AGOG Trademark
AGOG is a USPTO trademark filed by AGOG, LLC. Status: Pending.
Trademark Facts
| Mark | AGOG |
|---|---|
| Serial Number | 98424454 |
| Status | Pending |
| Filing Date | 2024-02-28 |
| Mark Type | Word |
| Nice Classes | 009 (Electronics & Software), 035 (Advertising & Business), 036 (Financial Services), 041 (Education & Entertainment), 042 (Software & IT) |
| Owner | AGOG, LLC |
| Attorney of Record | Grace Han Stanton |
| Prosecution Events | 30 |
| Latest Event | EX2G on 2025-12-11 |
Goods & Services
Education services, namely, hosting of live conferences, seminars, workshops, and events for content creators in the field of extended reality (XR) content for cultural or educational purposes; Organizing and hosting of virtual meetups and collaborative computer programming sessions for content creators in the field of extended reality (XR) content for cultural or educational purposes; Providing online courses of instruction featuring educational information, tutorials, and tips for content creators in the field of extended reality (XR) content; Providing online non-downloadable videos featuring educational information, tutorials, and tips for content creators in the field of extended reality (XR) content; Providing online educational information in the fields of social and cultural awareness to promote education, learning, empathy, and understanding; training services, namely, training related to the creation and management of virtual environments and extended reality (XR) content; Downloadable software that allows users to access virtual worlds, online virtual environments, extended reality (XR) content, and the metaverse; Downloadable open-source software for use by others for creating and managing virtual environments and extended reality (XR) content; Downloadable digital assets, namely, downloadable images, videos, avatars, 3D models, and software code for use by others for creating and managing virtual environments and extended reality (XR) content; Providing grants to content creators in the field of virtual environments and extended reality (XR) content; Providing financial assistance in the form of scholarships, grants, funding, and investments to individuals, programs, and services that provide societal benefit through the use of virtual environments and extended reality (XR) content; Association services, namely, promoting the use of virtual environments and extended reality (XR) content to promote education, learning, empathy, and understanding in the fields of social and cultural awareness; Association services, namely, promoting the interests of content creators in the field of extended reality (XR) content; Promoting public interest and awareness in the fields of social and cultural awareness through the use of virtual environments and extended reality (XR) content; Organizing business networking events for content creators in the field of extended reality (XR) content; Providing temporary use of non-downloadable software that allows users to access virtual worlds, online virtual environments, extended reality (XR) content, and the metaverse; Providing temporary use of non-downloadable open-source software for use by others for creating and managing virtual environments and extended reality (XR) content; Providing temporary use of non-downloadable digital assets for use by others for creating and managing virtual environments and extended reality (XR) content; Hosting an online community website featuring shared communications between community members interested in extended reality (XR) content; Computer services, namely, creating an online community for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking in the field of extended reality (XR) content; Technical support services, namely, technical consultation and advice related to the creation and management of virtual environments and extended reality (XR) content; Technical support services, namely, troubleshooting of computer hardware and computer software problems in the field of virtual environments and extended reality (XR) content; Providing online, interactive virtual environments and extended reality (XR) content to promote education, learning, empathy, and understanding in the fields of social and cultural awareness; providing online information about extended reality (XR) technology for content creators in the field of extended reality (XR) content.