Makk Media Group LLC logo

Makk Media Group LLC

3 Marks
LLC
First Filed:Apr 29, 2025Latest Filed:Jan 29, 2026Address:5450 W Sahara Ave, Las Vegas, NV 89146, US

Portfolio Overview

Pending
3(100%)

Top Classes

Class 41
Education and Entertainment
3(100%)
Class 9
Electronics, Software & Scientific Equipment
3(100%)
Class 35
Advertising, Business Services & Retail
3(100%)

TTAB Proceedings

No litigation activity

Top Firms

LAW OFFICE OF STACEY-ANN TAY...(Apr 2025)
1

Trademark Portfolio

3 results

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Filed
Registered
Last Activity
THE AFTER SET
THE AFTER SET
Trademark
Word
ITU
PENDING
Owner:
Serial:99623482
Filed:Jan 29, 2026
Classes:9, 35, 41, +1
FROM GRIT TO GREATNESS TO GOLD (G3)
Owner:
Serial:99609801
Filed:Jan 22, 2026
Classes:9, 25, 30, +4
Goods & Services
Class 009: Downloadable software for creating, producing, editing, manipulating, transmitting, uploading, downloading, and sharing electronic media, multimedia content, videos, movies, pictures, images, text, photos, user-generated content, audio content, and information via the Internet and other communications networks; Downloadable computer application software for integrating text, audio, graphics, still images, and moving pictures, namely, software for virtual environments for entertainment, marketing, and storytelling purposes; Downloadable software for controlling immersive LED environments and spatial audio systems in physical and XR-powered venues; Downloadable software for synchronizing digital experiences across real-world and virtual platforms in entertainment settings; Downloadable software for AI-based content modulation and biometric-responsive adaptive storytelling for delivering personalized multimedia entertainment; Downloadable computer software for managing cryptocurrency transactions using blockchain technology; Downloadable virtual reality game software featuring crypto tokens for use in online virtual worlds; Downloadable computer software for use as a cryptocurrency wallet; Virtual reality glasses; Virtual reality goggles; Virtual reality headsets; Wired gloves; Biometric identification apparatus; Light emitting diode (LED) displays; LED lighting controls for interactive LED ceiling and floor systems, namely, LED modules, controllers, power supply units, and control software for immersive audiovisual experiences integrated with downloadable media applications; Class 025: Tank tops; T-shirts; Women's athletic tops with built-in bras; Athletic tops and bottoms for runners; Athletic uniforms; Shirts; Sweaters; Sweatshirts; Sweatpants; Pants; Leggings; Shorts; Tracksuits; Boxer shorts; Bras; Sports bras; Panties; Shapewear; Underwear; Thermal underwear; Pajamas; Loungewear; Sleepwear; Coats; Sleeved jackets; Raincoats; Vests; Headbands; Baseball caps and hats; Sun visors being headwear; Scarves; Winter gloves; Socks; Athletic tights; Cleats for attachment to sports shoes; Footwear for track and field athletics; Sneakers; Footwear, namely, flip-flops; Class 030: Breakfast cereals; High-protein cereal bars; Cereal-based snack foods; Rice-based snack foods; Granola-based snack bars; Trail mix consisting primarily of granola, and also including dried fruit, chocolate, and processed nuts; Cookies and crackers; Class 035: Online retail store services featuring a wide variety of consumer goods; Retail store services featuring a wide variety of consumer goods; Digital advertising services; Development of marketing strategies, concepts and tactics, namely, audience development, brand awareness, online community building and digital word of mouth communications; Marketing services in the nature of promotion of third-party goods and services by brand ambassadors; Promotion of goods of others through influencers; Marketing research services in the nature of tracking consumer behavior and analyzing consumer trends; Consumer profiling for commercial or marketing purposes; Analyzing and compiling data for measuring the performance of advertising campaigns; Business consulting services in the field of ecommerce strategies, operations and technologies in order to optimize content, marketing automation, visibility and profitability; Business data analysis; Business data research; Business consulting services in the field of brand sponsorship marketing; Business consulting services in the field of content distribution and rights strategy; Business consulting services in the field of ecommerce strategies, immersive commerce, and tokenized consumer engagement; Brand development and evaluation services in the field of immersive entertainment platforms and narrative-based virtual environments; Promotional advertising of products and services of third parties through sponsoring arrangements and license agreements relating to professional and amateur sporting events, athletic training programs, educational programs, live and digital entertainment content, and fan engagement experiences; Class 041: Entertainment services in the nature of development, creation, production and post-production services of multimedia entertainment content; Entertainment services, namely, storytelling; Providing online computer games featuring virtual worlds in which users can interact for entertainment purposes; Arranging exhibitions