GleanMark

BASKETBALL ARENA Trademark

BASKETBALL ARENA is a USPTO trademark filed by Masomo Limited. Status: Pending.

Trademark Facts

MarkBASKETBALL ARENA
Serial Number79425866
StatusPending
Filing Date2025-01-08
Mark TypeCombined
Nice Classes009 (Electronics & Software), 041 (Education & Entertainment)
OwnerMasomo Limited
Attorney of RecordJoseph R. Dages
Prosecution Events19
Latest EventOP2R on 2026-05-06

Goods & Services

Class 009: Downloadable computer software for accessing and playing computer games and video games; downloadable games software; downloadable computer game software; downloadable computer game software for use on mobile phones, tablets and other electronic mobile devices; computer game cartridges; downloadable computer game programs; downloadable audio visual games software for use on computer hardware platform; downloadable software for developing, designing, modifying and customizing video, computer and on-line games; downloadable software for enabling video, computer and on-line games to be run on multiple platforms; downloadable electronic game software for mobile phones, tablets and other electronic mobile devices; downloadable video game software; downloadable interactive game software; downloadable interactive multimedia software programs for accessing and playing computer games and video games; downloadable software application enabling content, text and other data to be downloaded to and accessed on a computer, mobile phone, tablet or other electronic mobile device; downloadable electronic publications in the nature of articles, newsletters, manuals, and instructional narratives in the field of computer games and video games; downloadable software application enabling content, text and other data to be downloaded to and accessed on a computer or other portable consumer electronic device; blank smart cards; downloadable computer software for the creation, production and modification of digital animated and non-animated designs and characters for access and use in online environments and virtual online environments for shopping services; downloadable software which enables users to purchase and trade virtual currency and cryptocurrency; blank recording tapes, cassettes, discs, phonograph records, data tapes, video tapes, cd-roms, cds, recording apparatus, dvds, magnetic recording apparatus; Class 041: Providing on-line computer gaming services; Providing on-line gaming services in the nature of computer game tournaments; providing on-line computer games; providing on-line video games; providing online video games accessed and played via electronic, wireless and computer networks; providing on-line non-downloadable audio and video recordings featuring computer and video game characters, scenes, and instructions; providing non-downloadable computer games that may be accessed network-wide by network users; providing on-line multi-user computer games via local computer networks, global computer networks and the Internet; providing temporary use of non-downloadable computer and video games accessed and played on electronic, wireless, and computer networks; providing temporary use of non-downloadable computer and video games accessed by or for use on mobile phones, tablets and other electronic mobile devices; providing interactive single and multi-player electronic games via the internet, electronic communication networks or via a global computer network; entertainment services, namely, providing online computer games, video games accessed and played via electronic, wireless and computer networks; entertainment services in the nature of eSports and video game events; eSports and video game contests; providing online computer games featuring virtual worlds in which users can interact, communicate, and compete for entertainment purposes; game services provided online from a computer network; gaming services in the nature of conducting online eSports and video game tournaments; organising eSports and video game exhibitions for educational, cultural, sporting, and entertainment purposes; organisation, arranging and conducting of eSports and video game competitions; educational services, namely, providing displays and exhibits in the field of video games and video game competitions; organisation of esports competitions; providing on-line electronic publications, not downloadable in the nature of posted news articles in the field of esports and video gaming; providing online information in the field of computer gaming entertainment

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