GleanMark

FLASH WOLVES Trademark

FLASH WOLVES is a USPTO trademark filed by WANIN INTERNATIONAL CO., LTD.. Status: Registered.

Trademark Facts

MarkFLASH WOLVES
Serial Number88240801
Registration Number5965008
StatusRegistered
Filing Date2018-12-24
Registration Date2020-01-21
Mark TypeCombined
Nice Classes041 (Education & Entertainment)
OwnerWANIN INTERNATIONAL CO., LTD.
Attorney of RecordMichael T. Smith
Prosecution Events28
Latest EventREM1 on 2025-01-21

Goods & Services

Provision of entertainment information; entertainment services in the nature of arranging and organizing eSports contests, games, tournaments, exhibitions, competitions and events; entertainment services in the nature of professional athletes competing in video game and eSports tournaments and competitions; entertainment services, namely, the provision of continuing segments and live-stream shows featuring video game play and competition delivered by the internet, online streaming, live-streaming video platforms; entertainment in the nature of arranging and organizing competitions in the field of video games and eSports; entertainment in the nature of providing online video game and eSports tournaments; entertainment in the nature of video games and eSports; organizing, conducting and operating video game and eSports tournaments; providing a web site through which people locate information about tournaments, events, and competitions in the video game field; publication of on-line guides, providing non-downloadable online videos, and providing news in the field of video games and eSports; providing a website featuring non-downloadable videos in the field of video games and eSports; providing sports news and information in the field of video games and eSports; virtual reality game services provided on-line from a computer network; gaming services in the nature of conducting online computer game tournaments; educational services, namely, training and instructional classes in the field of video games and eSports; conducting video games classes and eSports classes on the Internet; interactive on-line training services in the field of video games and eSports; providing on-line electronic publications, not downloadable in the nature of newsletters and magazines featuring eSports and video games; production of television programs and global computer communications programs and network broadcast programs and news programs in the field of eSports

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