purpose of monetizing English language multimedia content on a computer network; Online retail and mobile store services featuring English language media and technology related goods and services; E-commerce services, namely, providing consumer product information and facilitating sales promotion via English language telecommunication networks; Retail store services featuring gaming videos, gaming hardware, game software, and interactive English language entertainment content; Online retail store services for downloadable and pre-recorded English language music, webisodes, television shows, and movies; Retail store services featuring media production software and hardware, and entertainment-related merchandise; Business services, namely, providing an online marketplace for buyers and sellers of artisanal products and services on a global computer network, smart televisions, mobile phones, and wireless communication networks; Providing an online portal in the field of consumer-to-consumer commerce for consumers to enter, manage and modify a promotional, sales, and payment profile relating to consumer preference information; Talent development services, namely, providing business networking opportunities for persons seeking careers in the field of English language entertainment; Talent development services, namely, providing business networking and revenue opportunities for entrepreneurs and persons seeking to be connected with businesses; Talent recruiting services in the field of sports and English language entertainment; Online service in the nature of an on-line searchable database for connecting social network users with brands, retailers, and each other for the purpose of facilitating employment opportunities; Providing online employment placement services, namely, matching resumes and potential employers via a global computer network; Job and personnel placement; Personal brand positioning and promotional services in the nature of promoting the brands of others; Arranging and conducting tradeshows in the field of English language entertainment, education, professional television production, and media technology; Promoting the sale of goods and services of others by conducting promotional contests; Providing an online searchable database featuring employment opportunities and content about employment relevant to English language multimedia production; Providing human resources management services for others through co-employment contracts; Business services, namely, providing employment opportunities in the field of English language multimedia content production; Talent management services for actors, models, musicians, singers, dancers and other performing artists and creatives; Media production location scouting services for English language advertising purposes; Outsourcing services in the nature of arranging service contracts for others; Advertising, marketing and promotional services, namely, promoting the goods and services of others by featuring them in English language collaborative television productions and advertisements, online entertainment, online education, and sharing of multimedia content via the Internet; Providing business information in the field of social media; Providing a website where advertisers, marketers, and content providers can reach, engage, and interact with online users for the purposes of advertising; Shopping facilitation services, namely, providing an online comparison shopping search engine for obtaining purchasing information; Production of English language teleshopping programs; Conducting contests and incentive award programs to promote the sale of products and services of others; Promoting the sale of the goods or services of others by creating, arranging, and conducting English language promotional audiovisual content competitions; Advertising and marketing; Production of English language commercials; Public relations, publicity, and promotional services; Compiling and analyzing statistics for audience rating determination for radio and television streaming; Market research services in the nature of measuring, tracking, and modeling of audience viewing, exposure, and reaction to online, mobile, and television media and advertisements; Business consultation services related to distribution services in the field of audio, video, digital, and English language multimedia entertainment content; Production and creation of English language advertising materials in the nature of films, videos, movies, audio recordings, music recordings, interactive media, and social media; Advertising services, namely, creation, design, development and production of English language short-form and long-form mobile, television and video commercials to promote the goods, services, and brand identity of others; Advertising and marketing services provided by means of indirect methods of marketing communications, namely, social media, search engine marketing, inquiry marketing, internet marketing, mobile marketing, blogging and other forms of passive, sharable or viral communications channels; Affiliate marketing; Operating online marketplaces featuring advertising exchange and information relating to marketing and advertising for buyers and sellers of digital advertising; Membership club services, namely, providing online information, subscriptions and special offers to members in the field of bonus English language television content and marketing of goods and services associated with English language television shows; Promoting and marketing the goods and services of others by distributing advertising material, coupons and discount offers via text or voice messages; Marketing the goods and services of others by means of location-based messaging; Providing online showrooms for the goods of others in the field of fashion; English language demonstration of goods and services by electronic means, in the nature of teleshopping and home shopping services; Production of English language teleshopping programs; Auctioneering; Retail store services featuring virtual goods and merchandise for use by members of an online community; Retail store services featuring English language downloadable audio, video, multimedia, badges, tokens, images and music; Promoting the goods and services of others by means of a point accumulation program with points used for discounts on future purchases of those goods and services; Business data analysis; Sponsorship search; Arranging sponsorships for others, namely promoting the goods and services of others by arranging for businesses to affiliate their goods and services with the goods and services of third parties by means of sponsorship relationships; Promotional advertising of products and services of third parties through sponsoring arrangements and license agreements relating to electronic sporting events, English language musical concerts, and English language entertainment events; Promoting the goods and services of others by arranging for sponsors to affiliate their goods and services with awards programs, sports competitions and game tournaments; business administration and coordination of team leagues in the field of video gaming and electronic sports competitions; Organization of events, exhibitions, and shows for commercial, promotional and advertising purposes; Marketing services in the nature of promotion of third-party goods and services by brand ambassadors; Business intermediary services relating to the matching