GleanMark

PAWPOP MATCH Trademark

PAWPOP MATCH is a USPTO trademark filed by COM2US HOLDINGS CORPORATION. Status: Pending.

Trademark Facts

MarkPAWPOP MATCH
Serial Number99666747
StatusPending
Filing Date2026-02-24
Mark TypeWord
Nice Classes009 (Electronics & Software), 041 (Education & Entertainment)
OwnerCOM2US HOLDINGS CORPORATION
Attorney of RecordHoejae Ryu
Prosecution Events2
Latest EventMAFR on 2026-02-24

Goods & Services

Class 009: Downloadable interactive multimedia computer game programs for playing games; downloadable electronic game software for wireless devices; downloadable computer game software for use on mobile and cellular phones; downloadable data communications software for connecting computer network users and global computer networks; downloadable computer software for wireless content delivery; downloadable mobile game software; downloadable multimedia file containing artwork, text, audio, video, games, and Internet Web links relating to mobile games, computer games, and online games; downloadable mobile applications for playing games; downloadable software in the nature of a mobile application software for playing games; downloadable electronic game software for use on mobile and cellular phones; downloadable mobile applications for playing games via the internet; downloadable computer application software for mobile phones, namely, software for playing electronic games; Class 041: Arranging and conducting of game events in the nature of video game competitions and tournaments; electronic games services provided by means of the internet; mobile game services, namely, providing non-downloadable computer games accessed with mobile devices; providing on-line computer games; providing information in the field of computer games; online gaming services being entertainment services, namely, providing an on-line computer game provided via computer networks, global communication networks, and mobile applications; online gaming services being virtual reality game services provided on-line from computer networks and global communication networks; entertainment services, namely, providing brain training games on-line and in mobile wireless form; entertainment services, namely, providing online video games; game services provided via communication networks, namely, providing online electronic games; providing on-line computer games provided via mobile applications

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