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Stashlink Technologies Inc.

1 Marks
Corp.
First Filed:Oct 6, 2023Latest Filed:Oct 6, 2023Address:621 W Pender St, Vancouver, BC, V6B1W7, CA

Portfolio Overview

Dead
1(100%)

Top Classes

Class 42
Software, IT Services & Scientific Research
1(100%)
Class 35
Advertising, Business Services & Retail
1(100%)
Class 9
Electronics, Software & Scientific Equipment
1(100%)

TTAB Proceedings

No litigation activity

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Trademark Portfolio

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Owner:
Serial:98212109
Filed:Oct 6, 2023
Classes:9, 35, 42
Goods & Services
Downloadable computer application software for mobile phones, namely, software for playing games, uploading media content, uploading pictures and videos, sharing content to social media, making in-app purchases, namely, buying virtual goods, purchasing food at a live sporting event, and hosting sports fan engagement; Downloadable software in the nature of a mobile application for playing games, uploading media content, uploading pictures and videos, sharing content to social media, making in-app purchases, namely, buying virtual goods, purchasing food at a live sporting event, and hosting sports fan engagement; Advertising and advertisement services; Marketing services; Promotional marketing services; Providing a web site featuring temporary use of non-downloadable software for playing games, uploading media content, uploading pictures and videos, sharing content to social media, making in-app purchases, namely, buying virtual goods, purchasing food at a live sporting event, and hosting sports fan engagement; Providing temporary use of a non-downloadable web application for playing games, uploading media content, uploading pictures and videos, sharing content to social media, making in-app purchases, namely, buying virtual goods, purchasing food at a live sporting event, and hosting sports fan engagement; Software as a service (SAAS) services, namely, hosting software for use by others for for playing games, uploading media content, uploading pictures and videos, sharing content to social media, making in-app purchases, namely, buying virtual goods, purchasing food at a live sporting event, and hosting sports fan engagement

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