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Underthing LLC

7 Marks
LLC
First Filed:Sep 19, 2025Latest Filed:Dec 30, 2025Address:1000 Dean Street, Suite 101, Brooklyn, NJ 11238

Portfolio Overview

Pending
7(100%)

Top Classes

Class 9
Electronics, Software & Scientific Equipment
2(29%)
Class 42
Software, IT Services & Scientific Research
2(29%)
Class 28
Toys, Games & Sports Equipment
1(14%)

TTAB Proceedings

No litigation activity

Top Firms

Neuroconvergentleadership(Sep 2025)
2

Trademark Portfolio

7 results

(current & previous marks)

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Filed
Registered
Last Activity
CLOCKWISETV
CLOCKWISETV
Service Mark
Word
ITU
PENDING
Owner:
Serial:99572645
Filed:Dec 30, 2025
Classes:42
Goods & Services
Class 042: Software as a service (SAAS) services, namely, hosting software for use by others for use in children’s educational content, parental controls, personalized learning experiences, and digital activities; Platform as a service (PAAS) featuring computer software platforms for hosting children’s educational videos, games, and digital media; Platform as a service (PAAS) services featuring software platforms for the transmission of children’s educational videos, games, and digital media
CLOCKWISETV
CLOCKWISETV
Trademark
Word
ITU
PENDING
Owner:
Serial:99572649
Filed:Dec 30, 2025
Classes:16
Goods & Services
Class 016: Printed instructional, educational, and teaching materials in the field of children’s education
CLOCKWISETV
CLOCKWISETV
Trademark
Word
ITU
PENDING
Owner:
Serial:99572651
Filed:Dec 30, 2025
Classes:28
Goods & Services
Class 028: Children's multiple activity toys; Children's educational toys for developing cognitive and creative skills; Children's educational games for developing cognitive and creative skills
CLOCKWISETV
CLOCKWISETV
Trademark
Word
ITU
PENDING
Owner:
Serial:99572634
Filed:Dec 30, 2025
Classes:9
Goods & Services
Class 009: Downloadable children's educational mobile applications; Downloadable educational mobile applications featuring instruction in educational videos, stories, games, and digital content for children; Downloadable children's educational software
CLOCKWISETV
CLOCKWISETV
Service Mark
Word
ITU
PENDING
Owner:
Serial:99572646
Filed:Dec 30, 2025
Classes:41
Goods & Services
Class 041: Providing information in the field of children's education; Educational and entertainment services, namely, providing on-line interactive children's stories; Education services, namely, providing on-line videos, games, and media in the field of education for children
FOCUS FRIEND
FOCUS FRIEND
Service Mark
Word
ITU
PENDING
Owner:
Serial:99403630
Filed:Sep 19, 2025
Classes:35
Goods & Services
Class 035: On-line retail store services featuring a wide variety of consumer goods of others; Online retail store services featuring a wide variety of consumer goods; Retail store services featuring a wide variety of consumer goods; Business management and organization consultancy; Business consulting, management, and planning services in the field of gamified mobile applications, digital wellness, and productivity tools;; Consultation services, namely, creative and strategic consultation regarding development and production of marketing campaigns for others; Business consulting services in the field of mobile gaming, digital focus tools, and attention-support applications;; Business management consulting services in the field of brand development and app-based productivity platforms; Advertising and marketing consultancy;; Consultancy and advisory services in the field of business strategy; Consulting services in the field of development of advertising concepts; Business management consulting services in the field of marketing of educational training and productivity applications;
FOCUS FRIEND
FOCUS FRIEND
Trademark
Word
PENDING
Owner:
Serial:99403615
Filed:Sep 19, 2025
Classes:9, 42
Goods & Services
Class 009: Downloadable educational mobile applications featuring instruction in timemanagement, and gamified goal-setting; Blank near field communication (NFC) tags; Blank near field communication (NFC) labels; Downloadable software in the nature of a mobile application for enabling goal-setting, progress analytics, customizable avatars/skins, and in-app rewards;; Downloadable webcasts in the field of productivity, gamification, and digital wellness;; Downloadable educational podcasts in the field of personal development, time-management, and digital wellness tools;; Downloadable podcasts in the field of personal development, time-management, and digital wellness tools;; Downloadable templates for goal tracking, productivity planning, and session scheduling;; Downloadable educational course materials in the field of personal development, productivity training, and attention-support strategies;; Downloadable computer software for use in tracking goals, blocking applications, and monitoring progress;; Downloadable software in the nature of a mobile application for enabling goal-setting, progress analytics, customizable avatars/skins, and in-app rewards;; Downloadable e-books in the field of productivity, digital wellness, and personal development;; Downloadable non-fiction e-books on a variety of topics; Class 042: Software as a service (SAAS) services featuring software for tracking goals, blocking distracting applications, and monitoring progress in the fields of productivity, digital wellness, and personal development;; Software as a service (SAAS) services featuring software for gamified goal-setting, providing customization options for avatars and in-app environments, and delivering progress analytics;; Platform as a service (PAAS) featuring computer software platforms for providing online educational modules, coaching programs, and training materials in the fields of productivity, business development, and personal growth; Providing temporary use of on-line non-downloadable software for managing tasks, scheduling sessions, and delivering digital rewards; Providing subscription-based temporary use of on-line non-downloadable software for managing tasks, scheduling sessions, and delivering digital rewards; Design and development of computer software for personal development, productivity training, digital wellness, and gamification