Activate Games Inc.
9 Marks
Corp.
First Filed:May 13, 2019Latest Filed:May 12, 2025Address:1099 Wilkes Ave., Winnipeg, Manitoba, R3P2S2, CA
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TelecommunicationsClass 9
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Description: Class 9: Downloadable computer software for creating interactive software games for mobile phones, tablet computers, computers, electronic and other mobile devices; downloadable communications software that allows transmission of videos and voice recordings through mobile phones and tablet computers; downloadable computer software and downloadable mobile application software for providing live scores, participant-based and game-based statistics and tournament and match point accumulation for live interactive games in which participants solve physical and mental challenges; downloadable computer software and downloadable mobile application software for providing live scores, participant-based and game-based statistics, push notifications and audio-visual content in the field of live interactive games in which participants solve physical and mental challenges.
Class 25: Clothing, namely, hats, shirts, pants, jackets, sweatshirts, hooded sweatshirts, tshirts; athletic clothing and accessories, namely, hats, shirts, pants, jackets, sweatshirts, hooded sweatshirts, tshirts; casual clothing and accessories, namely, hats, shirts, pants, jackets, sweatshirts, hooded sweatshirts, tshirts; footwear and accessories, namely, shoes and socks
Class 35: Arranging and conducting incentive rewards programs to incentivize consumers to engage in interactive gaming and reward consumers in the field of interactive gaming; Administration of customer loyalty programs featuring rewards in the form of clothing and general consumer merchandise
Class 38: Streaming of live and pre-recorded audio-visual content, namely, interactive game championships and tournaments in which participants solve physical and mental challenges for entertainment purposes via a global computer network; streaming of live and pre-recorded audio-visual content in the nature of interactive virtual games for participants to collaborate and compete in different locations and at different times
Class 41: Entertainment services, namely, providing live interactive game rooms in which participants solve physical and mental challenges for entertainment purposes; information services, namely, providing a website for information on interactive games in which participants solve physical and mental challenges for entertainment purposes; entertainment services, namely, providing information via the internet in the field of live interactive games in which participants solve physical and mental challenges for entertainment purposes, featuring live scores, statistics, push notifications and audio-visual content; arranging and conducting interactive game competitions and tournaments not associated to an amusement park; entertainment information services, namely, providing information about live, interactive games and related sign-up, booking and pricing information via a website; entertainment services, namely, contest and incentive award programs designed to reward game participants who solve physical and mental challenges for entertainment purposes not associated to an amusement park; organizing and conducting access to a live interactive games sports league, namely, providing a web-based system and on-line portal for customers to participate in interactive games sports leagues for entertainment purposes; entertainment services, namely, providing live interactive games focused on fitness and skill development; providing live interactive game rooms in which participants solve physical and mental challenges for entertainment purposes; providing information to participants, namely, scores and statistics, tracking of players' rewards, game rotation schedule and challenges of other players via a website; providing a website for live, interactive game participants to check scores and statistics, track rewards, challenge other players and review game rotation schedule; providing a live interactive game amusement arcade not associated to an amusement park; providing a website featuring entertainment information in the field of live interactive games in which participants solve physical and mental challenges for entertainment purposes, for participants to check scores and statistics, track rewards, challenge other players and review game rotation schedule; provision of recreational activities; organisation, provision, and conducting of group recreational activities in the nature of live interactive games; corporate entertainment services, namely, organization, provision, and conducting of live interactive games for corporate groups; provision of interactive entertainment services, namely, obstacle course attractions and game show challenges, namely interactive games in which participants solve physical and mental challenges; live entertainment services, namely, providing interactive game rooms in which participants solve physical and mental challenges; provision of entertainment facilities in the nature of live interactive game rooms in which participants solve physical and mental challenges; organising of competitions in the field of live interactive games in which participants solve physical and mental challenges for the purpose of entertainment; party planning services relating solely to parties featuring live interactive games in live interactive game rooms; gaming machine entertainment services, namely, arranging and conducting live interactive gaming experiences featuring amusement game machines; organization of entertainment events in the nature of interactive game competitions; organization of community sporting events; online computer gaming services; organization of competitions in the field of live interactive games in which participants solve physical and mental challenges for education and entertainment purposes; organization of sports matches, namely, obstacle course competitions; providing information in the field of recreation; providing online, non-downloadable electronic publications, namely, newsletters in the field of recreational gaming and sport; providing recreational facilities for obstacle courses and interactive games; entertainment services, namely providing live interactive game rooms in which participants can play live interactive games in different locations and at different times
