GleanMark

INCLUSIVE REALITY Trademark

INCLUSIVE REALITY is a USPTO trademark filed by Inclusive Reality LLC. Status: Registered.

Trademark Facts

MarkINCLUSIVE REALITY
Serial Number87777056
Registration Number5892005
StatusRegistered
Filing Date2018-01-30
Registration Date2019-10-22
Mark TypeWord
Nice Classes009 (Electronics & Software), 042 (Software & IT)
OwnerInclusive Reality LLC
Prosecution Events24
Latest EventE815 on 2026-04-21

Goods & Services

Class 009: Computer software for virtual, augmented, mixed, and extended reality, namely, for playing computer games, retail product demonstration, and commercial training simulations; computer software for web applications, namely, for playing computer games, retail product demonstration, and commercial training simulations; computer software for personal computers, namely, for playing computer games, retail product demonstration, and commercial training simulations; computer software for mobile and cellular phones, portable handheld digital electronic communication devices, wired and wireless communication devices, and portable media players, namely, for playing computer games, retail product demonstration, and commercial training simulations; computer game software for use with personal computers, home video game consoles used with televisions and arcade-based video game consoles; graphical user interface software; extended reality game software; computer software for, namely, interacting with, immersion into and manipulation of virtual and non-virtual computer software environments; Class 042: Software as a service (SAAS) services featuring software for accessing and interacting with virtual, augmented, mixed, and extended reality, web environments, personal computers, mobile and cellular phones, portable handheld digital electronic communication devices, wired and wireless communication devices, and portable media players; Software as a service (SAAS) services featuring software for accessing and interacting with computer game software for use with personal computers, home video game consoles used with televisions and arcade-based video game consoles, graphical user interface software, and extended reality game software, namely, for immersion into and manipulation of virtual and non-virtual computer software environments

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