Entertainment services, namely, providing on-line, non-downloadable virtual books, scrolls, plants, flowers, bonsai trees, candles, incense, insect images, animal images, garden tools, and lanterns for use in virtual environments created for entertainment purposes in the fields of cognitive and expanded behavioral therapy and counseling; Entertainment services, namely, providing on-line, non-downloadable virtual books, scrolls, plants, flowers, bonsai trees, candles, incense, insect images, animal images, garden tools, and lanterns for use in virtual environments created for entertainment purposes in the fields of happiness, emotional well-being assessment, and well-being enhancement
Downloadable computer application software for mobile phones, namely, software for engaging with emotional and psychological data allowing users to engage in guided self-reflection, emotional exploration, and personal growth activities; Downloadable computer application software for mobile phones, namely, software for viewing content and information on personal development, mental health, faith, spirituality, wellbeing and self-improvement; Downloadable computer application software for visualizing analyzing and sharing thoughts and emotions in virtual environments; Downloadable computer application software for sharing content in the fields of personal development, mental health, faith and spirituality, wellbeing and self-improvement in virtual environments; Downloadable computer software for creating digital animation and special effects of images; Downloadable mobile applications for journaling and learning about personal development; Computer game software downloadable from a global computer network; Downloadable augmented reality software for emotional and psychological therapy for use in therapeutic settings; Downloadable computer game software for virtual worlds; Downloadable virtual reality software for emotional and psychological therapy for use in therapeutic settings; Downloadable computer game software for virtual environments; Downloadable mobile applications for downloading and reading electronic publications on portable electronic devices
Arranging and conducting online workshops in the field of wellness; Education services, namely, providing online cognitive assessments and training programs that help identify cognitive strengths and weaknesses of an individual; Educational services, namely, conducting seminars, lectures, teleseminars, teleclasses, and workshops in personal awareness; Entertainment services, namely, providing on-line, non-downloadable virtual classes, training, workshops, and cognitive assessments, all in the fields of mental and behavioral health and for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual cognitive behavioral exercises in the field of mental and behavioral health for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual customizable worlds for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual happiness and wellbeing assessments in the field of mental and behavioral health for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual training programs in the field of mental and behavioral health for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual wellness workshops in the field of mental and behavioral health for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual classes, training, workshops, cognitive behavioral exercises, happiness and wellbeing assessments, wellness workshops, and behavioral assessments in the field of mental and behavioral health for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual gifts, gift certificates, rewards, points, incentives, prizes and emotes for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual detox and rehabilitation activities in the nature of educational programs in the fields of emotional regulation, management of temptations and triggers, goal setting and goal scheduling, developing self-awareness of avoidance and approach behaviors and amend making, educational exercise programs featuring stress relief exercises, educational role modeling progra for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual lasses, training, workshops, cognitive behavioral exercises, happiness and wellbeing assessments, wellness workshops, and behavioral assessments in the field of mental and behavioral health for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing online computer games that help maintain an active brain and thus improve memory, speed of processing, and that provide a variety of cognitive benefits that positively impact quality of life; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Online publication of blogs; Online publication of journals; Providing on-line e-zines in the field of mental health and wellbeing, bioflourishing, gardening, virtual reality, augmented reality, and artificial intelligence; Providing online newsletters in the field of mental health and wellbeing, gardening, virtual reality, augmented reality, and artificial intelligence via e-mail
Computer services, namely, creating an on-line community for
registered gardeners to participate in discussions, get feedback from
their peers, form virtual communities, and engage in social
networking services; Providing temporary use of a nondownloadable
web application for personalized well-being assessments and peer
feedback; Providing temporary use of a nondownloadable web
application for tracking and visualizing personal growth metrics over
time; Providing temporary use of a non-downloadable web
application for guided self-reflection exercises; Providing temporary
use of a non-downloadable web application for goal setting and
progress tracking; Providing temporary use of a non-downloadable
web application for community-driven insights and peer
benchmarking; Providing temporary use of a non-downloadable web
application for access to educational content and self-improvement
resources; Providing temporary use of a nondownloadable web