Class 25: Clothing, namely, hats, shirts, pants, jackets, sweatshirts, hooded sweatshirts, tshirts; athletic clothing and accessories, namely, hats, shirts, pants, jackets, sweatshirts, hooded sweatshirts, tshirts; casual clothing and accessories, namely, hats, shirts, pants, jackets, sweatshirts, hooded sweatshirts, tshirts; footwear and accessories, namely, shoes and socks
Class 35: Arranging and conducting incentive rewards programs to incentivize consumers to engage in interactive gaming and reward consumers in the field of interactive gaming; Administration of customer loyalty programs featuring rewards in the form of clothing and general consumer merchandise
Class 38: Streaming of live and pre-recorded audio-visual content, namely, interactive game championships and tournaments in which participants solve physical and mental challenges for entertainment purposes via a global computer network; streaming of live and pre-recorded audio-visual content in the nature of interactive virtual games for participants to collaborate and compete in different locations and at different times
Class 41: Entertainment services, namely, providing live interactive game rooms in which participants solve physical and mental challenges for entertainment purposes; information services, namely, providing a website for information on interactive games in which participants solve physical and mental challenges for entertainment purposes; entertainment services, namely, providing information via the internet in the field of live interactive games in which participants solve physical and mental challenges for entertainment purposes, featuring live scores, statistics, push notifications and audio-visual content; arranging and conducting interactive game competitions and tournaments not associated to an amusement park; entertainment information services, namely, providing information about live, interactive games and related sign-up, booking and pricing information via a website; entertainment services, namely, contest and incentive award programs designed to reward game participants who solve physical and mental challenges for entertainment purposes not associated to an amusement park; organizing and conducting access to a live interactive games sports league, namely, providing a web-based system and on-line portal for customers to participate in interactive games sports leagues for entertainment purposes; entertainment services, namely, providing live interactive games focused on fitness and skill development; providing live interactive game rooms in which participants solve physical and mental challenges for entertainment purposes; providing information to participants, namely, scores and statistics, tracking of players' rewards, game rotation schedule and challenges of other players via a website; providing a website for live, interactive game participants to check scores and statistics, track rewards, challenge other players and review game rotation schedule; providing a live interactive game amusement arcade not associated to an amusement park; providing a website featuring entertainment information in the field of live interactive games in which participants solve physical and mental challenges for entertainment purposes, for participants to check scores and statistics, track rewards, challenge other players and review game rotation schedule; provision of recreational activities; organisation, provision, and conducting of group recreational activities in the nature of live interactive games; corporate entertainment services, namely, organization, provision, and conducting of live interactive games for corporate groups; provision of interactive entertainment services, namely, obstacle course attractions and game show challenges, namely interactive games in which participants solve physical and mental challenges; live entertainment services, namely, providing interactive game rooms in which participants solve physical and mental challenges; provision of entertainment facilities in the nature of live interactive game rooms in which participants solve physical and mental challenges; organising of competitions in the field of live interactive games in which participants solve physical and mental challenges for the purpose of entertainment; party planning services relating solely to parties featuring live interactive games in live interactive game rooms; gaming machine entertainment services, namely, arranging and conducting live interactive gaming experiences featuring amusement game machines; organization of entertainment events in the nature of interactive game competitions; organization of community sporting events; online computer gaming services; organization of competitions in the field of live interactive games in which participants solve physical and mental challenges for education and entertainment purposes; organization of sports matches, namely, obstacle course competitions; providing information in the field of recreation; providing online, non-downloadable electronic publications, namely, newsletters in the field of recreational gaming and sport; providing recreational facilities for obstacle courses and interactive games; entertainment services, namely providing live interactive game rooms in which participants can play live interactive games in different locations and at different times

Description: Class 9: Downloadable computer software for creating interactive software games for mobile phones, tablet computers, computers, electronic and other mobile devices; downloadable communications software that allows transmission of videos and voice recordings through mobile phones and tablet computers; downloadable computer software and downloadable mobile application software for providing live scores, participant-based and game-based statistics and tournament and match point accumulation for live interactive games in which participants solve physical and mental challenges; downloadable computer software and downloadable mobile application software for providing live scores, participant-based and game-based statistics, push notifications and audio-visual content in the field of live interactive games in which participants solve physical and mental challenges.
