GleanMark

JIJI Trademark

JIJI is a USPTO trademark filed by MIND RESEARCH INSTITUTE, INC.. Status: Registered.

Trademark Facts

MarkJIJI
Serial Number86518923
Registration Number5096102
StatusRegistered
Filing Date2015-01-29
Registration Date2016-12-06
Mark TypeWord
Nice Classes009 (Electronics & Software), 016 (Paper Goods), 018 (Leather & Luggage), 025 (Clothing & Footwear), 028 (Games & Sports), 035 (Advertising & Business), 041 (Education & Entertainment), 042 (Software & IT)
OwnerMIND RESEARCH INSTITUTE, INC.
Attorney of RecordMatthew A. Newboles
Prosecution Events33
Latest EventREM2 on 2025-12-06

Goods & Services

Educational services, namely, providing continuing education courses, classes, workshops, seminars, and non-downloadable webinars in the field of teaching mathematics to elementary, middle school and high school students, and distribution of training material in connection therewith; educational services, namely, training and professional coaching for educators in the field of methods and software tools for teaching mathematics; educational services, namely, conducting symposia, classes, workshops, seminars and non-downloadable webinars in the fields of mathematics, education, neuroscience, and cognitive psychology; providing information about education and teaching methods; developing educational materials and manuals in the fields of math, music and elementary school, middle school and high school curricula; [ providing temporary use of non-downloadable game software; entertainment, namely, live performances by a musical band and theatrical performances; entertainment and educational services, namely, conducting programs and events to encourage empowerment through math achievement, success and fun; conducting math fair events and math family nights for educational and entertainment purposes; ] entertainment services, namely, live appearances by a costumed character [ ; entertainment services in the nature of a bounce house, and live theatrical stage performances with audience participation in mystery games and scavenger hunts, including traveling museum exhibit services with educational demonstrations on mathematics, science, and technology ]; Educational software for elementary and secondary students in the fields of math and visual learning; [ downloadable computer software for teaching and learning math and science; computer software and mobile applications for teaching and learning math and science; blank USB flash drives; calculators; protractors; measuring rulers; headphones; earbuds; sunglasses; eyewear; cases for mobile phones and handheld electronic devices; mousepads; downloadable computer game software via a global computer network and wireless devices; ] video game software; [ compact discs featuring music; downloadable music files; sound recordings featuring music; video recordings featuring music; audio and video recordings featuring music and artistic performances; downloadable e-books in the fields of math or music; ] downloadable electronic publications, namely, books, worksheets, posters, newsletters, manuals and magazines in the fields of math, education and teaching; Bags, namely, drawstring bags, book bags, school bags, tote bags and all-purpose carrying bags [ ; backpacks ]; [ Board games, ] stuffed toy animals, dolls [, puzzles, floor puzzles, manipulative puzzles, challenge puzzles, magnetic action skill games, handheld game consoles, video game machines, virtual reality headsets adapted for use in playing video games ] ; hobby craft kits for making functioning toy mechanisms, educational mechanical or electromechanical toys, and for creating artistic displays that have mathematical patterns [ ; playground equipment, namely, climbing units, and sand boxes; play equipment, namely, jungle gyms; amusement devices, namely, bounce houses in the nature of an air inflated cushion in an air inflated structure; inflatable toys, inflatable toy animals, toy models, scale models of working mechanisms, namely, manipulative toy models that demonstrate mathematical principles; human anatomical toy models; mathematics manipulative games; remote-controlled toy cars and toy robots ]; Printed educational, instructional and teaching materials in the field of math; educational publications, namely, books, worksheets, posters, newsletters and manuals in the fields of education, science, music, math, neuroscience, and visual learning; printed charts, [ bookmarks, greeting cards, flashcards, notepads, highlighter pens, crayons, pencil sharpeners, pencil cases, ] decorative pencil-top ornaments [, ink stamps ]; Clothing, namely, shirts, tops [, sweatshirts, jackets, shorts, pants, skirts and bottoms; headwear and footwear ] ; masquerade, theatrical or cosplay costumes and masks sold in connection therewith; wristbands; aprons; On-line retail store services featuring [ rulers, ] pens, pencils, pencil toppers, [ stampers, temporary tattoos, ] stickers, [ posters, zipper pulls, ] wristbands, lanyards, jewelry, progress charts, [ aprons, ] bags, T-shirts, dolls, prizes for students [, downloadable sound, music, software, image, video and game files ]; Software as a service (SaaS) services featuring educational software for elementary and secondary students in the fields of math and visual learning; software as a service featuring software for teaching and learning math and science; software as a service featuring software for monitoring, evaluating and reporting on students' progress in math achievement; software as a service featuring software for use in creating online communities for registered users to form virtual communities of learners and engage in social networking for students in mathematics or science; software as a service featuring software for use in providing access to webinars and online courses for professional development in the field of teaching [ ; scientific research in the fields of mathematics, education, neuroscience, and cognitive psychology; scientific research exploring relationships among music, reasoning and the brain ]

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