GleanMark

FLAM Trademark

FLAM is a USPTO trademark filed by LUNII. Status: Pending.

Trademark Facts

MarkFLAM
Serial Number98055087
StatusPending
Filing Date2023-06-22
Mark TypeWord
Nice Classes009 (Electronics & Software), 016 (Paper Goods), 028 (Games & Sports), 035 (Advertising & Business), 038 (Telecommunications), 041 (Education & Entertainment)
OwnerLUNII
Attorney of RecordJess M. Collen
Prosecution Events37
Latest EventNOAM on 2026-03-10

Goods & Services

Entertainment services for children and teenagers, in the nature of escape room attractions, providing downloadable and non-downloadable interactive and non-interactive audio stories, images, texts and video game by hand-held electronic or digital devices; script writing, other than for advertising purposes; entertainment; creating, recording and producing sound recordings featuring interactive and non-interactive stories, podcasts, songs, music, poems and multimedia entertainment content for children and teenagers provided through portable storytellers, webcasts, mobile applications, podcasts, radio broadcasts; entertainment in the nature of live performances by individuals reading of stories to children and teenagers via mobile telephones, smartphones, tablet computers or hand-held electronic or digital devices; production and rental of interactive and non-interactive sound, visual or multimedia recordings for children and teenagers; editing of printed publications for children and teenagers; rental of audio books for children and teenagers; publishing of audio books for children and teenagers; rental of electronic book readers for children and teenagers.; Hand-held units for downloading, recording, transmitting, editing and listening to audio stories for children and teenagers, namely storytellers, and accessory audio headsets; electronic book readers for children and teenagers; downloadable sound, visual and multimedia recordings for children and teenagers; audio books, namely novels, shorts stories, bedtime stories, educative and interactive books, tales and audio escape games, for children and teenagers.; Hand-held units for playing electronic games other than those adapted for use with an external display screen or monitor for children and teenagers; protective carrying cases specially adapted for hand-held game devices in the nature of video game consoles for use with an external display screen or monitor; portable handheld game consoles incorporating telecommunication functions.; Broadcasting of video and audio programming over the Internet mobile telephones, smartphones, tablet computers or hand-held electronic or digital devices and providing of telecommunications access services; streaming of data to children and teenagers.; Printed books for children and teenagers in the field of fiction, fantasy, entertainment, bedtime stories, education and escape games; printed children's and teenager's books featuring prerecorded audio recordings sold as a unit in the field of fiction, fantasy, entertainment, bedtime stories, education and escape games.; Digital retail store services accessible from the Internet, smartphones, hand-held electronic or digital devices and within a mobile application featuring digital goods, namely, audio books, audio stories and interactive stories, namely novels, shorts stories, bedtime stories, educative and interactive books, tales and audio escape games, for children and teenagers, games, playthings, virtual cards, badges and tokens, virtual avatars and characters, digital art and digital collectibles for use in online worlds and interactive storytellers.

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