of potential private investors with entrepreneurs needing funding; Providing an online searchable database featuring a listing of investors for use by creatives being inventors; Spokesperson services to promote the goods and services of others; Popup retail store services featuring a wide variety of consumer goods of others; Personal management services for creative artists and athletes; Employment services in the nature of talent casting in the fields of English language music, video, television, and films; Promotional services, by means of providing a website featuring the online portfolio of English language artists to showcase their talent; Production of English language sizzle reels and media kits for advertising purposes; Conducting employee incentive award programs and contests to promote on the job English language television production; Advertising and publicity services, namely, promoting the goods, services, brand identity and commercial information and news of third parties through print, audio, video, live, digital and online medium; Advertising agency services; Talent agency services; Media relations services; Media monitoring services, namely, monitoring English language television, radio, and other media for customer-specified topics, gathering relevant content on those topics, and providing documentation and analysis of that media content to others for business purposes; Market research services in the field of streaming media; Search engine optimization for sales promotion; Subscription to an English language television channel; Subscription to an English language information media package; Subscription to an English language computer service; Arranging subscriptions of the online English language publications and content of others; Entertainment admission venue control services, namely, the remote verification of ticket or pass validity upon presentation of a ticket or pass at an entertainment venue; Providing a website featuring ratings, reviews and recommendations on products and services for commercial purposes posted by users; Commercial administration of the licensing of the goods, services, and original English language content of others; Providing electronic tracking of intellectual and industrial property assets to others for business purposes; Providing an online searchable database featuring employment opportunities, talent casting breakdowns, talent casting listings, and talent casting calls in English language television; Clearing houses for English language internet, radio and television programs; Buying club services; Rental of vending machines; Arranging and conducting business competitions for entrepreneurs to compete for seed capital to finance business activities; Voting services for casting votes in contests using telephones; Arranging and conducting special events for commercial, advertising, or promotional purposes; Online matching services for connecting social network users with businesses namely, brands and retailers for the purpose of facilitating discounted purchases; Business networking services, namely, providing networking opportunities for persons seeking careers in the creative arts; Providing business networking opportunities for individuals in the field of digital assets, distributed networks, and blockchain technology; Providing online business directories featuring the businesses, products and services of others, namely, agents, managers, publicists, accountants, attorneys, stylists, videographers, creators, actors, singers, musicians, dancers, rappers, DJs, gamers, athletes, speakers, directors, producers, writers, designers, artists, influencers, editors, developers, audio and video engineers, coders, choreographers, composers, coaches, rehearsal studios and media production facilities; Third party order fulfillment services; Business and political consultancy; promoting awareness of creative arts professional rights; Provision of an online marketplace for buyers and sellers of downloadable digital goods, namely, art images, animations, music, video clips and English language internet television segments, authenticated by non-fungible tokens (NFTs); "TV"
TVIES STREAMING TELEVISION AWARDS
REGISTERED
Owner:
Serial:88832057
Filed:Mar 12, 2020
Classes:41
Registration:7545025
Registered:Oct 22, 2024
Goods & Services
"STREAMING TELEVISION AWARDS"
AISSIST
AISSIST
Trademark
Word
ITU
PENDING
Owner:
Serial:88813989
Filed:Feb 27, 2020
Classes:9
Goods & Services
Downloadable software for the creation of fully immersive and interactive animations, simulations, displays, habitats, and visualizations for use in work productivity, personal productivity, personal development, personal lifestyle management, social collaboration, education, and environment design; Downloadable augmented reality software for playing computer games; Downloadable virtual reality game software; Downloadable and recorded computer software development tools; Computer software, namely, downloadable and recorded interactive television engine and game engine software for video content and video game development, manipulation, and operation; Computer software, namely, downloadable and recorded game engine software for video game development and operation; Downloadable computer software, namely, downloadable television, media, and game engine software used to design, develop, and manipulate interactive entertainment content, programs, and computer games; Downloadable game engine software for user participation in a wide variety of interactive television shows, programs, and live video forums; Downloadable software that enables manipulation of a multimedia virtual environment; Recorded software for providing access to, and immersion in, a projected 3D virtual environment; Recorded computer software for creating, manipulating, and participating in mixed reality (XR) environments; Downloadable computer software for providing access to an online virtual environment; Recorded computer software for providing access to an online virtual environment; Downloadable and recorded software for creating, manipulating, and participating in television shows, streaming and virtual environments; Downloadable and recorded software for manipulating real-world images, displays, structures, tools, and landscapes; Downloadable virtual goods, namely, downloadable computer programs for providing avatars, clothing, pets, vehicles, equipment, tools, toys, emotes and gestures in virtual environments created for entertainment purposes; Downloadable virtual goods, namely, downloadable computer programs for providing avatars, clothing, pets, vehicles, equipment, tools, toys, emotes and gestures in online virtual worlds; Downloadable computer software development tools; Downloadable and recorded computer software for use as an application programming interface (API) which facilitates data retrieval, upload, download, access and management; Downloadable and recorded computer software for use as an application programming interface (API) for use in building software applications; Downloadable application programming interface (API) software; Recorded application programming interface (API) software; Downloadable and recorded computer software for use as an application programming interface (API); Downloadable application programming interface (API) software for integration of video content into websites, mobile and internet portals, and streaming television programs; Artificial intelligence