application for scenario-based response training and simulations;
Providing temporary use of a non-downloadable web application for
personal resilience and coping strategy workshops; Providing
temporary use of a non-downloadable web application for daily
check-ins, self-assessments, and peer feedback
Computer services, namely, creating an on-line community for registered gardeners to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking services; Providing temporary use of a nondownloadable web application for personalized well-being assessments and peer feedback; Providing temporary use of a nondownloadable web application for tracking and visualizing personal growth metrics over time; Providing temporary use of a non-downloadable web application for guided self-reflection exercises; Providing temporary use of a non-downloadable web application for goal setting and progress tracking; Providing temporary use of a non-downloadable web application for community-driven insights and peer benchmarking; Providing temporary use of a non-downloadable web application for access to educational content and self-improvement resources; Providing temporary use of a nondownloadable web application for scenariobased response training and simulations; Providing temporary use of a non-downloadable web application for personal resilience and coping strategy workshops; Providing temporary use of a nondownloadable web application for daily check-ins, self-assessments, and peer feedback
Providing personalized online computer gaming services; providing online augmented reality games offering 3D virtual spaces for learning about nature-inspired wisdom; providing online augmented reality games enabling customization of virtual gardens to represent emotional states; providing online augmented reality games delivering immersive experiences through virtual reality to educate users about the relationships between plants, animals, and human emotions
Online publication of blogs; Online publication of journals; Education services, namely, providing online cognitive assessments and training programs that help identify cognitive strengths and weaknesses of an individual; Entertainment services, namely, providing on-line, non-downloadable virtual cognitive behavioral exercises in the field of mental and behavioral health for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing online computer games that help maintain an active brain and thus improve memory, speed of processing, and that provide a variety of cognitive benefits that positively impact quality of life; Providing online newsletters in the field of mental health and wellbeing, biomimicry, bio-flourishing, gardening, virtual reality, augmented reality, and artificial intelligence via e-mail
Analysis of market research data and statistics; Market research; Market research studies; Market analysis; Market forecasting; Market reports and studies; On-line retail store services featuring hats, t-shirts, hoodies, jackets, pants, dresses, skirts, footwear, clothing accessories, jewelry, sweatshirts, backpacks, eyewear, bags, sports bags, sports equipment, art, toys, and mugs; On-line retail store services featuring clothing and bags; On-line retail store services featuring t-shirts and mugs; On-line retail store services featuring calendars; Online retail store services featuring digital goods, namely, hats, tshirts, hoodies, jackets, pants, dresses, skirts, footwear, clothing accessories, jewelry, sweatshirts, backpacks, eyewear, bags, sports bags, sports equipment, art, toys, and mugs for use in online virtual worlds; Advertising and marketing services provided by means of indirect methods of marketing communications, namely, social media, search engine marketing, inquiry marketing, internet marketing, mobile marketing, blogging and other forms of passive, sharable or viral communications channels; Online retail store services featuring downloadable image files of hats, t-shirts, hoodies, jackets, pants, dresses, skirts, footwear, clothing and jewelry accessories, jewelry, sweatshirts, backpacks, eyewear, bags, sports bags, sports equipment, art, toys, and mugs authenticated by non-fungible tokens (NFTs)
Computer services, namely, creating an on-line community for
registered gardeners to participate in discussions, get feedback from
their peers, form virtual communities, and engage in social
networking services in the field of personal growth and development;
Computer services, namely, creating an on-line community for
registered gardeners to participate in discussions, get feedback from
their peers, form virtual communities, and engage in social
networking services; Providing a website featuring on-line
nondownloadable software that enables gardeners to explore,
discuss and assess their emotional and psychological wellbeing;
Providing temporary use of a nondownloadable web application for
interfacing with virtual and augmented reality headsets, namely,
headsets for use with temporary nondownloadable software for
aiding personal growth, meditation instruction, emotional regulation,
stress management, management of food, drug and alcohol
addictions, relationships, and humor as therapy; Programming virtual
gardens for use in online virtual worlds
Entertainment services, namely, providing on-line, non-downloadable virtual classes, training, workshops, cognitive behavioral exercises, mindfulness and meditation training programs, happiness and wellbeing assessments, wellness workshops, and behavioral assessments in the field of mental and behavioral health for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual cognitive behavioral exercises in the field of mental and behavioral health for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual mindfulness and meditation training programs in the field of mental and behavioral health for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual happiness and wellbeing assessments in the field of mental and behavioral health for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual detox and rehabilitation activities in the nature of educational programs in the fields of emotional regulation, management of temptations and triggers, goal setting and goal scheduling, developing self-awareness of avoidance and approach behaviors and amend making, educational exercise programs featuring mindfulness exercises and stress relief exercises, educational role modeling programs, and wellbeing assessments in the field of mental and behavioral health for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual wellness workshops in the field of mental and behavioral health for use in virtual environments created for entertainment purposes
