GleanMark

H2L HAPPY HACKING LIFE Trademark

H2L HAPPY HACKING LIFE is a USPTO trademark filed by H2L, Inc.. Status: Registered.

Trademark Facts

MarkH2L HAPPY HACKING LIFE
Serial Number79239868
Registration Number5963815
StatusRegistered
Filing Date2018-03-22
Registration Date2020-01-21
Mark TypeStylized
Nice Classes009 (Electronics & Software), 014 (Jewelry & Watches), 028 (Games & Sports), 041 (Education & Entertainment)
OwnerH2L, Inc.
Attorney of RecordHolly M. Ford Lewis
Prosecution Events36
Latest EventREM3 on 2025-01-21

Goods & Services

Educational services, namely, providing classes, seminars and workshops in the field of arts, crafts, sports and general knowledge; providing on-line electronic publications, not downloadable in the nature of newspapers, books, magazines, and manuals in the fields of virtually sharing experiences relating to playing sports, travelling and education; presentation of live show performances; directing of plays; presentation of plays; presentation of musical performances; operation of video and audio equipment for production of radio and television programs; rental of cinematographic machines and apparatus; rental of cine-films; toy rental; photography; Computer game programs for use with arcade video game machines; electronic sports training simulators; measuring and testing machines and instruments, namely, human body measuring devices based on angle, acceleration and distance; probe for scientific purposes and not for medical use; telecommunication machines and apparatus in the nature of wireless receivers and radio transmitters; remote controls for radio transmitters; remote controls for televisions; remote controls for operating video recorders; electronic circuits, not including those recorded with computer programs; pocket calculators; electronic pens for use with visual display units; game programs for home video game machines; electronic circuits and CD-ROMs recorded with game programs for hand-held games with liquid crystal displays; downloadable electronic publications in the nature of newspapers, books, magazines, and manuals in the fields of virtually sharing experiences relating to playing sports, travelling and education; Amusement machines and apparatus for use in amusement parks, namely, amusement park rides; toys, namely, water toys, push toys, stacking toys, music toys, electric action toys, plush toys, action figure toys, mechanical action toys, non-riding transportation toys, infant toys, wind-up toys; toys, namely, battery-powered computer game with LCD screen which features animation and sound effects; controllers for game consoles; shogi games in the nature of Japanese chess; Japanese playing cards; go games; dice; sugoroku board games; cups for dice; Chinese checkers games; chess games; conjuring apparatus, namely, cards, coins, ropes, silk, rods, balls, cups, rings, dice and hats for use in magic tricks; dominoes; playing cards; hanafuda, namely, Japanese playing cards; mah-jong; board games; game machines and apparatus, namely, arcade video game machines; billiard equipment; Clocks; watches

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