computers; Downloadable and recorded computer software for artificial intelligence applications for the personalization of software applications and computer hardware; Downloadable and recorded artificial intelligence software and accelerator hardware for visual pattern recognition in video streams and still images, for identification of patterns in video streams and still images, and for allowing users to develop their own artificial intelligence and pattern recognition applications; Humanoid robots with artificial intelligence; Telepresence robots; Voice display monitors; Digital voice signal processors; Digital voice recorders; Integrated chip (IC) voice recorders; Wireless communication devices for voice, data or image transmission; Voice over internet protocol (VOIP) device adapter plugs; Computer hardware and downloadable software for controlling voice-controlled information and communication devices; Wireless communication device for voice, data and image transmission that can be used for voice, text and picture messaging, that includes a video and still image camera, and that allows for the purchase of music, games, video and software applications over the air for downloading to the device; Electronic locks incorporating biometric iris, fingerprint, face, and voice scanners; Electronic sensors incorporating biometric face, voice, and body scanners; Downloadable and recorded biometric identification computer software and hardware; Pattern recognition software, namely, downloadable and recorded computer software for voice, hand, and facial recognition for security purposes; Telecommunications and data networking hardware, namely, computer hardware devices for transporting and aggregating voice, data, and video communications across multiple network infrastructures and communications protocols; Intelligent personal digital assistant devices comprised of voice-activated speakers, computer hardware, and recorded software for voice recognition, natural language processing, searching the internet for traffic and weather information, providing appointment reminders, control and command of internet-connected devices, searching and controlling smart televisions and media content, and interacting with games and interactive television programs; Downloadable intelligent personal assistant software for voice recognition, natural language processing, searching the internet for traffic and weather information, providing appointment reminders, control and command of internet-connected devices, searching and controlling smart televisions and media content, interacting with games and interactive television programs, and transmitting, streaming, receiving, accessing, modifying and sharing of audio and video content; Downloadable and recorded voice command and recognition software; Downloadable and recorded speech to text conversion software; Downloadable and recorded voice-enabled software applications for personal information management; Downloadable and recorded computer software for personal information management; Downloadable and recorded mobile device integration software; Downloadable and recorded home automation and home device integration software; Downloadable and recorded television integration software; Downloadable and recorded personal vehicle integration software; Downloadable and recorded wireless communication software for voice, audio, video, and data transmission; Downloadable and recorded search engine software; Downloadable and recorded computer software for controlling stand-alone voice-controlled information and personal assistant devices; Downloadable and recorded mobile device integration software used for controlling televisions, video billboards, and video panels at live theatrical events; Downloadable and recorded computer software for accessing, browsing, and searching online databases, audio, video, and multimedia content, games, and software applications; Home networking modules comprising electronic components being voice and data boards, electric sensors, amplifiers, video splitters, and associated wiring; Home automation hubs comprised of voice-activated speakers, electric sensors, smart televisions, 3D video projectors, computer hardware, and downloadable software for controlling networked devices in the Internet of things (IoT); Home automation hubs using artificial intelligence comprised of voice-activated speakers, video monitors, televisions, 3D video projectors, computer hardware, and downloadable and recorded software for controlling networked devices in the internet of things (IoT), operating internet-enabled televisions and connected lighting apparatus and home security alarms; Downloadable mobile applications using artificial intelligence for home automation; Downloadable chatbot software using artificial intelligence for replying to questions from online retail store customers related to consumer goods, verbally ordering goods and services, scheduling studio time, making travel reservations, interacting with online communities, and programming and interacting with smart television content and videogames; Handheld digital electronic devices for the sending and receiving of voice and digital data, and for use as a personal digital assistant; Electronic voice command and recognition apparatus for controlling the operation of televisions, video monitors, set top boxes, audio, video, and media players, game players, entertainment systems, home and automotive theatre systems, and consumer electronic devices and displays; Downloadable and recorded computer software for providing timers and alerts for reminding persons when personal items need replacing; Downloadable and recorded artificial intelligence software for management of personal schedules and appointments; Specialty holsters adapted for carrying personal electronic devices, namely, cell phones, remote controls for televisions, and personal digital assistants; Computer hardware and peripherals; Downloadable computer operating software; Downloadable computer application software for software development kits (SDK); Downloadable middleware for software application integration; Downloadable computer software for application and database integration; Downloadable computer software platforms for application integration and management; Downloadable and recorded computer software for use as an application programming interface (API); Downloadable and recorded application programming interface (API) software for encoding, decoding, and caching data, text, games, interactive entertainment content, digital media, images, music, audio, video, and animations; Downloadable and recorded application programming interface (API) for computer software which facilitates online services for social networking; Downloadable and recorded computer software for creating, managing, and interacting with online communities; Downloadable and recorded computer software that provides web-based access to applications and services through a web operating system or portal interface; Downloadable computer software applications for use with mobile devices for collaborative multimedia production, namely, synchronizing multiple cameras and microphones, editing, live switching, mastering, and remote peer-to-peer productivity; Downloadable mobile applications for streaming and recording video and audio, and for synchronizing between users; Downloadable and recorded computer software for streaming audiovisual and multimedia