Education services, namely, providing online cognitive assessments and training programs that help identify cognitive strengths and weaknesses of an individual; Entertainment services, namely, providing on-line, non-downloadable virtual cognitive behavioral exercises in the field of mental and behavioral health for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual mindfulness and meditation training programs in the field of mental and behavioral health for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual happiness and wellbeing assessments in the field of mental and behavioral health for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual detox and rehabilitation activities in the nature of educational programs in the fields of emotional regulation, management of temptations and triggers, goal setting and goal scheduling, developing self-awareness of avoidance and approach behaviors and amend making, educational exercise programs featuring mindfulness exercises and stress relief exercises, educational role modeling programs, and wellbeing assessments in the field of mental and behavioral health for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual wellness workshops in the field of mental and behavioral health for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing online computer games that help maintain an active brain and thus improve memory, speed of processing, and that provide a variety of cognitive benefits that positively impact quality of life
Conducting on-line personal lifestyle performance assessments and skill enhancement programs based on principles of emotional intelligence, by means of performance tracking, reward and incentive programs; Conducting on-line personal lifestyle performance assessments based on principles of emotional happiness by means of the users' inputted preferences and social network; Membership club services, namely, providing on-line information to members in the fields of personal growth and motivation, personal image development, and personal development, namely, self-improvement, self-fulfillment, and interpersonal communication; On-line social networking services; Online social networking services in the field of stress management and stress reduction; Online social networking services in the field of health and wellness relating to rehabilitation of alcohol and narcotic addictions, eating disorders, cravings management, and maintaining a sober lifestyle; Online social networking services in the field of health and wellness relating to humor as a form of emotional and psychological therapy; Providing information in the field of personal development, namely, improving oneself through achievement of timely and challenging goals
Entertainment services, namely, providing on-line, non-downloadable virtual personal development educational practices in the nature of educational assessments and educational exercises relating to goal setting and goal scheduling, educational exercise programs featuring spiritual exercises, mindfulness exercises, breathing exercises, resilience exercises and stress relief exercises, educational programs in the fields of personal and communal guided journeys, guided body movements, and role modeling, and wellbeing assessments in the fields of mental and behavioral health for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual cognitive behavioral exercises in the field of mental and behavioral health for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual mindfulness and meditation training programs for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual happiness and wellbeing assessments in the field of mental and behavioral health for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual detox and rehabilitation activities in the nature of educational programs in the fields of emotional regulation, management of temptations and triggers, goal setting and goal scheduling, developing self-awareness of avoidance and approach behaviors and amend making, educational exercise programs featuring mindfulness exercises and stress relief exercises, educational role modeling programs, and wellbeing assessments in the field of mental and behavioral health for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual wellness workshops for use in virtual environments created for entertainment purposes
Education services, namely, providing online cognitive assessments and training programs that help identify cognitive strengths and weaknesses of an individual; Entertainment services, namely, providing on-line, non-downloadable virtual customizable worlds for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual classes, training, and cognitive assessments, all in the fields of mental and behavioral health and for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable content, specifically, virtual quizzes, tutorials in the nature of tutorial videos and tutorial sessions, educational programs featuring scripts, and educational exercises, all in the fields of mental and behavioral health and for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual gifts, gift certificates, rewards, points, incentives, prizes and emotes for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing online computer games that help maintain an active brain and thus improve memory, speed of processing, and that provide a variety of cognitive benefits that positively impact quality of life; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes
Education services, namely, providing online cognitive assessments and training programs that help identify cognitive strengths and weaknesses of an individual; Entertainment services, namely, providing on-line, non-downloadable virtual gifts, gift certificates, rewards, points, incentives, prizes and emotes for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual customizable worlds for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual classes, training, workshops, and cognitive assessments, all in the fields of mental and behavioral health and for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing online computer games that help maintain an active brain and thus improve memory, speed of processing, and that provide a variety of cognitive benefits that positively impact quality of life; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes
Education services, namely, providing online cognitive assessments and training programs that help identify cognitive strengths and weaknesses of an individual; Entertainment services, namely, providing on-line, non-downloadable virtual gifts, gift certificates, rewards, points, incentives, prizes and emotes for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual customizable worlds for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual classes, training, workshops, and cognitive assessments, all in the fields of mental and behavioral health and for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing online computer games that help maintain an active brain and thus improve memory, speed of processing, and that provide a variety of cognitive benefits that positively impact quality of life; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes
Education services, namely, providing online cognitive assessments and training programs that help identify cognitive strengths and weaknesses of an individual; Entertainment services, namely, providing a website at which the general public can receive advice from an individual or entity concerning happiness, such advice being for entertainment purposes only; Entertainment services, namely, providing a website featuring advice concerning personal relationships, such advice being for entertainment purposes only; Entertainment services, namely, providing a website featuring games and puzzles; Entertainment services, namely, providing on-line, non-downloadable virtual footwear, eyewear, bags, sports bags, sports equipment, art, toys and accessories in the nature of clothing accessories being jewelry for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual classes, training, workshops, and cognitive assessments, all in the fields of mental health and wellbeing and for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual quizzes, tutorials in the nature of guided meditation training, online tutorial-based questionnaires, scripts, and educational exercises, all in the fields mental health and wellbeing and for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual customizable worlds for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual gifts, gift certificates, rewards, points, incentives, prizes and emotes for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing online computer games that help maintain an active brain and thus improve memory, speed of processing, and that provide a variety of cognitive benefits that positively impact quality of life; Entertainment services, namely, providing temporary use of non-downloadable computer learning games; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Providing a computer game for use network-wide by network users; Providing an Internet website portal featuring entertainment news and information specifically in the field of humor; Providing group coaching in the field of personal development, mental health, wellbeing, sobriety, and humor; Providing recognition and incentives by the way of awards to demonstrate excellence in the field of personal development, mental health, wellbeing, sobriety, and humor
Education services, namely, providing online cognitive assessments and training programs that help identify cognitive strengths and weaknesses of an individual; Entertainment services, namely, providing on-line, non-downloadable virtual gifts, gift certificates, rewards, points, incentives, prizes and emotes for use in virtual environments created for entertainment purposes; Educational and entertainment services, namely, providing on-line, non-downloadable virtual classes, training, workshops, and cognitive assessments in the field of mental and behavioral health for use in virtual environments; Educational and entertainment services, namely, providing on-line, non-downloadable virtual quizzes, tutorials, scripts, and exercises in the field of mental and behavioral health for use in virtual environments; Entertainment services, namely, providing on-line, non-downloadable virtual customizable worlds for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing online computer games that help maintain an active brain and thus improve memory, speed of processing, and that provide a variety of cognitive benefits that positively impact quality of life; Entertainment services, namely, providing temporary use of non-downloadable computer learning games; Entertainment services, namely, providing temporary use of non-downloadable interactive games; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes
Educational and entertainment services, namely, providing on-line, non-downloadable virtual classes, training, workshops, and cognitive assessments in the field of mental and behavioral health for use in virtual environments; Educational and entertainment services, namely, providing on-line, non-downloadable virtual quizzes, tutorials, scripts, and exercises in the field of mental and behavioral health for use in virtual environments; Entertainment services, namely, providing on-line, non-downloadable virtual customizable worlds for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual gifts, gift certificates, rewards, points, incentives, prizes and emotes for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes
Entertainment services, namely, providing on-line, non-downloadable virtual gifts, gift certificates, rewards, points, incentives, prizes and emotes for use in virtual environments created for entertainment purposes; Educational and entertainment services, namely, providing on-line, non-downloadable virtual classes, training, workshops, and cognitive assessments in the field of mental and behavioral health for use in virtual environments; Educational and entertainment services, namely, providing on-line, non-downloadable virtual quizzes, tutorials, scripts, and exercises in the field of mental and behavioral health for use in virtual environments; Entertainment services, namely, providing on-line, non-downloadable virtual customizable worlds for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes
Educational and entertainment services, namely, providing on-line, non-downloadable virtual classes, training, workshops, and cognitive assessments in the field of mental and behavioral health for use in virtual environments; Educational and entertainment services, namely, providing on-line, non-downloadable virtual quizzes, tutorials, practices, and exercises in the field of mental and behavioral health for use in virtual environments; Entertainment services, namely, providing on-line, non-downloadable virtual customizable worlds for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes
Educational and entertainment services, namely, providing on-line, non-downloadable virtual classes, training, workshops, and cognitive assessments in the field of mental and behavioral health for use in virtual environments; Educational and entertainment services, namely, providing on-line, non-downloadable virtual quizzes, tutorials, scripts, and exercises in the field of mental and behavioral health for use in virtual environments; Entertainment services, namely, providing on-line, non-downloadable virtual customizable worlds for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes
Educational and entertainment services, namely, providing on-line, non-downloadable virtual classes, training, workshops, and cognitive assessments in the field of mental and behavioral health for use in virtual environments; Educational and entertainment services, namely, providing on-line, non-downloadable virtual quizzes, tutorials, practices, and exercises in the field of mental and behavioral health for use in virtual environments; Entertainment services, namely, providing on-line, non-downloadable virtual customizable worlds for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes
Education services, namely, providing online cognitive assessments and training programs that help identify cognitive strengths and weaknesses of an individual; Entertainment services, namely, providing on-line, non-downloadable virtual customizable worlds for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual gifts, gift certificates, rewards, points, incentives, prizes and emotes for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing online computer games that help maintain an active brain and thus improve memory, speed of processing, and that provide a variety of cognitive benefits that positively impact quality of life; Entertainment services, namely, providing temporary use of non-downloadable computer learning games; Entertainment services, namely, providing temporary use of non-downloadable interactive games; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes
Educational and entertainment services, namely, providing on-line, non-downloadable virtual training, workshops, and assessments in the field of mental and behavioral health for use in virtual environments; Entertainment services, namely, providing on-line, non-downloadable virtual gifts, gift certificates, rewards, points, incentives, prizes and emotes for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual customizable worlds for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes
Conducting on-line personal lifestyle performance assessments based on principles of emotional happiness by means of the users' inputted preferences and social network; Membership club services, namely, providing on-line information to members in the fields of personal growth and motivation, personal image development, and personal development, namely, self-improvement, self-fulfillment, and interpersonal communication; Online social networking services
Conducting on-line personal lifestyle performance assessments based on principles of emotional happiness by means of the users' inputted preferences and social network; Membership club services, namely, providing on-line information to members in the fields of personal growth and motivation, personal image development, and personal development, namely, self-improvement, self-fulfillment, and interpersonal communication; On-line social networking services; Online social networking services in the field of stress management and stress reduction; Online social networking services in the field of health and wellness relating to rehabilitation of alcohol and narcotic addictions, eating disorders, cravings management, and maintaining a sober lifestyle; Online social networking services in the field of health and wellness relating to humor as a form of emotional and psychological therapy
Computer services, namely, creating an on-line community for registered users to measure, share and store health and wellness information, goals, milestones, and activities; Computer services, namely, hosting an interactive web site that allows users to measure, share and store health and wellness information, goals, milestones, and activities; Providing on-line non-downloadable software for measuring, sharing and storing health and wellness information, goals, milestones, and activities