Class 25: Clothing, namely, hats, shirts, pants, jackets, sweatshirts, hooded sweatshirts, tshirts; athletic clothing and accessories, namely, hats, shirts, pants, jackets, sweatshirts, hooded sweatshirts, tshirts; casual clothing and accessories, namely, hats, shirts, pants, jackets, sweatshirts, hooded sweatshirts, tshirts; footwear and accessories, namely, shoes and socks
Class 35: Arranging and conducting incentive rewards programs to incentivize consumers to engage in interactive gaming and reward consumers in the field of interactive gaming; Administration of customer loyalty programs featuring rewards in the form of clothing and general consumer merchandise
Class 38: Streaming of live and pre-recorded audio-visual content, namely, interactive game championships and tournaments in which participants solve physical and mental challenges for entertainment purposes via a global computer network; streaming of live and pre-recorded audio-visual content in the nature of interactive virtual games for participants to collaborate and compete in different locations and at different times
Class 41: Entertainment services, namely, providing live interactive game rooms in which participants solve physical and mental challenges for entertainment purposes; information services, namely, providing a website for information on interactive games in which participants solve physical and mental challenges for entertainment purposes; entertainment services, namely, providing information via the internet in the field of live interactive games in which participants solve physical and mental challenges for entertainment purposes, featuring live scores, statistics, push notifications and audio-visual content; arranging and conducting interactive game competitions and tournaments not associated to an amusement park; entertainment information services, namely, providing information about live, interactive games and related sign-up, booking and pricing information via a website; entertainment services, namely, contest and incentive award programs designed to reward game participants who solve physical and mental challenges for entertainment purposes not associated to an amusement park; organizing and conducting access to a live interactive games sports league, namely, providing a web-based system and on-line portal for customers to participate in interactive games sports leagues for entertainment purposes; entertainment services, namely, providing live interactive games focused on fitness and skill development; providing live interactive game rooms in which participants solve physical and mental challenges for entertainment purposes; providing information to participants, namely, scores and statistics, tracking of players' rewards, game rotation schedule and challenges of other players via a website; providing a website for live, interactive game participants to check scores and statistics, track rewards, challenge other players and review game rotation schedule; providing a live interactive game amusement arcade not associated to an amusement park; providing a website featuring entertainment information in the field of live interactive games in which participants solve physical and mental challenges for entertainment purposes, for participants to check scores and statistics, track rewards, challenge other players and review game rotation schedule; provision of recreational activities; organisation, provision, and conducting of group recreational activities in the nature of live interactive games; corporate entertainment services, namely, organization, provision, and conducting of live interactive games for corporate groups; provision of interactive entertainment services, namely, obstacle course attractions and game show challenges, namely interactive games in which participants solve physical and mental challenges; live entertainment services, namely, providing interactive game rooms in which participants solve physical and mental challenges; provision of entertainment facilities in the nature of live interactive game rooms in which participants solve physical and mental challenges; organising of competitions in the field of live interactive games in which participants solve physical and mental challenges for the purpose of entertainment; party planning services relating solely to parties featuring live interactive games in live interactive game rooms; gaming machine entertainment services, namely, arranging and conducting live interactive gaming experiences featuring amusement game machines; organization of entertainment events in the nature of interactive game competitions; organization of community sporting events; online computer gaming services; organization of competitions in the field of live interactive games in which participants solve physical and mental challenges for education and entertainment purposes; organization of sports matches, namely, obstacle course competitions; providing information in the field of recreation; providing online, non-downloadable electronic publications, namely, newsletters in the field of recreational gaming and sport; providing recreational facilities for obstacle courses and interactive games; entertainment services, namely providing live interactive game rooms in which participants can play live interactive games in different locations and at different times
Class 25: Clothing, namely, hats, shirts, pants, jackets, sweatshirts, hooded sweatshirts, tshirts; athletic clothing and accessories, namely, hats, shirts, pants, jackets, sweatshirts, hooded sweatshirts, tshirts; casual clothing and accessories, namely, hats, shirts, pants, jackets, sweatshirts, hooded sweatshirts, tshirts; footwear and accessories, namely, shoes and socks