content via the Internet, global communications networks, mobile phones, smart televisions, and smart digital devices; Computer hardware, recorded software, and downloadable software applications for mobile devices for editing, sharing, filtering, managing, organizing, streaming and storing audio and video; Downloadable computer and mobile phone operating systems; Downloadable software for the creation, collaboration, and distribution of videos, music and audiovisual content; Downloadable computer application software, namely, mobile applications for accessing and streaming audiovisual and multimedia content via the internet, mobile phones, tablets, and portable electronic devices; Recorded computer software and downloadable mobile integration software for uploading media to websites; Downloadable and recorded computer software for searching, indexing, organizing, and recommending audiovisual and multimedia content; Downloadable and recorded computer software for uploading, downloading, accessing, viewing, posting, mixing, displaying, tagging, rating, blogging, streaming, linking, annotating, curating, embedding, transmitting, commenting on, and sharing electronic media or information via the internet, mobile and global communication networks; Computer hardware and downloadable and recorded software for the transmission of audio, video, voice, and images over the Internet and wireless communication networks; Downloadable and recorded computer software for providing assistance and training regarding user participation, interaction, curation, and collaboration in interactive television shows; Downloadable computer software that enables personalized television viewing; Downloadable and recorded computer software for creating, managing, and interacting with an online community; Downloadable and recorded computer software for integrating electronic data with real world environments for the purposes of entertainment, education, gaming, communicating, social networking, research, teaching, and training; Downloadable computer game software for smart televisions, smartphones, and wireless digital devices; Downloadable video game software; Downloadable and recorded multiplayer interactive computer game programs; Downloadable and recorded computer software for playing video games and operating sensor devices, computer hardware, and computer peripherals; Downloadable computer software for multiplayer competitive and collaborative gaming and e-sports; Computer and video game system devices, namely, electronic sensor devices, cameras, video projectors, and microphones for capturing and responding to gestures, facial expressions, body movements, and voice; Downloadable video recordings featuring sports, e-sports, video game information, action and adventure game information, video game playing, video game players, and video game competitions; Downloadable artificial intelligence (AI) software that transmits personalized information and provides support and assistance via mobile devices and the Internet; Downloadable and recorded computer software for sending and receiving electronic messages, live chat, comments, feedback, alerts, notifications and reminders; Downloadable and recorded computer software for controlling personal computing and entertainment devices; Electronic audiovisual equipment, namely, controllers, mixers, and electronic sensors for use in implementing the connectivity, conversion, monitoring and editing of audio and video; Remote controls for computers, speakers, digital media streaming devices, televisions, monitors, media players, and audio and video receivers and transmitters; Digital media streaming devices; Digital video devices for recording, storage, transmission or reproduction of visual, audio and data content; Mobile hotspot devices; Microphones; Mobile computers; Hologram apparatus; Downloadable gesture recognition software; Optoelectronic measuring devices for creating touch or gesture-sensitive surfaces that interact with computer and other technology systems; Laser projection virtual keyboards and screens; Heads-up displays (HUDs) in the nature of transparent electronic displays for use in projection of data from a mobile device; Video projectors; 3D video projectors; 3D camera and sensor systems comprised of cameras and electric sensors for capturing hand motions, body movements, and facial expressions; Virtual reality goggles for use in electronic sports and virtual environments; Virtual reality glasses and headsets; Computer cameras; Computer joystick peripherals; Telecameras; Wireless audio products, namely, wireless speakers; Voice-activated audio speakers; Wireless speakers; Electronic motion sensitive sensors; Smart glasses; Downloadable computer virtual reality game software; Recorded virtual reality software for entertainment purposes; Downloadable cloud-computing software for interacting with interactive television, entertainment and game content, and online communities; Downloadable virtual reality training simulation software for personal improvement for a variety of personal and professional activities; Communication devices for wireless transmission of voice, data, and images; Downloadable and recorded input tracking software for smart cameras and smartphones, namely, for auto-tracking of subjects; Self-acting focusing cameras; Downloadable and recorded computer software for computer access control; Encoded smart cards containing programming used as an identity card, namely, as a wearable pass that transmits contextual digital data; Smartwatches; Wearable video display monitors; Wireless adapters used to link computers, cameras, and microphones to a telecommunications network; Downloadable and recorded application programming interface (API) software which facilitates online services for social networking; Downloadable computer software, namely, downloadable game engine software for the development and operation of personal time management and lifestyle applications; Downloadable and recorded software development kits (SDK) for developing software for the creation, curation, modification, streaming and broadcasting of data, text, games, game content, television content, digital media, images, music, audio, video, movies and animations; Downloadable and recorded augmented reality software for integrating electronic data, namely, for integrating graphics, images, animations, emoticons, text, drawings, geotags, metadata tags, and hyperlinks, with real-world environments; Downloadable and recorded computer software for integrating electronic data with real-world environments for the purposes of entertainment and creative collaboration; VPN (virtual private network) hardware; Downloadable VPN operating software; Downloadable virtual reality training simulation software, for training in a wide variety of fields and careers; Downloadable virtual goods, namely, downloadable computer programs for providing virtual tools, badges, tokens, avatars, rewards, and educational items for use in 3D virtual worlds; Downloadable computer software for providing user authentication, and for managing and validating cryptocurrency transactions using blockchain-based technology and smart contracts; Downloadable software for blockchain-based inventory management; Downloadable cloud-computing software for managing virtual machines on a cloud computing platform; Downloadable cloud computer software for use in recording, uploading, transmitting, streaming, broadcasting, editing, producing, and