Computer services, namely, creating an on-line community for registered users to measure, share and store health and wellness information, goals, milestones, and activities; Computer services, namely, hosting an interactive web site that allows users to measure, share and store health and wellness information, goals, milestones, and activities; Providing on-line non-downloadable software for measuring, sharing and storing health and wellness information, goals, milestones, and activities
Computer services, namely, creating an on-line community for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking services; Computer services, namely, hosting on-line web facilities for others for organizing and conducting online meetings, gatherings, and interactive discussions; Providing a website featuring on-line non-downloadable software that enables users to assess, analyze and visualize the evolution of their emotional, psychological and spiritual wellbeing; Providing a website featuring technology that enables users to upload and share user-generated videos on a wide variety of topics and subjects
Computer services, namely, creating an on-line community for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking services in the field of health, wellness, happiness and personal development; Providing a website featuring on-line non-downloadable software that enables users to assess, analyze and visualize the evolution of their emotional, psychological and spiritual wellbeing
Computer services, namely, creating an on-line community for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking services in the field of personal growth and awareness, emotional regulation, and psychological wellbeing; Computer services, namely, providing search platforms to allow users to find the people and the exercises that will help them evolve their emotional, psychological and spiritual wellbeing; Providing a website featuring on-line non-downloadable software that enables users to identify, refine and share the steps they are taking to enhance their emotional, psychological and spiritual wellbeing
Computer services, namely, creating an on-line community for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking services in the field of personal growth and awareness, emotional regulation, and psychological wellbeing; Computer services, namely, providing search platforms to allow users to find the people and the exercises that will help them evolve their emotional, psychological and spiritual wellbeing; Providing a website featuring on-line non-downloadable software that enables users to identify, refine and share the steps they are taking to enhance their emotional, psychological and spiritual wellbeing
Providing on-line information, news and commentary in the field of health and wellness relating to rehabilitation of alcohol and narcotic addictions, eating disorders, cravings management, and maintaining a sober lifestyle; Providing on-line information, news and commentary in the field of health and wellness relating to stress management and stress reduction; Providing on-line information, news and commentary in the field of health and wellness relating to humor as a form of emotional and psychological therapy; Providing on-line information, news and commentary in the field of health and wellness relating to relationships; Providing on-line information, news and commentary in the field of health and wellness relating to Positive psychology and personal happiness; Providing a web site featuring information in the field of mental health and wellness
Computer services, namely, creating an on-line community for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking services in the field of health, wellness, happiness and personal development; Computer services, namely, providing search platforms to allow users to find content that inspires, motivates, and improves their health and wellbeing; Providing a website featuring on-line non-downloadable software that enables users to assess, analyze and visualize the evolution of their emotional, psychological and spiritual wellbeing
Computer services, namely, creating an on-line community for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking services in the field of health, wellness, happiness and personal development; Computer services, namely, providing search platforms to allow users to find content that inspires, motivates, and improves their health and wellbeing; Providing a website featuring on-line non-downloadable software that enables users to assess, analyze and visualize the evolution of their emotional, psychological and spiritual wellbeing
Class 042: Computer services, namely, creating an on-line community for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking services in the field of health, wellness, happiness and personal development; Computer services, namely, providing search platforms to allow users to find content that inspires, motivates, and improves their health and wellbeing; Providing a web site allowing users to upload on-line videos for sharing with others for motivational and inspirational purposes; Providing a website featuring on-line non-downloadable software that enables users to assess, analyze and visualize the evolution of their emotional, psychological and spiritual wellbeing
Computer services, namely, creating an on-line community for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking services in the field of health, wellness, happiness and personal development; Computer services, namely, providing search platforms to allow users to find content that inspires, motivates, and improves their health and wellbeing; Providing a website featuring on-line non-downloadable software that enables users to assess, analyze and visualize the evolution of their emotional, psychological and spiritual wellbeing