in virtual worlds for entertainment purposes; Providing educational mentoring services and programs in the field of track and field athletics; Educational and entertainment services, namely, providing motivational speaking services in the field of professional and amateur sporting events, athletic training programs, educational programs, live and digital entertainment content, and fan engagement experiences; Providing in-person educational forums in the field of track and field athletics; Educational services, namely, conducting conferences, retreats, seminars, and workshops in the field of track and field athletics; Education services, namely, providing panel discussions in the field of track and field athletics; Entertainment services, namely, providing radio programs in the field of professional and amateur sporting events, athletic training programs, educational programs, live and digital entertainment content, and fan engagement experiences via a global computer network; Providing information, news and commentary in the field of current events relating to professional and amateur sporting events, athletic training programs, educational programs, live and digital entertainment content, and fan engagement experiences; Entertainment in the nature of ongoing television programs in the field of professional and amateur sporting events, athletic training programs, educational programs, live and digital entertainment content, and fan engagement experiences; Entertainment services, namely, providing podcasts in the field of professional and amateur sporting events, athletic training programs, educational programs, live and digital entertainment content, and fan engagement experiences; Entertainment services, namely, providing video podcasts in the field of professional and amateur sporting events, athletic training programs, educational programs, live and digital entertainment content, and fan engagement experiences; Production and distribution of videos in the field of professional and amateur sporting events, athletic training programs, educational programs, live and digital entertainment content, and fan engagement experiences; Providing online, non-downloadable, short-form videos in the field of professional and amateur sporting events, athletic training programs, educational programs, live and digital entertainment content, and fan engagement experiences; Providing on-line courses of instruction in the field of track and field athletics via a website; Providing a website featuring non-downloadable articles in the field of professional and amateur sporting events, athletic training programs, educational programs, live and digital entertainment content, and fan engagement experiences; Providing a website featuring non-downloadable videos in the field of professional and amateur sporting events, athletic training programs, educational programs, live and digital entertainment content, and fan engagement experiences; Subscription-based education services, namely, providing classes, seminars, and workshops in the field of track and field athletics; Membership club services, namely, providing training to members in the field of track and field athletics; Providing online non-downloadable e-books in the field of track and field athletics; Providing on-line newsletters in the field of professional and amateur sporting events, athletic training programs, educational programs, live and digital entertainment content, and fan engagement experiences; On-line journals, namely, blogs featuring professional and amateur sporting events, athletic training programs, educational programs, live and digital entertainment content, and fan engagement experiences; Hosting and conducting social entertainment events; Event management services being organizing and conducting sporting events in the field of professional and amateur sporting events, athletic training programs, educational programs, live and digital entertainment content, and fan engagement experiences; Organizing, arranging, and conducting virtual sporting events in the nature of professional and amateur sporting events, athletic training events, sports education events, and fan engagement events; Class 042: Providing a web site that gives computer users the ability to upload and share user-generated videos, essays and articles on a wide variety of topics and subjects; Creating an on-line community for registered users for the purpose of allowing registered users to create, produce, edit, manipulate, transmit, share, and comment on videos or other electronic media; Software as a service (SAAS) services featuring software for use of custom-built Extended Reality (XR) pipelines, 3D computer graphics game engines, and Web3-native systems and tools in the nature of immersive storytelling orchestration software; Design and development of virtual reality software; Provision of virtual computer systems and virtual computer environments through cloud computing; Programming of online, non-downloadable, virtual goods for use in virtual worlds; Providing on-line non-downloadable computer software for use as a cryptocurrency wallet; Providing user authentication services using blockchain-based software technology for cryptocurrency transactions; Class 045: Licensing of intellectual property; Licensing of intellectual property in the field of trademarks; Licensing of intellectual property in the field of copyrights; Consultancy relating to the licensing of intellectual property; Granting of licences for intellectual property rights; Providing on-line information in the field of intellectual property