managing text, audio, and visual data to and from a video camera device and mobile application via wired and wireless networks; Downloadable and recorded computer software for use in creating, managing, measuring, and disseminating advertising of others; Ad server software, namely, downloadable and recorded computer software for storing, delivering, and projecting advertisements to personal digital devices; Downloadable and recorded computer software for creating, placing, transmitting and measuring the effectiveness of advertisements; Voice-controlled personal digital assistants; Downloadable computer application software, namely, a downloadable software application for allowing users to control an artificial intelligence robot, or projected 3D avatar; Downloadable and recorded mobile device integration software for controlling artificial intelligence robots; Downloadable computer software for controlling the operation of audio, video, and smart devices; Downloadable and recorded computer software for integrating electronic data with real-world environments for the purposes of entertainment, social networking, and creative collaboration; Downloadable computer application software, namely, downloadable software development tools for multimedia production; Downloadable computer software for creating searchable databases of contextual information and data; Downloadable and recorded computer software for locating and collaborating with coworkers, and discovering job opportunities; Downloadable and recorded computer software for discovering content and content creators, and for subscribing to content; Downloadable and recorded computer software for accessing and searching a database of people with similar interests for the purpose of creating affinity communities; Downloadable and recorded computer software that facilitates peer-to-peer networking, personal dating and matchmaking; Telecommunications and data networking hardware and downloadable and recorded software for transporting, aggregating, and encrypting voice, data, and video communications across multiple network infrastructures and communications protocols; Digital entertainment systems comprised of computer hardware and recorded computer software for watching, storing and sharing digital content on a home computer network; Home automation hubs using artificial intelligence comprised of voice-activated speakers, computer hardware, and recorded software for transmitting, streaming, receiving, accessing and sharing audio and video content; Customer self-service electronic checkout stations for point of sale; Interactive computer kiosk systems comprised primarily of computers, computer hardware, computer peripherals, and computer touchscreens for use in checking in and out of hotels or temporary residences, purchasing goods and services, and providing concierge assistance; Downloadable cloud-computing software for connecting, controlling and managing a wide variety of internet-connected devices in the Internet of Things (IoT), on a cloud computing platform; Downloadable and recorded software for high-fidelity simulation and highly realistic virtual simulation environments; Downloadable and recorded software and firmware for controlling, configuring and managing controllers; Downloadable and recorded software and firmware for enabling electronic devices to share data and communicate with each other; Downloadable and recorded operating system software and firmware; Downloadable and recorded software and computer hardware for machine learning, deep learning, natural language generation, statistical learning, supervised learning, un-supervised learning, data mining, predictive analytics and business intelligence; Manipulators in the nature of remote controls for the control of interactive television projectors and motion and proximity sensors; Downloadable and recorded software and computer hardware for perception, navigation, manipulation, and control of robots and virtual simulation environments; Downloadable and recorded software development tools for high-fidelity simulation and advanced real-time rendering; Downloadable and recorded software development kits (SDK); Downloadable and recorded software development kits (SDK) for virtual simulators; Downloadable and recorded software development kits (SDK) for developing software applications; Downloadable and recorded software development kits (SDK) for developing artificial intelligence software; Downloadable and recorded software for controlling the operation of audio and video devices; Downloadable and recorded software for converting natural language into machine-executable commands; Downloadable and recorded software for creating, editing, uploading, downloading, accessing, viewing, posting, displaying, tagging, blogging, streaming, linking, annotating, indicating sentiment about, commenting on, embedding, transmitting, and sharing or otherwise providing electronic media or information via television, streaming television, computer and communication networks; Downloadable and recorded software for development of digital virtual environments, digital virtual agents, predictive systems, visual computing applications, robotics, and drones; Downloadable and recorded software for development of machine learning and deep learning algorithms, pattern recognition, and modeling technologies; Downloadable and recorded software for facilitating interaction and communication between humans and AI (artificial intelligence) platforms; Downloadable and recorded computer software for use in telephony, namely, for call processing, call-routing and call-handling, for business enterprises; Downloadable and recorded computer software for providing business consulting services in the field of business process improvement; Biometric identification apparatus; Electronic transmitters and receivers for networked transmission of audiovisual data; Emergency notification system comprised of a data processor and a user input device for connecting the data processor to an emergency response entity through a communication network and allowing audio and data communication between the processor and the entity; Emergency response system for disabled and elderly persons comprising recorded computer software and wearable electric sensors for remotely actuating digital mobile communication devices; Downloadable and recorded computer software, hardware, and peripherals for providing enhanced reality experiences and simulations; Telecommunications and data networking hardware, namely, electronic devices for transmitting and aggregating voice, data, and video communications across multiple network infrastructures and communications protocols; Downloadable and recorded computer software for monitoring and alerting remote sensor status via the Internet; Downloadable and recorded computer software for providing advanced internet search capabilities, personalized information curation, and comparison and notifications based on user text and voice queries; Downloadable and recorded software featuring an artificial intelligence component or module for solving problems; Mobile applications, namely, downloadable smartphone application software featuring an artificial intelligence component or module for solving problems; Downloadable firmware featuring an artificial intelligence component or module for solving problems; Downloadable and recorded computer operating system programs; Computer software for smartphones, tablet computers and wearable computer devices, namely, recorded and downloadable software for recommending frequently used settings based on analysis of usage pattern through machine learning and applying the settings automatically; Downloadable and recorded computer software that facilitates contextual television programming featuring personalized products and services, by recognition of the user's voice; Downloadable GPS and near-field communication (NFC) software applications for use in wearable digital devices, smartphones, sensors and clothing for enabling personalized experiences in real-world environments
