GleanMark

THE FRONTIER OF PLAY Trademark

THE FRONTIER OF PLAY is a USPTO trademark filed by NunoErin, LLC. Status: Registered.

Trademark Facts

MarkTHE FRONTIER OF PLAY
Serial Number88980217
Registration Number6540699
StatusRegistered
Filing Date2019-07-22
Registration Date2021-10-26
Mark TypeWord
Nice Classes009 (Electronics & Software)
OwnerNunoErin, LLC
Prosecution Events38
Latest EventTCCA on 2024-07-16

Goods & Services

Electronic, touch-sensitive LED display devices with embedded recorded and cloud-based computer software and interactive screens for drawing pictures, playing games, obtaining information concerning goods and services, and communicating with vendors and other patrons; interactive electronic touch screens that make sounds in response to touch for use in smart furniture in the nature of wall panels, benches, accent furniture pieces, and tables; Electronic, touch-sensitive, capacity sensing LED displays for use in smart furniture in the nature of wall panels, partitions, benches, tables, and accent furniture pieces | Smart furniture for use in restaurants, stores, shopping malls, hospitals, hotels and other commercial and public establishments, in the nature of wall-mounted panel units for exhibitions, displays and partitioning, dining tables, tables, seating and decorative furniture cubes where all the furniture features embedded recorded and cloud-based software and touch-sensitive, interactive digital games and electronic communications screens upon which users can draw pictures, play games, obtain information regarding goods and services, and communicate with vendors and other patrons; smart furniture, namely, wall panels, partitions, benches, tables, and accent and decorative furniture pieces embedded with touch-sensitive and capacity-sensing LED displays | Game tables featuring embedded recorded and cloud-based software and touch-sensitive electronic screens with interactive digital games upon which users can draw pictures, play games, obtain information regarding goods and services, and communicate with vendors and other patrons; electronic educational game machines in the nature of interactive digital surfaces upon which users can draw pictures, create visual-arts images, and obtain information regarding goods and services

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