EQO-FI
EQO-FI
Trademark
Word
ITU
PENDING
Owner:
Serial:99160554
Filed:Apr 29, 2025
Classes:9, 35, 41, +1
Goods & Services
Entertainment services in the nature of production of multimedia entertainment content; Entertainment services, namely, storytelling; Providing online computer games featuring virtual worlds in which users can interact for entertainment purposes; Simulated live musical performances by avatars in virtual worlds for entertainment purposes; Entertainment services in the nature of presenting live musical performances; Arranging exhibitions in virtual worlds for entertainment purposes; Entertainment services, namely, immersive audiovisual performances delivered through 360-degree LED walls, interactive LED floors, and extended reality projections in real-world and virtual environments; Presentation of multi-sensory narrative concerts integrating live musical acts, XR animation, and virtual production; Providing story-driven digital experiences where audience input dynamically alters the outcome of events; Producing hybrid experiences that bridge physical venues and digital twin environments with gamified, interactive storytelling frameworks; Downloadable cloud-based software for fully interactive, immersive, multi-sensory storytelling experiences that respond to and evolve with the audience using custom-built Extended Reality (XR) pipelines, 3D computer graphics game engines, and Web3-native systems and tools; Downloadable computer application software for the integration of text, audio, graphics, still images, and moving pictures in virtual worlds; Downloadable software for controlling immersive LED environments and spatial audio systems for use in physical and virtual performance spaces; Downloadable software for synchronizing digital twin experiences across real-world and virtual platforms; Downloadable software featuring AI-based content modulation and biometric-responsive adaptive storytelling; Downloadable computer software for managing cryptocurrency transactions using blockchain technology; Downloadable virtual reality game software featuring crypto tokens for use in online virtual worlds; Downloadable computer software for use as a cryptocurrency wallet; Virtual reality glasses; Virtual reality goggles; Virtual reality headsets; Wired gloves; Biometric identification apparatus; Immersive sensory display panels; Interactive LED ceiling and floor systems integrated with downloadable media control applications; Digital advertising services; Development of marketing strategies, concepts and tactics, namely, audience development, brand awareness, customer relations, online community building and digital word of mouth communications; Marketing services in the nature of promotion of third-party goods and services by brand ambassadors; Promotion of goods of others through influencers; Marketing research services in the nature of tracking consumer behavior and analyzing consumer trends; Consumer profiling for commercial or marketing purposes; Analyzing and compiling data for measuring the performance of advertising campaigns; Business consulting services in the field of ecommerce strategies, operations and technologies in order to optimize content, marketing automation, visibility and profitability; Business data analysis; Business data research; Business management and consulting in the fields of immersive commerce, tokenized consumer engagement, and AI-personalized content strategies; Strategic brand development services for immersive entertainment platforms and narrative-based virtual environments; Business services relating to sponsorship and brand integration in mixed-reality concert experiences and XR-powered digital venues; Software as a service (SAAS) services featuring software using custom-built Extended Reality (XR) pipelines, 3D computer graphics game engines, and Web3-native systems and tools for fully interactive, immersive, multi-sensory storytelling experiences that respond to and evolve with the audience; Design and development of virtual reality software; Provision of virtual computer systems and virtual computer environments through cloud computing; Providing on-line non-downloadable computer software for use as a cryptocurrency wallet; Providing user authentication services using blockchain-based software technology for cryptocurrency transactions; Programming of online, non-downloadable, virtual goods for use in virtual worlds; Technical design and configuration of immersive venue architecture combining LED display technologies and spatial computing systems; Development of software systems for content orchestration, including real-time rendering, audience interaction tracking, and cross-platform synchronization; Design and engineering of interactive LED environments including programmable ceilings, walls, and responsive floors integrated with 3D graphics game engine technology and blockchain authentication tools

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