GAMELOOP, INC. logo

GAMELOOP, INC.

2 Marks
Corp.
First Filed:Oct 9, 2023Latest Filed:May 27, 2025Address:8432 Prospect Ave, Philadelphia, PA 19118, US

Portfolio Overview

Top Classes

Class 9
Electronics, Software & Scientific Equipment
2(100%)
Class 41
Education and Entertainment
1(50%)

TTAB Proceedings

No litigation activity

Top Firms

Loading...

Trademark Portfolio

2 results

(current & previous marks)

Refine by Mark/Description🔽
Filed
Registered
Last Activity
SPEEDCROSS
SPEEDCROSS
Trademark
Word
ABANDONED
Owner:
Serial:99203160
Filed:May 27, 2025
Classes:9
Description: Downloadable electronic game programs; Downloadable electronic game software; Downloadable electronic game software for use on television, tablets; Interactive multimedia computer games; Electronic game programs and software for use in connection with television
GAMELOOP
GAMELOOP
Trademark
Word
REGISTERED
Owner:
Serial:98214672
Filed:Oct 9, 2023
Classes:9, 41
Registration:7893721
Registered:Aug 12, 2025
Description: Entertainment services, namely, providing temporary use of non-downloadable interactive games; Entertainment services, namely, providing an interactive television game channel broadcast via Internet Protocol Television (IPTV) television programming; Entertainment services, namely, providing an interactive television game channel to provide an on-going series of interactive, live-streamed games where customers can watch and play games via television and television remotes; Conducting live entertainment in the nature of games featuring interactive streaming and participation of online games via a television and a television remote to allow customers to watch and play games; Entertainment services in the nature of an ongoing IPTV (Internet Protocol Television), television programming segments in the field of streaming live interactive games; Downloadable application software for televisions, mobile phones and tablet computers for searching, organizing, recommending, distributing, purchasing, accessing, promoting, discovering, playing, and streaming audiovisual, multimedia, entertainment, and game content via the internet and global communications networks