Class 009: Downloadable computer application software for mobile phones and handheld computers, namely, software for managing and improving emotional wellness, providing a means for journaling and creating art, and supporting a user community within the application software
downloadable mobile applications for enabling vulnerable populations, and other disadvantaged groups, to conference with their loved ones, friends, advocates or resources using any device
Downloadable mobile applications, namely, computer game software and social networking software which provide gaming and self-help for young people with physical or mental health issues; Motion picture films about young people with physical and mental health issues; Motion picture films featuring children's entertainment | Educational and entertainment services, namely, a continuing program about young people with physical and mental health issues accessible by means of mobile application; Entertainment services, namely, providing brain training games on-line and in mobile wireless form; Entertainment services, namely, providing a website featuring games and puzzles; Providing a website featuring information in the fields of education and entertainment for children | Providing a web site featuring information in the field of mental health and wellness; Providing a website featuring information about health and wellness, namely, young people with physical and mental health issues; Providing a website featuring information about health, wellness and nutrition | Providing a social networking website for entertainment purposes; Online social networking services in the field of physical and mental health provided via a website; Online social networking services provided through a community website; Providing a resource website providing information in the field of personal development
Downloadable mobile applications, namely, computer game software and social networking software which provide gaming and self-help for young people with physical or mental health issues; Motion picture films about young people with physical and mental health issues; Motion picture films featuring children's entertainment | Books in the field of physical and mental health; Children's books; Children's interactive educational books; Educational publications, namely, educational learning cards, flash cards, activity cards, workbooks, textbooks, activity books, story books, puzzle books, printed puzzles, teacher guides, manuals, posters and educational booklets in the field of physical and mental health; Printed novels in the field of physical and mental health; Resource books in the field of physical and mental health; A series of fiction works, namely, novels and books featuring developmental activities for children with physical and mental health issues; Printed books in the field of physical and mental health | Educational and entertainment services, namely, a continuing program about young people with physical and mental health issues accessible by means of mobile application; Entertainment services, namely, providing brain training games on-line and in mobile wireless form; Entertainment services, namely, providing a website featuring games and puzzles; Providing a website featuring information in the fields of education and entertainment for children; Providing on-line non-downloadable articles in the field of physical and mental health | Providing a web site featuring information in the field of mental health and wellness; Providing a website featuring information about health and wellness, namely, young people with physical and mental health issues; Providing a website featuring information about health, wellness and nutrition | Providing a social networking website for entertainment purposes; Online social networking services in the field of physical and mental health provided via a website; Online social networking services provided through a community website; Providing a resource website providing information in the field of personal development