NERDEL Trademark
NERDEL is a USPTO trademark filed by KESSELMAN, ALEXIS. Status: Registered.
Trademark Facts
| Mark | NERDEL |
|---|---|
| Serial Number | 77235398 |
| Registration Number | 3944570 |
| Status | Registered |
| Filing Date | 2007-07-21 |
| Registration Date | 2011-04-12 |
| Mark Type | Word |
| Nice Classes | 009 (Electronics & Software) |
| Owner | KESSELMAN, ALEXIS |
| Attorney of Record | Robert M. Schwartz |
| Prosecution Events | 53 |
| Latest Event | ASGN on 2021-07-28 |
Goods & Services
Visual recordings and audio visual recordings featuring music and animation; Downloadable multimedia file containing artwork, text, audio, video, games, and Internet Web links relating to children's health, education, nutrition and fitness; Downloadable music, games, TV shows, movies, cartoons via the internet and wireless devices; Children's educational software; Computer game software [ ; Downloadable computer programs featuring positionable game piece figures for use in the field of computer games; Interactive multimedia computer game program ] | [ Bracelets; Identification bracelets; Rubber or silicon wristbands in the nature of a bracelet ] | Cartoon prints; Cartoon strips; Animation cels; Paper party hats; Children's books; Children's activity books; Children's interactive educational books; Children's storybooks | [ Hats; Paper hats for use as clothing items; Small hats; Shirts; Sweat shirts; T-shirts ] | Stuffed dolls and animals; Stuffed toy animals; Paper dolls; [ Children's multiple activity toys; ] Plush toys; Positionable printed toy figures for use in games; Positionable two dimensional toys for use in games; Soft sculpture plush toys; Stuffed toys | [ Continuing public service programs in the field of children's health, education, nutrition and fitness produced and distributed over television, satellite, film, audio, video, internet, and 3-D virtual reality media; Educational and entertainment services, namely, a continuing program about children's health, education, nutrition and fitness accessible by computer networks; Entertainment in the nature of live plays, and musical performances featuring children's health, education, nutrition and fitness; Entertainment, namely, production of movies, cartoons, plays, shows; Entertainment services, namely, providing a television program in the field of children's health, education, nutrition and fitness via a global computer network; Charitable services, namely, providing books to needy children all over the world; Entertainment services, namely, contest and incentive award programs designed to reward program participants who exercise, make healthy eating choices, and engaging in other health-promoting activities; Information in the field of parenting concerning entertainment of children; Providing advice and information in the field of educational and entertainment activities and events for children ] | [ Information in the field of parenting concerning the health of children ]