TVELOPER
TVELOPER
Trademark
Word
ABANDONED
Owner:
Serial:88808761
Filed:Feb 24, 2020
Classes:9
Goods & Services
Computer software, namely, downloadable and recorded software development tools for the creation of computer-generated multimedia for the production of content for television and cinema, virtual worlds and 3D platforms; Computer software, namely, downloadable and recorded software development tools for the creation of computer-generated imagery, music, audio, video, and graphics for the production of motion pictures, television shows and games, videos, live streaming media content, 3D animations, 3D simulations, 3D visualizations, virtual reality motion pictures, collaborative television shows featuring user-created segments, immersive entertainment, and virtual reality television shows; Downloadable and recorded virtual reality software for creating multimedia content; Downloadable software for use in film production, television production, video production, audio production, and 3D animations, simulations, and visualizations, namely, for collaborative creation of audiovisual content, television shows, music, games, movies, and digital media; Computer software, namely, downloadable and recorded software development tools for the creation of computer-generated imagery, audio, and graphics for use in entertainment design, game design, product design, and manufacturing; Downloadable software for the creation of fully immersive and interactive animations, simulations, and visualizations for use in architecture, work productivity, personal development, social collaboration, education, and environment design; Downloadable and recorded video game software; Downloadable and recorded augmented reality game software; Downloadable and recorded virtual reality game software; Downloadable and recorded computer software development tools; Downloadable and recorded computer software for creating, manipulating and participating in television shows, streaming and virtual environments; Downloadable application programming interface (API) software for integration of video content into websites, mobile and internet portals, and streaming television programs; Downloadable and recorded computer software using artificial intelligence for the personalization of software applications and computer hardware; Downloadable and recorded artificial intelligence software and accelerator computer hardware for visual pattern recognition in video streams and still images, for identification of patterns in video streams and still images, and for allowing users to develop their own artificial intelligence and pattern recognition applications
CELL.TV
CELL.TV
Service Mark
Word
REGISTERED
Owner:
Serial:88799377
Filed:Feb 15, 2020
Classes:41
Registration:7644642
Registered:Jan 7, 2025
Goods & Services
Entertainment services, namely, the production, syndication, programming, and distribution of ongoing television shows, series, and specials via mobile telecommunications networks; Entertainment services in the nature of ongoing IPTV (Internet Protocol Television) television programming segments that feature registered users as entertainers; Entertainment services in the nature of the co-production, programming, and distribution of audio and video television content in a user participatory, streaming media network; Digital video, audio, and multimedia production and publishing services; Entertainment services, namely, the production of original television shows on a wide variety of topics; Entertainment services, namely, providing ongoing television shows, and online television shows and webisodes in the field of public interest concerning media production, participation, monetization, education, and technology; Providing online instruction in the field of career opportunities in the streaming television industry; Entertainment services, namely, providing training and coaching in the field of development of music, video, television and film concepts, scripts and shows; Providing online instruction for creators, performers and showrunners, regarding the monetization of digital assets; Educational services, namely, providing courses of instruction in the field of media production and the media business; Entertainment services, namely, the production and distribution of user-generated television shows and segments via a cloud-based media platform; Providing educational services, namely, providing live training programs in the field of on-camera talent performance for streaming television programs; Talent development consultation, namely, consultation services in the field of educating actors; Entertainment and educational services, namely, providing ongoing television series, television specials, television award shows, live televised interviews, and television talk shows, all in the fields of television production, filmmaking, audio engineering, digital media production and performance; Entertainment services, namely, providing interactive entertainment in the nature of ongoing television shows, television series and online computer games that enable users to create episodes, write scripts, audition and assign talent, record and mix video and audio, track and analyze ratings and metrics, and collaborate on, publish and share shows, series and games; Entertainment and education services in the nature of the development, creation, pre-production, production, post-production, programming, syndication, and distribution of television shows, series, and movies; Providing ongoing interactive audiovisual television programs in the field of entertainment regarding professions in the entertainment industry; Providing ongoing streaming television shows and movies in the field of remote digital productivity, in which users can participate; Direction of making movies or television segments, not for advertising purposes; Providing an online searchable database of information related to entertainment media, namely, production talent, performers, and creators; Television programming, production and distribution; Providing audio and video studio services for the creation of streaming media; Providing a website portal featuring vocational instruction, mentoring, and tutoring featuring peer-to-peer interaction and feedback for users; Incentive awards programs in the field of television and movie production designed to reward the creativity, originality, innovation, and professionalism of participants; Providing courses of instruction and coaching for the purpose of training users to become professionals in the television industry
AIPP
AIPP
Service Mark
Word
ABANDONED
Owner:
Serial:88796132
Filed:Feb 13, 2020
Classes:35
TAKE ON TV
TAKE ON TV
Service Mark
Word
ABANDONED
Owner:
Serial:88790464
Filed:Feb 9, 2020
Classes:41
GET IN IT - GET ON IT - GET IN ON IT
ABANDONED
