GleanMark

360 Trademark

360 is a USPTO trademark filed by 360 Holdings Corp.. Status: Pending.

Trademark Facts

Mark360
Serial Number87020877
StatusPending
Filing Date2016-05-02
Mark TypeWord
Nice Classes009 (Electronics & Software)
Owner360 Holdings Corp.
Attorney of RecordDIONNE D. HEARD
Prosecution Events82
Latest EventCRFA on 2026-05-04

Goods & Services

Class 007: (Based on Intent To Use) Fuel dispensing pumps for land, sea, and arial transportation, namely, fuel dispensing systems comprised of equipment to dispense petroleum, equipment to dispense biofuel, equipment to dispense electricity, equipment to dispense hydrogen, equipment to dispense natural gas, equipment to dispense liquid, equipment to dispense gas, equipment used to dispense fuel for propulsion; Class 009: Computer application software for mobile phones, namely, software for remote management, remote control, payment systems, user identification, digital commerce, product ordering, service ordering, product delivery, service delivery, product pricing, service pricing, supply chain management, advertising, analytics, gaming, user profile management, digital and physical currency, currency conversion, rewards management, rewards redemption, geographical tracking, biometrics, facilitating a marketplace; software for use in database management; software for use in electronic storage of data; software for use in device recognition by radio frequency, tokenization, blockchain, near field communication, wireless signals, packets, camera, token, user identifier and sensor, for the purpose of collecting data, communicating between devices, and facilitating an action performed by a device; software for use in targeting physical and digital objects by recognition, namely, for the purpose of identification, for the purpose of analysis, for the purpose of performing an action, for the purpose of payment, for the purpose of exchanging value, for the purpose prediction, for the purpose of verification, for the purpose of physical and digital conversion; software for use in the transmission and receipt of radio waves; software for 3-D imaging; software for use in biometric data reading and transmission; software for use in encrypting, decoupling, facilitating, and repeating electronic payment; software for use in data transmission on local networks; software for use in data transmission on wide area networks; software for use in global positioning; software for use in geo-location; software for use in audio transmission; software for use in sensor management; software for use in sensor communication; software for use in sensor actuation; software for use in connecting external devices to a physical or digital object; software for use in device intercommunication; software for use in monitoring and controlling communication and activation of, cyber-physical systems comprised of central computer, physical and digital actuators, processing units, neural networks being interconnected data processors, vision systems comprised of camera sensors, infrared sensors, projection sensors, audio sensors, vibration sensors, olfactory sensors, radio frequency sensors, speaker sensors, motion sensors, light sensors, global positioning sensors, temperature sensors, proximity sensors, contact sensors, pressure sensors, weight sensors, software using artificial intelligence for purpose of object movements; software for use in storing, authorizing, processing, and converting currency in manual or automated payment; software for use in monitoring and controlling communication from device to device, human to device, device to human, through a mesh network, through a local area network and through a wide area network; software for use in identification of physical and digital objects; software for use in placing and managing advertising in the nature of web, print, digital displays, advertising networks, broadcasting, televisions, fueling stations, point of purchase displays, gas pumps, fuel dispensers, charging stations, digital worlds, digital spaces, digital environments, cars, busses, planes, customer experiences, and on mobile devices; software for use in inventory control management; software for use in operating point of sale terminals; software for use in lead generation; software for monitoring and controlling communication between computers and automated machine systems, namely, software for use in automation of actuators, objects, devices, systems, networks, machines, software peripherals, sensors, propulsion, connectivity, physical or digital objects, converting a physical to a digital object, and converting a digital to a physical object; computer software for remotely monitoring environmental conditions and controlling devices within a building, facility, grounds, or designated spatial area; computer application operating system software for portable media players, handheld computers, radios, televisions, stereos, network devices, sensors, cyber-physical systems, point of sale devices, smart cars, wearable devices, gaming devices, video displays, digital signage, fuel dispensing systems, fuel dispensers, cameras, cell phones, smart phones, mobile devices, kiosks, servers, actuators, and physical apparatuses; Electronic handheld computers for the wireless receipt, storage and transmission of data and messages; Electronic wearable computers for the wireless receipt, storage and transmission of data and messages; Software to measure, monitor, record, and transmit biometric data in particular facial recognition profiles, mood variables, and other demographic variables being age, gender, ethnicity, social status, and detected affiliations; Software for games of chance for use on gaming platforms such as video game consoles, slot machines,; Class 012: (Based on Intent To Use) Smart cars, namely, intelligent cars equipped with system-driven artificial intelligence; Class 028: (Based on Intent To Use) Gaming devices being video game consoles, sensors for use in controlling video games, and interactive gaming consoles; multidimensional gaming system incorporating multi sensory, multi device, device to human, and human to device interaction; multidimensional gaming system incorporating environmental controls; multidimensional gaming system incorporating digital to physical interaction and physical to digital interaction

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