Class 35: Arranging and conducting incentive rewards programs to incentivize consumers to engage in interactive gaming and reward consumers in the field of interactive gaming; Administration of customer loyalty programs featuring rewards in the form of clothing and general consumer merchandise
Class 38: Streaming of live and pre-recorded audio-visual content, namely, interactive game championships and tournaments in which participants solve physical and mental challenges for entertainment purposes via a global computer network; streaming of live and pre-recorded audio-visual content in the nature of interactive virtual games for participants to collaborate and compete in different locations and at different times
Class 41: Entertainment services, namely, providing live interactive game rooms in which participants solve physical and mental challenges for entertainment purposes; information services, namely, providing a website for information on interactive games in which participants solve physical and mental challenges for entertainment purposes; entertainment services, namely, providing information via the internet in the field of live interactive games in which participants solve physical and mental challenges for entertainment purposes, featuring live scores, statistics, push notifications and audio-visual content; arranging and conducting interactive game competitions and tournaments not associated to an amusement park; entertainment information services, namely, providing information about live, interactive games and related sign-up, booking and pricing information via a website; entertainment services, namely, contest and incentive award programs designed to reward game participants who solve physical and mental challenges for entertainment purposes not associated to an amusement park; organizing and conducting access to a live interactive games sports league, namely, providing a web-based system and on-line portal for customers to participate in interactive games sports leagues for entertainment purposes; entertainment services, namely, providing live interactive games focused on fitness and skill development; providing live interactive game rooms in which participants solve physical and mental challenges for entertainment purposes; providing information to participants, namely, scores and statistics, tracking of players' rewards, game rotation schedule and challenges of other players via a website; providing a website for live, interactive game participants to check scores and statistics, track rewards, challenge other players and review game rotation schedule; providing a live interactive game amusement arcade not associated to an amusement park; providing a website featuring entertainment information in the field of live interactive games in which participants solve physical and mental challenges for entertainment purposes, for participants to check scores and statistics, track rewards, challenge other players and review game rotation schedule; provision of recreational activities; organisation, provision, and conducting of group recreational activities in the nature of live interactive games; corporate entertainment services, namely, organization, provision, and conducting of live interactive games for corporate groups; provision of interactive entertainment services, namely, obstacle course attractions and game show challenges, namely interactive games in which participants solve physical and mental challenges; live entertainment services, namely, providing interactive game rooms in which participants solve physical and mental challenges; provision of entertainment facilities in the nature of live interactive game rooms in which participants solve physical and mental challenges; organising of competitions in the field of live interactive games in which participants solve physical and mental challenges for the purpose of entertainment; party planning services relating solely to parties featuring live interactive games in live interactive game rooms; gaming machine entertainment services, namely, arranging and conducting live interactive gaming experiences featuring amusement game machines; organization of entertainment events in the nature of interactive game competitions; organization of community sporting events; online computer gaming services; organization of competitions in the field of live interactive games in which participants solve physical and mental challenges for education and entertainment purposes; organization of sports matches, namely, obstacle course competitions; providing information in the field of recreation; providing online, non-downloadable electronic publications, namely, newsletters in the field of recreational gaming and sport; providing recreational facilities for obstacle courses and interactive games; entertainment services, namely providing live interactive game rooms in which participants can play live interactive games in different locations and at different times

Description: Class 9: Downloadable computer software for creating interactive software games for mobile phones, tablet computers, computers, electronic and other mobile devices; downloadable communications software that allows transmission of videos and voice recordings through mobile phones and tablet computers; downloadable computer software and downloadable mobile application software for providing live scores, participant-based and game-based statistics and tournament and match point accumulation for live interactive games in which participants solve physical and mental challenges; downloadable computer software and downloadable mobile application software for providing live scores, participant-based and game-based statistics, push notifications and audio-visual content in the field of live interactive games in which participants solve physical and mental challenges.
