Oddin.gg s.r.o.
6 Marks
Unknown
First Filed:Sep 12, 2025Latest Filed:Nov 7, 2025Address:Pod dráhou 1637/6, XP
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Class 42
Software, IT Services & Scientific ResearchClass 9
Electronics, Software & Scientific EquipmentClass 35
Advertising, Business Services & RetailTTAB Proceedings
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Description: Class 9: Computer software; computer software platforms; computer software for determining betting odds; platform for processing betting odds online; computer gaming software; downloadable programmes for computer games; downloadable software for mobile games; video game software, computer games; computer programmes for video, computer and online games; game software for use with mobile telephones; interactive multimedia computer game programmes; computer software for mobile telephones and tablets; electronic game software for portable electronic devices; downloadable application software for virtual environments; virtual reality software.
Class 35: Promotion and advertising, including online advertising via a computer network; advertising, marketing and promotional services related to esports events; advertising, promotional and marketing services for others in the nature of preparing promotional and merchandising material for others including the provision of information relating thereto; negotiation of advertising and promotional contracts; business partnership sourcing; promotion and management of the personalities of professional players on social networks; promotion and management of a professional video gaming sports team; business management assistance; assistance in business and entrepreneurial activities; media relations services; services consisting of the registration, composition, compilation or systematization of data in databases or records; compilation of statistical data for the determination of betting odds for others; collection of mathematical and statistical data.
Class 38: Streaming of data; broadcasting of e-sport events; online streaming of games and user-generated content; transmission of messages in the field of games; provision of online discussion forums in the field of electronic games; provision of discussion rooms in a virtual environment; transmission of digital files; telecommunication services.
Class 41: E-sports services; video game services; interactive computer game services; electronic games services provided via computer networks and global communication networks; entertainment services related to esports; organising of esports activities; arranging and organizing sports and video game events, tournaments and competitions; electronic sports and video gaming events, tournaments and competitions; professional video gaming; providing interactive multi-player computer games via the internet and electronic communication networks; providing on-line interactive computer games; organisation of discussions, seminars and meetings of competitive teams in the field of sports, esports and entertainment; education and instruction services; organisation of cultural and educational events; esports coaching; club activities; e-sports services; live performances by game players; provision of information related to online computer gaming entertainment; provision of information relating to esports; providing online information on computer and video game strategies; provision of online information relating to game players; entertainment services rendered in virtual environments; services relating to determining and developing betting odds; services relating to betting odds for electronic games and e-sports; services relating to determining betting odds online; services relating to the real-time analysis of electronic games; operation of betting and gaming services; operation of online betting; organisation of betting games and lotteries.
Class 42: Software design and development; computer programming; updating of computer software; rental of computer software; provision of software-related technical support; creation and development of software for online betting odds; design and development of computer software for computer games; development of video and computer games; software-related consulting, advisory and information services; computerised technical data analysis; computer analysis; online provision of computer programmes; software as a service [SaaS]; hosting virtual environments.
Class 45: Online and internet social networking services in the field of electronic sports, online games, video game and computer competitions and related entertainment; licensing of intellectual property; copyright and industrial property rights management.
Class 35: Promotion and advertising, including online advertising via a computer network; advertising, marketing and promotional services related to esports events; advertising, promotional and marketing services for others in the nature of preparing promotional and merchandising material for others including the provision of information relating thereto; negotiation of advertising and promotional contracts; business partnership sourcing; promotion and management of the personalities of professional players on social networks; promotion and management of a professional video gaming sports team; business management assistance; assistance in business and entrepreneurial activities; media relations services; services consisting of the registration, composition, compilation or systematization of data in databases or records; compilation of statistical data for the determination of betting odds for others; collection of mathematical and statistical data.
Class 38: Streaming of data; broadcasting of e-sport events; online streaming of games and user-generated content; transmission of messages in the field of games; provision of online discussion forums in the field of electronic games; provision of discussion rooms in a virtual environment; transmission of digital files; telecommunication services.
