FLUTTER Trademark
FLUTTER is a USPTO trademark filed by Flutter Entertainment plc. Status: Pending.
Trademark Facts
| Mark | FLUTTER |
|---|---|
| Serial Number | 98322440 |
| Status | Pending |
| Filing Date | 2023-12-19 |
| Mark Type | Combined |
| Nice Classes | 009 (Electronics & Software), 035 (Advertising & Business), 036 (Financial Services), 041 (Education & Entertainment), 042 (Software & IT) |
| Owner | Flutter Entertainment plc |
| Attorney of Record | Bryan D. Stewart |
| Prosecution Events | 43 |
| Latest Event | NONP on 2026-05-06 |
Goods & Services
Class 009: Electronic apparatus for data processing; electronic data recorders; mobile data receivers; Computer peripheral apparatus; Tablet computers; Mobile phones; downloadable computer application software for playing computer games; Computer hardware; downloadable interactive game computer software; downloadable computer game programs; downloadable computer game software; recorded computer game software; Downloadable computer games entertainment software, namely, software for use in managing and utilizing gaming and gambling machines; Downloadable podcasts in the field of gaming and gambling; downloadable virtual reality game software; downloadable augmented reality software for playing computer games; high performance computer hardware with specialized features for enhanced game playing ability; virtual reality headsets, glasses, and controllers for engaging in augmented reality experiences and playing augmented reality games; downloadable electronic game software for use in playing video games, computer games, interactive multimedia games, and virtual, augmented, and mixed reality games; electronic apparatus, namely, electronic display boards, plasma display boards, electronic display screens; wireless communication devices for voice, data or image transmission; Interactive touch screen terminals; downloadable software for ensuring the security of electronic mail; downloadable electronic publications, namely magazines and newsletters in the field of gambling and gaming; blank smart cards; magnetic coded cards for use in gambling and gaming machines; blank optical data carriers; magnetically encoded charge cards; magnetically encoded credit cards; magnetically encoded debit cards; pre-paid telephone calling cards, magnetically encoded; hologram apparatus; all of the foregoing provided solely in connection with the fields of gambling and betting, casinos, gaming, social gaming and entertainment; Class 035: Advertising and marketing services; Promotional marketing services; Business management; Business administration; Business information services; providing office functions; Business management assistance; Commercial administration of the licensing of gambling and gaming machines of others; Commercial administration of the licensing of the goods and services of others; Business data analysis; acquisition and merger consultation; Class 036: Financial advisory services; financial affairs and monetary affairs, namely, financial information, management and analysis services; Money transfer; merchant services, namely, payment transaction processing services; Monetary exchange; Financial analysis; Financial advice; Payment processing services, namely, credit card and debit card transaction processing services; Financial information; all of the aforementioned services only with regard to betting and gaming; Class 041: Gambling services; Providing casino facilities; providing casino services in the nature of casino gaming; providing recreation facilities; Betting services; providing sports betting information; organization of horse races; Amusement arcade services; Wagering services; Conducting lotteries for others; Lottery services; providing online card games; entertainment services, namely, conducting live poker games; Organization of entertainment events in the nature of live card games and casino gambling; arranging of card game and poker tournaments; arrangement of sports competitions; electronic games services provided by means of the Internet; Organisation of games; entertainment services, namely, providing online video games; virtual reality game services provided on-line from a computer network; augmented reality video production; arranging and conducting competitions and tournaments for players of video, computer, electronic or interactive multimedia games; entertainment services, namely, arranging and conducting of competitions in which participants compete to develop interactive entertainment, virtual reality games, augmented reality games, consumer electronics, and video game entertainment software and hardware; entertainment in the nature of horse races; providing sports information, namely, information about horse races; publication of electronic magazines and newsletters in the fields of gambling and betting, casinos, gaming, social gaming and gambling related entertainment; Class 042: Platform as a service (Paas) services featuring software platforms for the transmission of audio, video, images, text, content, and data in the fields of gambling and betting; Software as a service (Saas) services featuring software platforms for the transmission of audio, video, images, text, content, and data in the fields of gambling and betting; design and development of computer game software and video game software for use with computers, video game program systems and computer networks; design and development of augmented reality, mixed reality and virtual reality hardware and software in the fields of gambling and betting, casinos, gaming, social gaming and entertainment; providing temporary use of online non-downloadable software for creating and operating a virtual marketplace for buyers and sellers of non-tangible in-game play assets for use in online virtual worlds; providing temporary use of online non-downloadable software for use with virtual currency, digital currency, cryptocurrency and digital and blockchain assets, namely, software for use in the trading of cryptocurrencies and non-fungible tokens; providing temporary use of online non-downloadable software for social networking, creating a virtual community, and transmission of audio, video, images, text, content, and data; providing temporary use of online non downloadable software that gives users the ability to upload, modify and share virtual reality content, augmented reality content, mixed reality content for the purpose of playing games and communicating with other players; hosting of virtual reality and augmented reality content on the internet in the fields of gambling and betting, casinos, gaming, social gaming and entertainment