Class 25: Clothing, namely, hats, shirts, pants, jackets, sweatshirts, hooded sweatshirts, tshirts; athletic clothing and accessories, namely, hats, shirts, pants, jackets, sweatshirts, hooded sweatshirts, tshirts; casual clothing and accessories, namely, hats, shirts, pants, jackets, sweatshirts, hooded sweatshirts, tshirts; footwear and accessories, namely, shoes and socks
Class 35: Arranging and conducting incentive rewards programs to incentivize consumers to engage in interactive gaming and reward consumers in the field of interactive gaming; Administration of customer loyalty programs featuring rewards in the form of clothing and general consumer merchandise
Class 38: Streaming of live and pre-recorded audio-visual content, namely, interactive game championships and tournaments in which participants solve physical and mental challenges for entertainment purposes via a global computer network; streaming of live and pre-recorded audio-visual content in the nature of interactive virtual games for participants to collaborate and compete in different locations and at different times
Class 41: Entertainment services, namely, providing live interactive game rooms in which participants solve physical and mental challenges for entertainment purposes; information services, namely, providing a website for information on interactive games in which participants solve physical and mental challenges for entertainment purposes; entertainment services, namely, providing information via the internet in the field of live interactive games in which participants solve physical and mental challenges for entertainment purposes, featuring live scores, statistics, push notifications and audio-visual content; arranging and conducting interactive game competitions and tournaments not associated to an amusement park; entertainment information services, namely, providing information about live, interactive games and related sign-up, booking and pricing information via a website; entertainment services, namely, contest and incentive award programs designed to reward game participants who solve physical and mental challenges for entertainment purposes not associated to an amusement park; organizing and conducting access to a live interactive games sports league, namely, providing a web-based system and on-line portal for customers to participate in interactive games sports leagues for entertainment purposes; entertainment services, namely, providing live interactive games focused on fitness and skill development; providing live interactive game rooms in which participants solve physical and mental challenges for entertainment purposes; providing information to participants, namely, scores and statistics, tracking of players' rewards, game rotation schedule and challenges of other players via a website; providing a website for live, interactive game participants to check scores and statistics, track rewards, challenge other players and review game rotation schedule; providing a live interactive game amusement arcade not associated to an amusement park; providing a website featuring entertainment information in the field of live interactive games in which participants solve physical and mental challenges for entertainment purposes, for participants to check scores and statistics, track rewards, challenge other players and review game rotation schedule; provision of recreational activities; organisation, provision, and conducting of group recreational activities in the nature of live interactive games; corporate entertainment services, namely, organization, provision, and conducting of live interactive games for corporate groups; provision of interactive entertainment services, namely, obstacle course attractions and game show challenges, namely interactive games in which participants solve physical and mental challenges; live entertainment services, namely, providing interactive game rooms in which participants solve physical and mental challenges; provision of entertainment facilities in the nature of live interactive game rooms in which participants solve physical and mental challenges; organising of competitions in the field of live interactive games in which participants solve physical and mental challenges for the purpose of entertainment; party planning services relating solely to parties featuring live interactive games in live interactive game rooms; gaming machine entertainment services, namely, arranging and conducting live interactive gaming experiences featuring amusement game machines; organization of entertainment events in the nature of interactive game competitions; organization of community sporting events; online computer gaming services; organization of competitions in the field of live interactive games in which participants solve physical and mental challenges for education and entertainment purposes; organization of sports matches, namely, obstacle course competitions; providing information in the field of recreation; providing online, non-downloadable electronic publications, namely, newsletters in the field of recreational gaming and sport; providing recreational facilities for obstacle courses and interactive games; entertainment services, namely providing live interactive game rooms in which participants can play live interactive games in different locations and at different times
Class 25: Clothing, namely, hats, shirts, pants, jackets, sweatshirts, hooded sweatshirts, tshirts; athletic clothing and accessories, namely, hats, shirts, pants, jackets, sweatshirts, hooded sweatshirts, tshirts; casual clothing and accessories, namely, hats, shirts, pants, jackets, sweatshirts, hooded sweatshirts, tshirts; footwear and accessories, namely, shoes and socks
Class 35: Arranging and conducting incentive rewards programs to incentivize consumers to engage in interactive gaming and reward consumers in the field of interactive gaming; Administration of customer loyalty programs featuring rewards in the form of clothing and general consumer merchandise