Class 41: E-sports services; video game services; interactive computer game services; electronic games services provided via computer networks and global communication networks; entertainment services related to esports; organising of esports activities; arranging and organizing sports and video game events, tournaments and competitions; electronic sports and video gaming events, tournaments and competitions; professional video gaming; providing interactive multi-player computer games via the internet and electronic communication networks; providing on-line interactive computer games; organisation of discussions, seminars and meetings of competitive teams in the field of sports, esports and entertainment; education and instruction services; organisation of cultural and educational events; esports coaching; club activities; e-sports services; live performances by game players; provision of information related to online computer gaming entertainment; provision of information relating to esports; providing online information on computer and video game strategies; provision of online information relating to game players; entertainment services rendered in virtual environments; services relating to determining and developing betting odds; services relating to betting odds for electronic games and e-sports; services relating to determining betting odds online; services relating to the real-time analysis of electronic games; operation of betting and gaming services; operation of online betting; organisation of betting games and lotteries.
Class 42: Software design and development; computer programming; updating of computer software; rental of computer software; provision of software-related technical support; creation and development of software for online betting odds; design and development of computer software for computer games; development of video and computer games; software-related consulting, advisory and information services; computerised technical data analysis; computer analysis; online provision of computer programmes; software as a service [SaaS]; hosting virtual environments.
Class 45: Online and internet social networking services in the field of electronic sports, online games, video game and computer competitions and related entertainment; licensing of intellectual property; copyright and industrial property rights management.

Description: Class 9: Computer software; computer software platforms; computer software for determining betting odds; platform for processing betting odds online; computer gaming software; downloadable programmes for computer games; downloadable software for mobile games; video game software, computer games; computer programmes for video, computer and online games; game software for use with mobile telephones; interactive multimedia computer game programmes; computer software for mobile telephones and tablets; electronic game software for portable electronic devices; downloadable application software for virtual environments; virtual reality software.
Class 35: Promotion and advertising, including online advertising via a computer network; advertising, marketing and promotional services related to esports events; advertising, promotional and marketing services for others in the nature of preparing promotional and merchandising material for others including the provision of information relating thereto; negotiation of advertising and promotional contracts; business partnership sourcing; promotion and management of the personalities of professional players on social networks; promotion and management of a professional video gaming sports team; business management assistance; assistance in business and entrepreneurial activities; media relations services; services consisting of the registration, composition, compilation or systematization of data in databases or records; compilation of statistical data for the determination of betting odds for others; collection of mathematical and statistical data.
Class 38: Streaming of data; broadcasting of e-sport events; online streaming of games and user-generated content; transmission of messages in the field of games; provision of online discussion forums in the field of electronic games; provision of discussion rooms in a virtual environment; transmission of digital files; telecommunication services.
Class 41: E-sports services; video game services; interactive computer game services; electronic games services provided via computer networks and global communication networks; entertainment services related to esports; organising of esports activities; arranging and organizing sports and video game events, tournaments and competitions; electronic sports and video gaming events, tournaments and competitions; professional video gaming; providing interactive multi-player computer games via the internet and electronic communication networks; providing on-line interactive computer games; organisation of discussions, seminars and meetings of competitive teams in the field of sports, esports and entertainment; education and instruction services; organisation of cultural and educational events; esports coaching; club activities; esports services; live performances by game players; provision of information related to online computer gaming entertainment; provision of information relating to esports; providing online information on computer and video game strategies; provision of online information relating to game players; entertainment services rendered in virtual environments; services relating to determining and developing betting odds; services relating to betting odds for electronic games and e-sports; services relating to determining betting odds online; services relating to the real-time analysis of electronic games; operation of betting and gaming services; operation of online betting; organisation of betting games and lotteries.
Class 42: Software design and development; computer programming; updating of computer software; rental of computer software; provision of software-related technical support; creation and development of software for online betting odds; design and development of computer software for computer games; development of video and computer games; software-related consulting, advisory and information services; computerised technical data analysis; computer analysis; online provision of computer programmes; software as a service [SaaS]; hosting virtual environments.
Class 45: Online and internet social networking services in the field of electronic sports, online games, video game and computer competitions and related entertainment; licensing of intellectual property; copyright and industrial property rights management.
