GleanMark

PLAYHUB Trademark

PLAYHUB is a USPTO trademark filed by Dealix Limited. Status: Pending.

Trademark Facts

MarkPLAYHUB
Serial Number99007820
StatusPending
Filing Date2025-01-17
Mark TypeWord
Nice Classes009 (Electronics & Software), 035 (Advertising & Business), 036 (Financial Services), 038 (Telecommunications), 041 (Education & Entertainment), 042 (Software & IT), 045 (Legal Services)
OwnerDealix Limited
Attorney of RecordSTEPHAN MICHAEL BROWN
Prosecution Events16
Latest EventGNS2 on 2026-04-24

Goods & Services

Class 009: (Based on 44(d) Priority Application) Downloadable video game software; Downloadable computer application software for for teaching, coaching, and boosting services in virtual environments in virtual environments; Downloadable computer game software; Downloadable computer software platforms for managing digital transactions and virtual assets; Downloadable computer software for managing transactions involving digital game accounts, in-game items, virtual skins, and game currency; Smartphone game software, downloadable; Downloadable mobile applications for for managing transactions involving digital game accounts, in-game items, virtual skins, and game currency; Downloadable game software for use on mobile and cellular phones; Class 035: (Based on 44(d) Priority Application) Advertising, promotion, and marketing services in the nature of promoting e-sports and digital game related products and services for gamers; Advertising, marketing and promotion services in the field of online gaming, esports coaching, and boosting services; (Based on 44(d) Priority Application)(Based on Use) Provision of an on-line marketplace for buyers and sellers of digital gaming assets; Class 036: (Based on 44(d) Priority Application) Financial administration of virtual currencies used in games; Class 038: (Based on 44(d) Priority Application) Providing an on-line forum for discussions related to digital gaming; (Based on 44(d) Priority Application)(Based on Use) Providing on-line chat rooms for transmission of messages among computer users concerning digital games; Class 041: (Based on 44(d) Priority Application) Education services, namely, providing tutorial sessions in the fields of digital gaming; (Based on 44(d) Priority Application)(Based on Use) Peer to peer coaching services in the field of online gaming and game strategy; Professional coaching services in the field of in-game progression and boosting; Coaching in the field of digital game-related strategies and player enhancement; Class 042: (Based on 44(d) Priority Application) Computer software design; Computer software development; Software design and development; Design of computer networks and software for others for the for e-sport coaching services and facilitating transactions related to digital game accounts, in-game items, virtual skins, and game currency in virtual environments; Design and development of software and hardware for processing and distribution of multimedia contents; Designing and developing computer game software and video game software for use with computers, video game program systems and computer networks; Design and development of software in the field of mobile applications; Design and development of computer software for e-sport coaching services and facilitating transactions related to digital game accounts, in-game items, virtual skins, and game currency in virtual environments; (Based on 44(d) Priority Application)(Based on Use) Providing online non-downloadable software for e-sport coaching services and facilitating transactions related to digital game accounts, in-game items, virtual skins, and game currency in virtual environments in virtual environments; Class 045: (Based on 44(d) Priority Application)(Based on Use) Online social networking services in the field of e-sport coaching and digital gaming; Dispute resolution services

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