ACADEMY OF INTERACTIVE ARTS & SCIENCES Trademark
ACADEMY OF INTERACTIVE ARTS & SCIENCES is a USPTO trademark filed by Academy of Interactive Arts and Sciences. Status: Registered.
Trademark Facts
| Mark | ACADEMY OF INTERACTIVE ARTS & SCIENCES |
|---|---|
| Serial Number | 87292353 |
| Registration Number | 5505939 |
| Status | Registered |
| Filing Date | 2017-01-06 |
| Registration Date | 2018-07-03 |
| Mark Type | Word |
| Nice Classes | 035 (Advertising & Business), 038 (Telecommunications), 041 (Education & Entertainment), 042 (Software & IT) |
| Owner | Academy of Interactive Arts and Sciences |
| Attorney of Record | Winfield B. Martin |
| Prosecution Events | 39 |
| Latest Event | COAR on 2025-06-16 |
Goods & Services
Arranging and conducting educational conferences and special events for non-commercial purposes in the field of interactive entertainment; arranging and conducting educational conferences and special events for non-commercial purposes in the field of computer games and video games design, development, technology, programming, graphics, animation, audio, theory, marketing, and sales; providing educational information in the field of interactive entertainment; arranging and conducting educational conferences; providing recognition and incentives by the way of awards to demonstrate creative and technical excellence and achievement in the interactive entertainment and video and computer game industries; Streaming of audio, visual and audiovisual material on the Internet and through mobile Internet; Association services, namely, promoting the interests of individuals in the computer games and videogames industry; arranging and conducting business conferences; organizing exhibitions in the field of interactive entertainment and video and computer games for business and commercial purposes; organizing exhibitions for commercial or advertising purposes; advertising, marketing, and promoting the goods and services of others; arranging and conducting trade shows in the field of computer games and video games design, development, technology, programming, graphics, animation, audio, theory, marketing, and sales; Providing educational information in the field of video and computer game programming