GleanMark

VIRTUIX OMNIVERSE Trademark

VIRTUIX OMNIVERSE is a USPTO trademark filed by Virtuix Holdings Inc.. Status: Registered.

Trademark Facts

MarkVIRTUIX OMNIVERSE
Serial Number86775674
Registration Number5492571
StatusRegistered
Filing Date2015-10-01
Registration Date2018-06-12
Mark TypeWord
Nice Classes009 (Electronics & Software), 038 (Telecommunications), 041 (Education & Entertainment)
OwnerVirtuix Holdings Inc.
Attorney of RecordRobert Kleinman
Prosecution Events40
Latest EventASCK on 2025-10-08

Goods & Services

Entertainment services, namely, providing interactive, multiplayer game services for games played over the Internet; providing information about online computer games and video games via the Internet; and arranging and conducting competitions for video gamers and computer game and mobile game players; Game services provided on-line from a computer network, namely, providing an on-line computer game; Provision of non-downloadable films, movies and television programs via an online video-on-demand service; Education and entertainment services, namely, online services providing audio-visual content in the fields of current event reporting, entertainment, sports, comedy, drama, music, games and music videos; providing online information via a global computer network on the subjects of motion pictures, television programming, videos, music videos, games and music; [ Computer software for playing video games and computer games with others via a global computer or communication network and for accessing and browsing global computer and communication networks; computer programs, namely, game software for use on computers, video game players, and mobile devices; downloadable computer programs for playing computer games and video games over the Internet or mobile network; computer programs for computer game, video game, and mobile game users to use in accessing and playing online computer games ]; Providing multiple-user access to the Internet via cable and telephone networks; voice chat and web messaging services; and transmission of interactive audio and video services; computer services, namely, providing on-line facilities for real-time interaction with other computer, video game console, and mobile users; streaming of audio-visual media content in the fields of news, entertainment, sports, comedy, drama, music, games and music videos via a global computer or mobile network; video-on-demand transmission services

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