Membership club services, namely, providing on-line information to members in the fields of personal growth and motivation, personal image development, and personal development, namely, self-improvement, self-fulfillment, and interpersonal communication; Providing information in the field of personal development, namely, improving oneself through achievement of timely and challenging goals; Providing a website featuring information about how to deal with and process personal emotions
Class 041: Providing information, news and commentary in the field of current events relating to emotional, psychological and spiritual wellbeing; Providing online newsletters in the field of emotional, psychological and spiritual wellbeing via e-mail
Computer services, namely, creating an on-line community for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking services in the field of health, wellness, happiness, humor and personal development; Computer services, namely, providing search platforms to allow users to find content that enlightens, motivates, and improves their health and wellbeing; Providing a website featuring on-line non-downloadable software that enables users to explore, discuss and assess their cognitive biases, blindspots, and weaknesses
Computer services, namely, creating an on-line community for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking services in the field of health, wellness, happiness and personal development; Computer services, namely, providing search platforms to allow users to find content that inspires, motivates, and improves their health and wellbeing; Providing a website featuring on-line non-downloadable software that enables users to explore, discuss and assess the impact of technology on their emotional, psychological and spiritual wellbeing
Class 041: Educational and entertainment services, namely, a continuing program about emotional, psychological and spiritual wellbeing accessible by means of audio, video, web-based applications, mobile phone applications, and computer networks; Entertainment services, namely, providing ongoing webisodes featuring self-help, addiction recovery, peak performance, positive thinking and stress managemen via a global computer network; Providing a website featuring non-downloadable videos, namely, video presentations of a comedic nature
Computer services, namely, creating an on-line community for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking services in the field of health, wellness, happiness and personal development; Computer services, namely, providing search platforms to allow users to to find content that inspires, motivates, and improves their health and wellbeing; Providing a website featuring on-line non-downloadable software that enables users to explore, discuss and assess their emotional, psychological and spiritual wellbeing
Computer services, namely, creating an on-line community for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking services in the field of health, wellness, happiness and personal development; Computer services, namely, providing search platforms to allow users to find content that inspires, motivates, and improves their health and wellbeing; Providing a website featuring on-line non-downloadable software that enables users to explore, discuss and assess their emotional, psychological and spiritual wellbeing
Computer services, namely, creating an on-line community for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking services in the field of health, wellness, happiness and personal development; Computer services, namely, providing search platforms to allow users to find content that inspires, motivates, and improves their health and wellbeing; Providing a website featuring on-line non-downloadable software that enables users to visualize their thoughts and emotions
Computer services, namely, creating an on-line community for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking services in the field of health, wellness, happiness and personal development; Computer services, namely, providing search platforms to allow users to find content that inspires, motivates, and improves their health and wellbeing; Providing a website featuring on-line non-downloadable software that enables users to explore, discuss and assess their emotional, psychological and spiritual wellbeing
Computer services, namely, creating an on-line community for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking services in the field of health, wellness, happiness and personal development; Computer services, namely, providing search platforms to allow users to find content that inspires, motivates, and improves their health and wellbeing; Providing a website featuring on-line non-downloadable software that enables users to explore, discuss and assess their emotional, psychological and spiritual wellbeing
Providing information in the field of personal development, namely, improving oneself through achievement of timely and challenging goals; Providing a website featuring information about how to deal with and process personal emotions; Membership club services, namely, providing on-line information to members in the fields of personal growth and motivation, personal image development, and personal development, namely, self-improvement, self-fulfillment, and interpersonal communication
Computer services, namely, creating an on-line community for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking services in the field of health, wellness, happiness, and personal development; Computer services, namely, providing search platforms to allow users to find content that inspires, enlightens, and improves the quality of their lives; Providing a website featuring on-line non-downloadable software that enables users to explore, discuss and assess their emotional, psychological and spiritual wellbeing
Computer services, namely, creating an on-line community for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking services in the field of health, wellness, and happiness; Providing a website featuring on-line non-downloadable software that enables users to explore, discuss and assess their emotional, psychological and spiritual wellbeing