Class 38: Streaming of live and pre-recorded audio-visual content, namely, interactive game championships and tournaments in which participants solve physical and mental challenges for entertainment purposes via a global computer network; streaming of live and pre-recorded audio-visual content in the nature of interactive virtual games for participants to collaborate and compete in different locations and at different times
Class 41: Entertainment services, namely, providing live interactive game rooms in which participants solve physical and mental challenges for entertainment purposes; information services, namely, providing a website for information on interactive games in which participants solve physical and mental challenges for entertainment purposes; entertainment services, namely, providing information via the internet in the field of live interactive games in which participants solve physical and mental challenges for entertainment purposes, featuring live scores, statistics, push notifications and audio-visual content; arranging and conducting interactive game competitions and tournaments not associated to an amusement park; entertainment information services, namely, providing information about live, interactive games and related sign-up, booking and pricing information via a website; entertainment services, namely, contest and incentive award programs designed to reward game participants who solve physical and mental challenges for entertainment purposes not associated to an amusement park; organizing and conducting access to a live interactive games sports league, namely, providing a web-based system and on-line portal for customers to participate in interactive games sports leagues for entertainment purposes; entertainment services, namely, providing live interactive games focused on fitness and skill development; providing live interactive game rooms in which participants solve physical and mental challenges for entertainment purposes; providing information to participants, namely, scores and statistics, tracking of players' rewards, game rotation schedule and challenges of other players via a website; providing a website for live, interactive game participants to check scores and statistics, track rewards, challenge other players and review game rotation schedule; providing a live interactive game amusement arcade not associated to an amusement park; providing a website featuring entertainment information in the field of live interactive games in which participants solve physical and mental challenges for entertainment purposes, for participants to check scores and statistics, track rewards, challenge other players and review game rotation schedule; provision of recreational activities; organisation, provision, and conducting of group recreational activities in the nature of live interactive games; corporate entertainment services, namely, organization, provision, and conducting of live interactive games for corporate groups; provision of interactive entertainment services, namely, obstacle course attractions and game show challenges, namely interactive games in which participants solve physical and mental challenges; live entertainment services, namely, providing interactive game rooms in which participants solve physical and mental challenges; provision of entertainment facilities in the nature of live interactive game rooms in which participants solve physical and mental challenges; organising of competitions in the field of live interactive games in which participants solve physical and mental challenges for the purpose of entertainment; party planning services relating solely to parties featuring live interactive games in live interactive game rooms; gaming machine entertainment services, namely, arranging and conducting live interactive gaming experiences featuring amusement game machines; organization of entertainment events in the nature of interactive game competitions; organization of community sporting events; online computer gaming services; organization of competitions in the field of live interactive games in which participants solve physical and mental challenges for education and entertainment purposes; organization of sports matches, namely, obstacle course competitions; providing information in the field of recreation; providing online, non-downloadable electronic publications, namely, newsletters in the field of recreational gaming and sport; providing recreational facilities for obstacle courses and interactive games; entertainment services, namely providing live interactive game rooms in which participants can play live interactive games in different locations and at different times

Description: Entertainment services, namely, providing live interactive game rooms in which participants solve physical and mental challenges for entertainment purposes; information services, namely, providing a website for information on interactive games in which participants solve physical and mental challenges for entertainment purposes; entertainment services, namely, providing information via the Internet in the field of live interactive games in which participants solve physical and mental challenges for entertainment purposes, featuring live scores, statistics, push notifications and audio-visual content; arranging and conducting interactive game competitions and tournaments; entertainment services, namely, contest and incentive award programs designed to reward game participants who solve physical and mental challenges for entertainment purposes; organizing and conducting access to a live interactive games sports league, namely, providing a web-based system and on-line portal for customers to participate in interactive games sports leagues for entertainment purposes; providing a live interactive game amusement arcade; providing a website featuring entertainment information in the field of live interactive games in which participants solve physical and mental challenges for entertainment purposes, for participants to check scores and statistics, track rewards, challenge other players and review game rotation schedule; Clothing, namely, hats, shirts, pants, jackets, hats, sweatshirts, hooded sweatshirts, t-shirts

