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World Wide Scholastic Esports Foundation, Inc logo

World Wide Scholastic Esports Foundation, Inc

3 Marks
Other
First Filed:Nov 29, 2021Latest Filed:Jan 25, 2023Address:1428 Tugaloo Drive NE, Brookhaven, GA 30319

Portfolio Overview

Registered
2(67%)
Pending
1(33%)

Top Classes

Class 41
Education and Entertainment
2(67%)
Class 9
Electronics, Software & Scientific Equipment
1(33%)
Class 42
Software, IT Services & Scientific Research
1(33%)

TTAB Proceedings

No litigation activity

Top Firms

MCDERMOTT WILL & EMERY LLP(Jan 2023)
3

Trademark Portfolio

3 results

(current & previous marks)

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Filed
Registered
Last Activity
97767213
97767213
Service Mark
Design
REGISTERED
Owner:
Serial:97767213
Filed:Jan 25, 2023
Classes:41
Registration:7336017
Registered:Mar 26, 2024
Goods & Services
Entertainment services, namely, providing online video games and conducting live entertainment in the nature of video games being played by others; entertainment services, namely, providing online live entertainment in the nature of video games being played by others; entertainment services, namely, providing temporary use of non-downloadable video games; providing on-line video games and electronic sports (esports) games; providing a website featuring news, information, commentary, and multimedia content in the nature of non-downloadable videos, articles, podcasts, images, and games in the field of entertainment, namely, video gaming, videogames, sports, electronic sports (esports), and related entertainment; providing news and information in the nature of statistics, scores, highlights, rankings, analysis, predictions and trivia in the field of sports and electronic sports (esports); providing continuing entertainment, educational, and informational audiovisual programs, segments, and webisodes featuring news and commentary on gaming, video games, sports and electronic sports (esports) accessible by satellite, television, cable television, internet, wireless networks, and through transmission of audio and video signals to any type of visual display device; providing online non-downloadable electronic publications in the nature of newsletters, newspapers, e-books, and magazines in the field of video gaming, video games, sports and electronic sports (esports); organizing, conducting, producing and hosting social entertainment events; operation and coordination of electronic sports (esports) and video gaming leagues for recreational game playing purposes; educational services, namely, programs and seminars in the field of video gaming, video games, sports and electronic sports (esports); educational services, namely, developing curriculum for others in the fields of video gaming, video games, sports and electronic sports (esports), science, technology, engineering, arts, and mathematics; educational services, namely, training educators in the fields of video gaming, video games, sports and electronic sports (esports), science, technology, engineering, arts, and mathematics and providing curricula in connection therewith
WWSEF
WWSEF
Service Mark
Word
ITU
PENDING
Owner:
Serial:97574747
Filed:Sep 1, 2022
Classes:41, 42
Goods & Services
Entertainment services, namely, providing online video games and conducting live entertainment in the nature of video games being played by others; entertainment services, namely, providing online live entertainment in the nature of video games being played by others; entertainment services, namely, providing temporary use of non-downloadable video games; providing on-line video games and electronic sports (esports) games; providing a website featuring news, information, commentary, and multimedia content in the nature of non-downloadable videos, articles, podcasts, images, and games in the field of entertainment, namely, video gaming, videogames, sports, electronic sports (esports), and related entertainment; providing news and information in the nature of statistics, scores, highlights, rankings, analysis, predictions and trivia in the field of sports and electronic sports (esports); providing continuing entertainment, educational, and informational audiovisual programs, segments, and webisodes featuring news and commentary on gaming, video games, sports and electronic sports (esports) accessible by satellite, television, cable television, internet, wireless networks, and through transmission of audio and video signals to any type of visual display device; providing online non-downloadable electronic publications in the nature of newsletters, newspapers, e-books, and magazines in the field of video gaming, video games, sports and electronic sports (esports); organizing, conducting, producing and hosting social entertainment events; operation and coordination of electronic sports (esports) and video gaming leagues for recreational game playing purposes; educational services, namely, programs and seminars in the field of video gaming, video games, sports and electronic sports (esports); educational services, namely, developing curriculum for others in the fields of video gaming, video games, sports and electronic sports (esports), science, technology, engineering, arts, and mathematics; educational services, namely, training educators in the fields of video gaming, video games, sports and electronic sports (esports), science, technology, engineering, arts, and mathematics and providing curricula in connection therewith; Providing online non-downloadable game software
FARMCRAFT
FARMCRAFT
Trademark
Word
REGISTERED
Owner:
Serial:97147282
Filed:Nov 29, 2021
Classes:9
Registration:7208541
Registered:Oct 31, 2023
Goods & Services
Downloadable computer game software for use on mobile and cellular phones; Downloadable game software | Coordination of recreational sporting opportunities for individuals who wish to participate in electronic sports (esports) and video gaming leagues for recreational game playing purposes | Providing temporary use of non-downloadable video games; providing on-line computer games; entertainment in the nature of e-sports competitions; entertainment services, namely, conducting live entertainment in the nature of video games being played by others; entertainment services in the nature of on-line, live competitions in the nature of video games being played by others; providing news and information in the nature of statistics, scores, highlights, rankings, analysis, predictions and trivia in the field of sports and electronic sports (esports); conducting and organization of electronic sports (esports) and video gaming league tournaments for recreational game playing purposes; educational services, namely, providing instructional classes in the fields of science, technology, engineering and mathematics (STEM) activities, coding, engineering, engineering design, virtual reality, robotics, social emotional learning skills, teamwork, communication, and collaboration, and the use of such learning and experiences to help define STEM-based career pathways; providing temporary use of non-downloadable video games for educational purposes in the fields of field of science, technology, engineering and mathematics (STEM) activities, coding, engineering, engineering design, virtual reality, robotics, social emotional learning skills, teamwork, communication, and collaboration, and the use of such learnings and experiences to help define STEM-based career pathways | Providing temporary use of online non-downloadable game software; platform as a service (PAAS) featuring computer software platforms for providing interactive virtual instructional classes and events in the fields of science, technology, engineering and mathematics (STEM) activities, coding, engineering, engineering design, virtual reality, robotics, social emotional learning skills, teamwork, communication, and collaboration, and the use of such learnings and experiences to help define STEM-based career pathways; providing temporary use of non-downloadable software for playing games, and providing online non-downloadable game software for educational purposes in the fields of fields of science, technology, engineering and mathematics (STEM) activities, coding, engineering, engineering design, virtual reality, robotics, social emotional learning skills, teamwork, communication, and collaboration, and the use of such learnings and experiences to help define STEM-based career pathways; providing temporary use of non-downloadable game software via a website

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