Class 042: Computer services, namely, creating an on-line community for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking services in the field of health, wellness, and happiness; Providing a website featuring on-line non-downloadable software that enables users to explore, discuss and assess their emotional, psychological and spiritual wellbeing
Conducting on-line personal lifestyle performance assessments based on principles of emotional happiness by means of the users' inputted preferences and social network; On-line social networking services; Online social networking services in the field of personal improvement, mental health, and emotional wellness provided via a website
Computer services, namely, creating an on-line community for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking services in the field of health, wellness, personal improvement, and happiness; Providing a website featuring on-line non-downloadable software that enables users to share content that helps them improve and promote their personal development goals
Computer services, namely, creating an on-line community for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking services in the field of health, wellness, and happiness; Providing a website featuring on-line non-downloadable software that enables users to share content that helps them improve and promote their wellness goals
Computer services, namely, creating an on-line community for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking services in the field of health, wellness, and happiness; Providing a website featuring on-line non-downloadable software that enables users to find content that helps them improve and promote their wellness goals
Computer services, namely, acting as an application service provider in the field of knowledge management to host computer application software for the purpose of searching and retrieving information from databases and computer networks, in the field of personal development and wellness; Computer services, namely, creating an on-line community for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking services in the field of personal development and wellness; Providing on-line non-downloadable software for social networking in the field of personal development and wellness, through guided, through multi-step wellness programs
Computer services, namely, creating an on-line community for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking services in the field of humor, satire and self help; Providing a web site featuring temporary use of non-downloadable software allowing web site users to upload, post and display online videos for sharing with others for entertainment purposes; Providing a website featuring on-line non-downloadable software that enables users to find and share humorous content
Conducting on-line personal lifestyle performance assessments based on principles of emotional happiness by means of the users' inputted preferences and social network; Internet-based social networking services; On-line social networking services; Online social networking services in the field of personal improvement; "BOT"
Conducting on-line personal lifestyle performance assessments based on principles of emotional happiness by means of the users' inputted preferences and social network; Online social networking services in the field of personal improvement, humor and satire provided via a website; Providing a social networking website for entertainment purposes
Computer services, namely, creating an on-line community for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking services in the field of self-help and personal empowerment; Providing on-line non-downloadable software for social networking in the field of self-help and personal empowerment, through multi-step wellness programs
Computer services, namely, creating an on-line community for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking services in the field of health, wellness, personal improvement, and happiness.; Computer services, namely, creating an on-line community for registered users to provide each other with personal motivation, encouragement and emotional support to facilitate spiritual healing by offering quotes and comments about wellness, love, spiritual development and growth, and to support their spiritual journeys through sharing humor
Conducting on-line personal lifestyle performance assessments based on principles of emotional happiness by means of the users' inputted preferences and social network; Internet-based social networking services; Online social networking services in the field of personal improvement and wellness provided via a website
Conducting on-line personal lifestyle performance assessments based on principles of emotional happiness by means of the users' inputted preferences and social network; Online social networking services in the field of personal improvement provided via a website; Online social networking services provided through a community website
Conducting on-line personal lifestyle performance assessments based on principles of emotional happiness by means of the users' inputted preferences and social network; Counseling in the field of personal development, namely, self-improvement, self-fulfillment, and interpersonal communication; Online social networking services in the field of personal improvement provided via a website; Spiritual counseling
Conducting on-line personal lifestyle performance assessments based on principles of emotional happiness by means of the users' inputted preferences and social network; Online social networking services in the field of personal wellness provided via a website; Providing on-line information in the field of spirituality, self-help, and personal empowerment subject matters
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