TRANSFORMERS ROBOTS IN DISGUISE Trademark
TRANSFORMERS ROBOTS IN DISGUISE is a USPTO trademark filed by Hasbro, Inc.. Status: Registered.
Trademark Facts
| Mark | TRANSFORMERS ROBOTS IN DISGUISE |
|---|---|
| Serial Number | 86209235 |
| Registration Number | 5407757 |
| Status | Registered |
| Filing Date | 2014-03-03 |
| Registration Date | 2018-02-20 |
| Mark Type | Word |
| Nice Classes | 009 (Electronics & Software), 016 (Paper Goods), 028 (Games & Sports), 041 (Education & Entertainment) |
| Owner | Hasbro, Inc. |
| Attorney of Record | Sara Beccia |
| Prosecution Events | 59 |
| Latest Event | C15A on 2024-09-05 |
Goods & Services
Class 009: [ Downloadable game software for use in connection with computers, communication devices and mobile telephones; ] pre-recorded laser and video disc featuring an animated cartoon series; Class 016: Paper goods and printed matter, namely, children's activity books; comic books; coloring books; notebooks; composition books; picture books; children's story books; books containing puzzles and games; [ invitations; lunch bags; paper table cloths; writing pads; posters; book marks; artist materials, namely, pencils, pens, sketchbooks; gift wrap paper; paper gift tags; paper gift bags; paper gift boxes; correspondence note paper; greeting cards; paper party decorations; paper napkins; paper ribbons; paper party bags; postcards; ] stickers; sticker books; [ temporary tattoos; school and office supplies, namely, drafting and drawing rulers, pencils, pens, markers, binders; stationery; notepads; pencil cases; pencil sharpeners; stencils; crayon and color by number kits containing crayons and coloring books; ] series of fiction books in the field of entertainment and science fiction; Class 028: Toy vehicles and accessories for use therewith; toy action figures and accessories for use therewith; toy action figures, toy vehicles and toy robots convertible into other visual toy forms [ ; paper party hats ]; Class 041: Educational and entertainment services, namely, ongoing programs in the field of children's entertainment accessible by television, satellite, radio, audio, video, electronic media and computer networks; entertainment services, namely, providing online computer games and interactive multiplayer online games via global networks