Backpack Sports, Inc. logo

Backpack Sports, Inc.

1 Marks
Corp.
First Filed:Jan 10, 2020Latest Filed:Jan 10, 2020Address:2614 4th Street, Santa Monica, CA 90405, US

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Class 41
Education and Entertainment
1(100%)
Class 38
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Class 9
Electronics, Software & Scientific Equipment
1(100%)

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BACKPACK
BACKPACK
Trademark
Word
REGISTERED
Owner:
Serial:88754677
Filed:Jan 10, 2020
Classes:9, 35, 38, +1
Registration:8187815
Registered:Mar 24, 2026
Description: Entertainment information services related to competitive sports and esports; entertainment services, namely, contest and incentive award programs designed to reward program participants who engage and share information, thoughts, opinions and recommendations with competitive sports teams and esports teams, players and coaches; providing entertainment information in the field of competitive sports and esports; competitive sports and esports training services; competitive sports and esports training services by means of providing crowdsourced sports and eports-related information, thoughts, opinions and recommendations to teams, players and coaches to improve team performance; Downloadable computer software and artificial intelligence engine software for crowdsourcing, managing, sharing, storing, and analyzing data and media; downloadable mobile applications for crowdsourcing, managing, sharing, storing, and analyzing data and media; downloadable computer software and artificial intelligence engine software for video image processing; downloadable mobile applications for video image processing; downloadable computer software for facilitating sports and esports teams' interactions with fans, conducting incentive award programs for sports fans, and sharing information, thoughts, opinions and recommendations with sports teams and esports teams, players and coaches; downloadable mobile applications for facilitating sports and esports teams' interactions with fans, conducting incentive award programs for sports fans, and sharing information, thoughts, opinions and recommendations with sports teams and esports teams, players and coaches; downloadable software and mobile applications to facilitate sports fans' sharing of information, thoughts, opinions and recommendations with teams, coaches and management; all of the foregoing for use in the sports and e-sports industries, and none of the foregoing for use in the fields of order management, educational assignment grading, network device management, logistics management, medical care, healthcare, personal organization, or schedule-keeping; Electronic data transmission; providing an online forum for the transmission of sports and esports-related data and messages among computer users; streaming of video material on the internet; all of the foregoing for use in the sports and e-sports industries, and none of the foregoing for use in the fields of order management, educational assignment grading, network device management, logistics management, medical care, healthcare, personal organization, or schedule-keeping; Analyzing and compiling business data; public opinion polling; advertising, marketing, and promotion services for others; business consulting services for sports teams; online service for connecting social network users and sports fans with sports teams and esports teams for the purposes of collecting and analyzing sports and esports data for business purposes, and for sharing thoughts, opinions and recommendations; all of the foregoing for use in the sports and e-sports industries, and none of the foregoing for use in the fields of order management, educational assignment grading, network device management, logistics management, medical care, healthcare, personal organization, or schedule-keeping; Online social networking services in the field of sports and esports provided through downloadable mobile applications; online social networking services in the field of sports and esports; Software as a service (SAAS) services featuring software and artificial intelligence engine software for crowdsourcing, managing, sharing, storing, and analyzing data and media; providing online non-downloadable software and AI engine software for crowdsourcing, managing, sharing, storing, and analyzing data and media; providing an interactive website featuring technology for crowdsourcing, managing, sharing, storing, and analyzing data and media; software as a service (SAAS) services featuring software and artificial intelligence engine software for video image processing; providing online non-downloadable software for video image processing software as a service (SAAS) services featuring software for facilitating sports and esports teams' interactions with fans, conducting incentive award programs for sports fans, and sharing information, thoughts, opinions and recommendations with sports teams and esports teams, players and coaches; providing online non-downloadable software for facilitating sports and esports teams' interactions with fans, conducting incentive award programs for sports fans, and sharing information, thoughts, opinions and recommendations with sports teams and esports teams, players and coaches; providing an interactive website featuring technology for facilitating sports and esports teams' interactions with fans and conducting incentive award programs for sports fans; providing an interactive website featuring technology for facilitating sports fans' sharing of information, thoughts, opinions and recommendations with teams, players, coaches and management; computer services, namely, creating an on-line community for registered users to participate in discussions, get feedback from their peers, share sports and esports-related data and media, provide information, thoughts, opinions and recommendations to teams, players and coaches, form virtual communities, and engage in social networking; data warehousing; technical support services, namely, troubleshooting of computer software problems; software design and development services; all of the foregoing for use in the sports and e-sports industries, and none of the foregoing for use in the fields of order management, educational assignment grading, network device management, logistics management, medical care, healthcare, personal organization, or schedule-keeping