50/50 CLUB Trademark
50/50 CLUB is a USPTO trademark filed by The Name LLC. Status: Pending.
Trademark Facts
| Mark | 50/50 CLUB |
|---|---|
| Serial Number | 98761415 |
| Status | Pending |
| Filing Date | 2024-09-20 |
| Mark Type | Word |
| Nice Classes | 021 (Housewares), 025 (Clothing & Footwear), 034 (Tobacco), 041 (Education & Entertainment), 042 (Software & IT), 043 (Restaurant & Hotel) |
| Owner | The Name LLC |
| Attorney of Record | William A. Wooten |
| Prosecution Events | 19 |
| Latest Event | RCSC on 2026-05-02 |
Goods & Services
Class 021: Mugs; Drinking glasses; Travel mugs; Shot glasses; Glass mugs; Insulated mugs; Wine glasses; Class 025: Lounge pants; Wind-jackets; Sports caps and hats; Shirts; Sweat pants; Tee-shirts; Tank-tops; Sweat jackets; Sweat shirts; Hats; T-shirts; Short sets; Waterproof jackets; Sleeved jackets; Pants; Moisture-wicking sports shirts; Jogging pants; Gym pants; Hooded sweat shirts; Panties, shorts and briefs; Shorts; Fleece tops; Class 034: Cigar holders; Filtered cigars and cigarettes; Cigar humidifiers; Cigar punchers; Cigar boxes; Cigars; Class 041: Providing news and information in the field of sports; Providing sporting information via a website; Providing information relating to sports and sporting events; Providing entertainment information in the field of sports, entertainment, cultural activities and related topics via digital video, audio and multimedia publishing services featuring online commentary, non-downloadable articles, images and photos about sports, entertainment and culture; Providing information relating to the organizing of educational, cultural, sporting, or entertainment exhibitions; Entertainment services, namely, providing information by means of a global computer network in the fields of celebrities, entertainment, and popular culture; Class 042: Providing an on-line network environment that features technology that enables users to share data; Computer services, namely, creating an on-line virtual environment for users to find and exchange commentary, articles, images, and photos about sports, entertainment, and culture and where users can interact for entertainment, sports, and cultural purposes and to express opinions about sports, entertainment, and culture; Computer services, namely, creating an on-line community for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking services in the field of sports, entertainment, and culture; Providing an on-line network environment featuring technology that enables users to share data in the field of sports, entertainment, and culture; Class 043: Food and drink catering; Restaurant and bar services