Owner:
Serial:88786818
Filed:Feb 6, 2020
Classes:41
TVERON THE TV ENGINE HUMAN AT SCALE
Owner:
Serial:88786201
Filed:Feb 5, 2020
Classes:9
Goods & Services
"TV ENGINE"
LEAG LEAGUE OF EXTREME ACTION GAMES
ABANDONED
Owner:
Serial:88668320
Filed:Oct 25, 2019
Classes:41
Goods & Services
"LEAGUE OF EXTREME ACTION GAMES"
MEJ
MEJ
Service Mark
Word
ABANDONED
Owner:
Serial:88669814
Filed:Oct 25, 2019
Classes:41
MEV
MEV
Service Mark
Word
ABANDONED
Owner:
Serial:88669959
Filed:Oct 25, 2019
Classes:35
MEDB
MEDB
Service Mark
Word
ABANDONED
Owner:
Serial:88666124
Filed:Oct 23, 2019
Classes:35
MEJ
MEJ
Service Mark
Word
ABANDONED
Owner:
Serial:88661640
Filed:Oct 21, 2019
Classes:38
TUDE STAY TUDE
TUDE STAY TUDE
Service Mark
Combined
ABANDONED
Owner:
Serial:88661562
Filed:Oct 21, 2019
Classes:41
MEMAX
MEMAX
Service Mark
Word
ABANDONED
Owner:
Serial:88661090
Filed:Oct 19, 2019
Classes:38
MEV
MEV
Service Mark
Word
ABANDONED
Owner:
Serial:88660803
Filed:Oct 18, 2019
Classes:38
MEV MEVISION
MEV MEVISION
Service Mark
Word
ABANDONED
Owner:
Serial:88657264
Filed:Oct 16, 2019
Classes:41
1ME
1ME
Service Mark
Word
ABANDONED
Owner:
Serial:88654038
Filed:Oct 14, 2019
Classes:35
CONVER
CONVER
Service Mark
Word
ABANDONED
Owner:
Serial:88652484
Filed:Oct 13, 2019
Classes:42
TRAVER
TRAVER
Trademark
Word
ABANDONED
Owner:
Serial:88652407
Filed:Oct 12, 2019
Classes:12
UNLOCK THE POWER
UNLOCK THE POWER
Trademark
Word
ABANDONED
Owner:
Serial:88652409
Filed:Oct 12, 2019
Classes:12
TVBASE
TVBASE
Service Mark
Word
ABANDONED
Owner:
Serial:88650737
Filed:Oct 11, 2019
Classes:35
TVER
TVER
Service Mark
Word
ABANDONED
Owner:
Serial:88650593
Filed:Oct 11, 2019
Classes:35
TVER
TVER
Service Mark
Word
ABANDONED
Owner:
Serial:88648841
Filed:Oct 10, 2019
Classes:41
TVER TV ENTER TV
TVER TV ENTER TV
Service Mark
Combined
ABANDONED
Owner:
Serial:88648835
Filed:Oct 10, 2019
Classes:41
Goods & Services
"TV"
TVER
TVER
Service Mark
Word
ABANDONED
Owner:
Serial:88647258
Filed:Oct 9, 2019
Classes:38
TV TVERSE UNLOCK THE POWER
TV TVERSE UNLOCK THE POWER
Service Mark
Combined
ABANDONED
Owner:
Serial:88648596
Filed:Oct 9, 2019
Classes:38
Goods & Services
Transmission of interactive television programs; Transmission of information in the audiovisual field; Digital media transmission and communication services, namely, video transmission over digital networks and transmission of digital files; Transmission of sound, voice, video and information by means of telecommunications networks, wireless communication networks, and the Internet; Computer-aided transmission of voice, messages and images; Delivery of digital music and digital media in the nature of data, digital files, images, audio and video by electronic transmission; Electronic data transmission; Electronic transmission of digital files; Providing simultaneous multiple-user access to data and content on the Internet in the fields of entertainment and education; Network conferencing services; Providing online community forums for users to post, watch, search, share, upload, download, live stream, critique, tag, curate, edit, modify, mix, rate, and comment on, videos and other multimedia content via the Internet and other communications networks; Electronic exchange of data stored in databases accessible via telecommunication networks; Transmission and reception of database information via the Internet; Providing access to databases via an intelligent digital assistant; Providing access to computer databases in the fields of social networking and business networking; Providing electronic bulletin boards for transmission of messages among computer users in the field of digital media, social media, games, e-sports, general interest, social issues, media production tools and techniques, and consumer product information; Chatroom services for social networking; Providing online forums for discussions in the areas of entertainment and streaming television content; Transmission and reception of database information via telecommunication networks; Transmission and distribution of data or audiovisual media via a global computer network or the internet; Consulting in the field of telecommunication services; Providing online forums for transmission of messages among computer users concerning collaborative production of streaming television shows; Providing online chat rooms, and online interactive video forums for transmission of messages among users in the fields of entertainment, general interest, media production tools and equipment, and consumer product information; Peer-to-peer media sharing services, namely, electronic transmission of digital media files among internet users; Webcasting services featuring spoken word, conferences, concerts, live entertainment events, fan fests, festivals, award shows, dramas, reality shows, gameshows, game tournaments, live cosplay events, and sporting events, all featuring user participation; Streaming television consultation and advisory services;; "TV"
TVER
TVER
Service Mark
Word
ABANDONED
Owner:
Serial:88645554
Filed:Oct 8, 2019
Classes:42
TVER TV
TVER TV
Trademark
Combined
ABANDONED
Owner:
Serial:88645430
Filed:Oct 7, 2019
Classes:9
Goods & Services
"TV"
TVER
TVER
Trademark
Word
ABANDONED
Owner:
Serial:88643630
Filed:Oct 5, 2019
Classes:9
1ME TRUTRIENTS
1ME TRUTRIENTS
Trademark
Word
ABANDONED
Owner:
Serial:88641843
Filed:Oct 4, 2019
Classes:5
PREZ
PREZ
Service Mark
Word
ABANDONED
Owner:
Serial:88638585
Filed:Oct 2, 2019
Classes:41
TV FOR THE PEOPLE
TV FOR THE PEOPLE
Service Mark
Word
ABANDONED
Owner:
Serial:88639260
Filed:Oct 2, 2019
Classes:41
Goods & Services
"TV"
1ME
1ME
Trademark
Word
ABANDONED
Owner:
Serial:88637129
Filed:Oct 1, 2019
Classes:25
1ME
1ME
Service Mark
Word
ABANDONED
Owner:
Serial:88637124
Filed:Oct 1, 2019
Classes:36
MESPORTS
MESPORTS
Service Mark
Word
REGISTERED
Owner:
Serial:88638286
Filed:Oct 1, 2019
Classes:41
Registration:7994988
Registered:Oct 21, 2025
Goods & Services
Entertainment services, namely, the aggregation, curation, production, and programming of electronic sports related entertainment content; Entertainment services, namely, organizing, conducting, producing and exhibiting tournaments for video games played over the Internet; Entertainment services, namely, production and distribution of live and pre-recorded streaming television programs, online non-downloadable webcasts and podcasts, featuring electronic sports tournaments played via the Internet, smart televisions, smartphones, augmented and virtual reality technology; Production and distribution of ongoing streaming television shows featuring registered users as players, referees, sportscasters, reporters, cheerleaders, fans, commentators, and participants in video games, gameshows, and electronic sports tournaments; Production and distribution of ongoing streaming television shows, online non-downloadable webcasts, online non-downloadable podcasts, and internet radio programs featuring sports news, activities and information; Arranging of contests featuring talent competitions; Conducting of e-sports league tournaments and competitions; Organizing video gaming leagues; Entertainment services, namely, conducting e-sports tournaments featuring amateur and professional gamers; Entertainment and educational services, namely, providing sports training and coaching in the field of e-sports of amateur, semi-professional, and professional gamers, players and athletes; Ticket agency services for entertainment events; Presenting live cosplay entertainment