GleanMark

EDURINO Trademark

EDURINO is a USPTO trademark filed by Edurino GmbH. Status: Registered.

Trademark Facts

MarkEDURINO
Serial Number79378898
Registration Number7691196
StatusRegistered
Filing Date2023-08-09
Registration Date2025-02-18
Mark TypeWord
Nice Classes009 (Electronics & Software), 016 (Paper Goods), 028 (Games & Sports), 041 (Education & Entertainment)
OwnerEdurino GmbH
Attorney of RecordCatherine Parrish Lake
Prosecution Events27
Latest EventFINO on 2025-09-19

Goods & Services

Education services, namely, organizing of educational games, conducting seminars, conferences, and workshops in the field of educational games, provision of information on education; computer education training; arranging and conducting educational testing; Downloadable educational software; Downloadable educational mobile applications; computer software platforms, recorded and downloadable for playing educational games; interactive educational teaching games provided through a downloadable computer software platform or downloadable mobile software platform; electronic pens for use with visual display units; stylus pens for touch screen devices; Educational toys for teaching, developing and testing knowledge of mathematics, anatomy, coding, language, biology, botany, animals, ecology, logic, and design; Education toys for developing number and shape identification skills; Education toys for developing cognitive skills, counting skills, creative skills, language skills, mathematics skills, phonics skills, logic skills, alphabetical skills, and coding skills; Educational games for teaching, developing and testing knowledge of mathematics, anatomy, coding, language, biology, botany, animals, ecology, logic, and design; Education games for developing number and shape identification skills; Education games for developing cognitive skills, counting skills, creative skills, language skills, mathematics skills, phonics skills, logic skills, alphabetical skills, and coding skills; Playthings, namely, hand-held units for playing electronic games and figurines; electronic toys, notably electronic toy figures; cases for electronic toy figures; Printed matter and educational supplies in the nature of printed publications, namely, books, brochures, booklets, journals, textbooks, magazines, newletters, and educational and teaching materials in the field of educational games; adhesive paper labels; cases for stationery, namely, cases for storing pencils

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