FULLTRACK AI Trademark
FULLTRACK AI is a USPTO trademark filed by Maiden AI, Inc.. Status: Registered.
Trademark Facts
| Mark | FULLTRACK AI |
|---|---|
| Serial Number | 97184051 |
| Registration Number | 7559660 |
| Status | Registered |
| Filing Date | 2021-12-22 |
| Registration Date | 2024-11-05 |
| Mark Type | Word |
| Nice Classes | 009 (Electronics & Software), 042 (Software & IT) |
| Owner | Maiden AI, Inc. |
| Attorney of Record | Abhilipsa Panda |
| Prosecution Events | 47 |
| Latest Event | REAP on 2025-09-23 |
Goods & Services
downloadable augmented reality software for use in movement analysis, training, teaching, monitoring, coaching, and tracking of ball and player movement in the field of sports and sports training; downloadable software for monitoring, tracking and analyzing ball movement; downloadable software for monitoring, sensing, tracking, and analyzing ball and player location, position and orientation in sports; downloadable software featuring technology that enables users to capture, collect, view, save, edit, interact with, analyze and share data and information in the field of augmented reality for sports training; downloadable software for capturing, collecting, viewing, saving, editing, interacting with, analyzing and sharing data and information in the field of ball-tracking and analytics; downloadable augmented reality software for use with mobile devices for integrating electronic data with real world environments for the purpose of sports training; downloadable software for capturing, collecting, viewing, saving, editing, interacting with, analyzing and sharing location data and information; downloadable spatial meshing software for use with mobile devices for 3D modeling and integrating electronic data with real world environments; downloadable software for capturing, collecting, viewing, saving, editing, interacting with, analyzing and sharing images, audio and video content; downloadable software for interfacing with augmented reality software; downloadable mobile applications for capturing, collecting, viewing, saving, editing, interacting with, analyzing and sharing data and information in the field of ball-tracking and analytics; downloadable software, namely, mobile application for setting up, configuring, viewing and operating augmented reality software; providing temporary use of online non-downloadable cloud-based augmented reality software for use in movement analysis, training, teaching, monitoring, coaching, tracking of ball and player movement in the field of sports and sports training; providing temporary use of online non-downloadable cloud-based software for monitoring, tracking and analyzing ball movement; providing temporary use of online non-downloadable cloud-based software for monitoring, sensing, tracking, and analyzing ball and player location, position and orientation in sports; providing temporary use of online non-downloadable cloud-based software featuring technology that enables users to capture, collect, view, save, edit, interact with, analyze and share data and information in the field of augmented reality for sports training; providing temporary use of online non-downloadable cloud-based software for capturing, collecting, viewing, saving, editing, interacting with, analyzing and sharing data and information in the field of ball-tracking and analytics; providing temporary use of online non-downloadable cloud-based augmented reality software for use with mobile devices for integrating electronic data with real world environments for the purpose of sports training; providing temporary use of online non-downloadable cloud-based software for capturing, collecting, viewing, saving, editing, interacting with, analyzing and sharing location data and information; providing temporary use of online non-downloadable cloud-based spatial meshing software for use with mobile devices for 3D modeling and integrating electronic data with real world environments; providing temporary use of online non-downloadable cloud-based software for capturing, collecting, viewing, saving, editing, interacting with, analyzing and sharing images, audio and video content; providing temporary use of online non-downloadable cloud-based software for interfacing with augmented reality software