Description: Downloadable computer software for creating interactive software games for mobile phones, tablet computers, computers, electronic and other mobile devices; downloadable communications software that allows transmission of videos and voice recordings through mobile phones and tablet computers; downloadable computer software and downloadable mobile application software for providing live scores, participant-based and game-based statistics and tournament and match point accumulation for live interactive games in which participants solve physical and mental challenges; downloadable computer software and downloadable mobile application software for providing live scores, participant-based and game-based statistics, push notifications and audio-visual content in the field of live interactive games in which participants solve physical and mental challenges; Streaming of live and pre-recorded audio-visual content, namely, interactive game championships and tournaments in which participants solve physical and mental challenges for entertainment purposes via a global computer network

Description: "TOURNAMENT"

Description: Entertainment services, namely, providing live interactive game rooms in which participants solve physical and mental challenges for entertainment purposes; information services, namely, providing a website for information on interactive games in which participants solve physical and mental challenges for entertainment purposes; entertainment services, namely, providing information via the Internet in the field of live interactive games in which participants solve physical and mental challenges for entertainment purposes, featuring live scores, statistics, push notifications and audio-visual content; arranging and conducting interactive game competitions and tournaments not associated to an amusement park; entertainment services, namely, contest and incentive award programs designed to reward game participants who solve physical and mental challenges for entertainment purposes not associated to an amusement park; organizing and conducting access to a live interactive games sports league, namely, providing a web-based system and on-line portal for customers to participate in interactive games sports leagues for entertainment purposes; providing a live interactive game amusement arcade not associated to an amusement park; providing a website featuring entertainment information in the field of live interactive games in which participants solve physical and mental challenges for entertainment purposes, for participants to check scores and statistics, track rewards, challenge other players and review game rotation schedule; All of the foregoing services are in the field of live interactive games in which participants solve physical and mental challenges; Downloadable computer software for creating interactive software games for mobile phones, tablet computers, computers, electronic and other mobile devices; downloadable communications software that allows transmission of videos and voice recordings through mobile phones and tablet computers; downloadable computer software and downloadable mobile application software for providing live scores, participant-based and game-based statistics and tournament and match point accumulation for live interactive games in which participants solve physical and mental challenges; downloadable computer software and downloadable mobile application software for providing live scores, participant-based and game-based statistics, push notifications and audio-visual content in the field of live interactive games in which participants solve physical and mental challenges; All of the foregoing goods are in the field of live interactive games in which participants solve physical and mental challenges

Description: Downloadable computer software for creating interactive software games for mobile phones, tablet computers, computers, electronic and other mobile devices; downloadable communications software that allows transmission of videos and voice recordings through mobile phones and tablet computers; downloadable computer software and downloadable mobile application software for providing live scores, participant-based and game-based statistics and tournament and match point accumulation for live interactive games in which participants solve physical and mental challenges; downloadable computer software and downloadable mobile application software for providing live scores, participant-based and game-based statistics, push notifications and audio-visual content in the field of live interactive games in which participants solve physical and mental challenges; All of the foregoing goods are in the field of live interactive games in which participants solve physical and mental challenges | Entertainment services, namely, providing live interactive game rooms in which participants solve physical and mental challenges for entertainment purposes; information services, namely, providing a website for information on interactive games in which participants solve physical and mental challenges for entertainment purposes; entertainment services, namely, providing information via the Internet in the field of live interactive games in which participants solve physical and mental challenges for entertainment purposes, featuring live scores, statistics, push notifications and audio-visual content; arranging and conducting interactive game competitions and tournaments not associated to an amusement park; entertainment services, namely, contest and incentive award programs designed to reward game participants who solve physical and mental challenges for entertainment purposes not associated to an amusement park; organizing and conducting access to a live interactive games sports league, namely, providing a web-based system and on-line portal for customers to participate in interactive games sports leagues for entertainment purposes; providing a live interactive game amusement arcade not associated to an amusement park; providing a website featuring entertainment information in the field of live interactive games in which participants solve physical and mental challenges for entertainment purposes, for participants to check scores and statistics, track rewards, challenge other players and review game rotation schedule; All of the foregoing goods are in the field of live interactive games in which participants solve physical and mental challenges