events; Providing an interactive website and streaming television series featuring information, news, listings, rankings, scores, schedules, and links relating to electronic sports; Conducting live performances, live stage events, live e-sports tournaments, and audience participation in such events; Encouraging participation in games, gameshows, e-sports competitions, and sports-related tournaments and events by establishing rules and providing governance for the competitions and events; Entertainment services in the nature of ongoing entertainment-based streaming interactive television programs in the field of news, e-sports news, live e-sports coverage and commentary, live interactive gameshows, live games and e-sports tournaments, sports parody, music, lifestyle and comedy shows; Personal appearances by gamers and athletes as celebrity spokespersons in the nature of participating as a presenter for awards shows, or as a host for streaming television shows; Encouraging user participation in e-sports and video game shows, talk shows, programs and competitions, via their smartphone or internet-connected device by establishing rules and providing governance for the competitions and events; Entertainment services, namely, conducting online non-downloadable alternate reality games, and interactive media experiences via the internet, smart televisions, 3D projectors, and mobile devices; Entertainment services in the nature of ongoing, subscription basis, television series featuring e-sports games; Provision of non-downloadable streaming television shows, movies, documentaries, and e-sports games and events via a video-on-demand service; Entertainment services, namely, providing an online virtual environment for performing in virtual movies, games, experiences and environments; Digital media studios; Television production and programming; Streaming television production and programming; Video production services; Augmented reality and virtual reality video production; Providing entertainment services in the nature of an ongoing awards show that rewards performance excellence in the field of e-sports; Providing entertainment services in the nature of ongoing Internet Protocol Television (IPTV) television programming segments in the field of user-generated segments on a wide variety of subjects, namely, sports, e-sports and game segments, interviews with gamers and athletes, talent search segments, sports coaching, tryouts, performance awards, interactive referee segments, live action and commentary segments, gameshow segments, lifestyle segments, live action, sports and news segments; Providing ratings based on viewer consensus for television, webisode, movie, music, video and video game content; Providing augmented, holographic, and virtual entertainment experiences in the nature of immersive sports, games, and entertainment events; Production and syndication of television entertainment programs; Providing a web portal and searchable database featuring sports information in the nature of e-sports league statistics and player statistics; Providing ongoing internet television shows that feature live interactive video gameplay; Entertainment services in the nature of ongoing television programs and interactive internet television programs in the field of electronic sports, via web applications, mobile applications, television applications, smartphones, smart televisions, and the Internet; Entertainment services, namely, providing information and multimedia entertainment content in the field of pre-game and post-game recaps and analysis, line-up introductions, press conferences, user commentary, inspiring personal stories, interviews and discussions regarding a particular e-sport, e-sport team or e-sport player; None of the aforementioned services pertaining to casino gaming, gambling, wagering, betting, games of chance, fantasy sports, or sports betting
1ME
1ME
Service Mark
Word
ABANDONED
Owner:
Serial:88635531
Filed:Sep 30, 2019
Classes:42
1ME
1ME
Service Mark
Word
ABANDONED
Owner:
Serial:88634719
Filed:Sep 27, 2019
Classes:41
MENEWS
MENEWS
Service Mark
Word
ABANDONED
Owner:
Serial:88631394
Filed:Sep 25, 2019
Classes:41
TVESTOR
TVESTOR
Service Mark
Word
ABANDONED
Owner:
Serial:88629038
Filed:Sep 24, 2019
Classes:36
TV-CON
TV-CON
Service Mark
Word
ABANDONED
Owner:
Serial:88627335
Filed:Sep 23, 2019
Classes:35
TV-CON
TV-CON
Service Mark
Word
ABANDONED
Owner:
Serial:88626326
Filed:Sep 22, 2019
Classes:41
TVFUNNELS
TVFUNNELS
Service Mark
Word
ABANDONED
Owner:
Serial:88625962
Filed:Sep 21, 2019
Classes:35
UNLOCK THE POWER
UNLOCK THE POWER
Service Mark
Word
ABANDONED
Owner:
Serial:88625776
Filed:Sep 21, 2019
Classes:41
MEKEY
MEKEY
Service Mark
Word
ABANDONED
Owner:
Serial:88624242
Filed:Sep 20, 2019
Classes:41
TVKEY
TVKEY
Service Mark
Word
ABANDONED
Owner:
Serial:88624225
Filed:Sep 20, 2019
Classes:41
TVKEY UNLOCK THE POWER
TVKEY UNLOCK THE POWER
Service Mark
Word
ABANDONED
Owner:
Serial:88625639
Filed:Sep 20, 2019
Classes:41
TV UNLOCK THE POWER
TV UNLOCK THE POWER
Service Mark
Combined
ABANDONED
Owner:
Serial:88625648
Filed:Sep 20, 2019
Classes:41
Goods & Services
"TV"
MECAST
MECAST
Service Mark
Word
ABANDONED
Owner:
Serial:88622481
Filed:Sep 19, 2019
Classes:41
MEPAY
MEPAY
Service Mark
Word
ABANDONED
Owner:
Serial:88624035
Filed:Sep 19, 2019
Classes:36
MEPLEX
MEPLEX
Service Mark
Word
ABANDONED
Owner:
Serial:88620116
Filed:Sep 17, 2019
Classes:35
TVERX THE TV EXCHANGE
TVERX THE TV EXCHANGE
Service Mark
Word
ABANDONED
Owner:
Serial:88619520
Filed:Sep 17, 2019
Classes:35
TVGRID
TVGRID
Service Mark
Word
ABANDONED
Owner:
Serial:88620726
Filed:Sep 17, 2019
Classes:38
TVNEUR
TVNEUR
Service Mark
Word
ABANDONED
Owner:
Serial:88620063
Filed:Sep 17, 2019
Classes:35
TVPLEX
TVPLEX
Service Mark
Word
ABANDONED
Owner:
Serial:88619051
Filed:Sep 17, 2019
Classes:41
TVERX
TVERX
Service Mark
Word
ABANDONED
Owner:
Serial:88618815
Filed:Sep 16, 2019
Classes:35
TVADE
TVADE
Service Mark
Stylized
ABANDONED
Owner:
Serial:88617403
Filed:Sep 15, 2019
Classes:35
TVPLEX
TVPLEX
Service Mark
Word
ABANDONED
Owner:
Serial:88617091
Filed:Sep 14, 2019
Classes:35
MEKEY
MEKEY
Service Mark
Word
ABANDONED
Owner:
Serial:88616471
Filed:Sep 13, 2019
Classes:35
TVPLEX THE TV MARKET
TVPLEX THE TV MARKET
Service Mark
Word
ABANDONED
Owner:
Serial:88616845
Filed:Sep 13, 2019
Classes:35
Goods & Services
"TV MARKET"
TVERSITY
TVERSITY
Service Mark
Word
ABANDONED
Owner:
Serial:88612072
Filed:Sep 11, 2019
Classes:41
TVERSE THE TV ECONOMY
TVERSE THE TV ECONOMY
Service Mark
Word
ABANDONED
Owner:
Serial:88608874
Filed:Sep 9, 2019
Classes:35
TVKEX
TVKEX
Service Mark
Word
ABANDONED
Owner:
Serial:88606683
Filed:Sep 6, 2019
Classes:36
TVEUM
TVEUM
Service Mark
Word
ABANDONED
Owner:
Serial:88606617
Filed:Sep 5, 2019
Classes:42
TVKEN
TVKEN
Service Mark
Word
ABANDONED
Owner:
Serial:88604903
Filed:Sep 5, 2019
Classes:36
TVERSE THE TV ECONOMY
TVERSE THE TV ECONOMY
Service Mark
Word
ABANDONED
Owner:
Serial:88604756
Filed:Sep 4, 2019
Classes:36
Goods & Services
"TV ECONOMY"
TVERSE
TVERSE
Trademark
Word
ABANDONED
Owner:
Serial:88603151
Filed:Sep 3, 2019
Classes:25
ENTERING TV
ENTERING TV
Service Mark
Word
ABANDONED
Owner:
Serial:88601090
Filed:Sep 1, 2019
Classes:41
ENTER TV
ENTER TV
Service Mark
Word
ABANDONED
Owner:
Serial:88601282
Filed:Sep 1, 2019
Classes:38
Goods & Services
"TV"
LIVE YOUR LEGEND
LIVE YOUR LEGEND
Service Mark
Word
ABANDONED
Owner:
Serial:88601085
Filed:Sep 1, 2019
Classes:41

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