Class 35: Promotion and advertising, including online advertising via a computer network; advertising, marketing and promotional services related to esports events; advertising, promotional and marketing services for others in the nature of preparing promotional and merchandising material for others including the provision of information relating thereto; negotiation of advertising and promotional contracts; business partnership sourcing; promotion and management of the personalities of professional players on social networks; promotion and management of a professional video gaming sports team; business management assistance; assistance in business and entrepreneurial activities; media relations services; services consisting of the registration, composition, compilation or systematization of data in databases or records; compilation of statistical data for the determination of betting odds for others; collection of mathematical and statistical data.
Class 38: Streaming of data; broadcasting of e-sport events; online streaming of games and user-generated content; transmission of messages in the field of games; provision of online discussion forums in the field of electronic games; provision of discussion rooms in a virtual environment; transmission of digital files; telecommunication services.
Class 41: E-sports services; video game services; interactive computer game services; electronic games services provided via computer networks and global communication networks; entertainment services related to esports; organising of esports activities; arranging and organizing sports and video game events, tournaments and competitions; electronic sports and video gaming events, tournaments and competitions; professional video gaming; providing interactive multi-player computer games via the internet and electronic communication networks; providing on-line interactive computer games; organisation of discussions, seminars and meetings of competitive teams in the field of sports, esports and entertainment; education and instruction services; organisation of cultural and educational events; esports coaching; club activities; esports services; live performances by game players; provision of information related to online computer gaming entertainment; provision of information relating to esports; providing online information on computer and video game strategies; provision of online information relating to game players; entertainment services rendered in virtual environments; services relating to determining and developing betting odds; services relating to betting odds for electronic games and e-sports; services relating to determining betting odds online; services relating to the real-time analysis of electronic games; operation of betting and gaming services; operation of online betting; organisation of betting games and lotteries.
Class 42: Software design and development; computer programming; updating of computer software; rental of computer software; provision of software-related technical support; creation and development of software for online betting odds; design and development of computer software for computer games; development of video and computer games; software-related consulting, advisory and information services; computerised technical data analysis; computer analysis; online provision of computer programmes; software as a service [SaaS]; hosting virtual environments.
Class 45: Online and internet social networking services in the field of electronic sports, online games, video game and computer competitions and related entertainment; licensing of intellectual property; copyright and industrial property rights management.

Description: Class 9: Computer software; computer software platforms; computer software for determining betting odds; platform for processing betting odds online; computer gaming software; downloadable programmes for computer games; downloadable software for mobile games; video game software, computer games; computer programmes for video, computer and online games; game software for use with mobile telephones; interactive multimedia computer game programmes; computer software for mobile telephones and tablets; electronic game software for portable electronic devices; downloadable application software for virtual environments; virtual reality software.
Class 35: Promotion and advertising, including online advertising via a computer network; advertising, marketing and promotional services related to esports events; advertising, promotional and marketing services for others in the nature of preparing promotional and merchandising material for others including the provision of information relating thereto; negotiation of advertising and promotional contracts; business partnership sourcing; promotion and management of the personalities of professional players on social networks; promotion and management of a professional video gaming sports team; business management assistance; assistance in business and entrepreneurial activities; media relations services; services consisting of the registration, composition, compilation or systematization of data in databases or records; compilation of statistical data for the determination of betting odds for others; collection of mathematical and statistical data.
Class 38: Streaming of data; broadcasting of e-sport events; online streaming of games and user-generated content; transmission of messages in the field of games; provision of online discussion forums in the field of electronic games; provision of discussion rooms in a virtual environment; transmission of digital files; telecommunication services.
Class 41: E-sports services; video game services; interactive computer game services; electronic games services provided via computer networks and global communication networks; entertainment services related to esports; organising of esports activities; arranging and organizing sports and video game events, tournaments and competitions; electronic sports and video gaming events, tournaments and competitions; professional video gaming; providing interactive multi-player computer games via the internet and electronic communication networks; providing on-line interactive computer games; organisation of discussions, seminars and meetings of competitive teams in the field of sports, esports and entertainment; education and instruction services; organisation of cultural and educational events; esports coaching; club activities; e-sports services; live performances by game players; provision of information related to online computer gaming entertainment; provision of information relating to esports; providing online information on computer and video game strategies; provision of online information relating to game players; entertainment services rendered in virtual environments; services relating to determining and developing betting odds; services relating to betting odds for electronic games and e-sports; services relating to determining betting odds online; services relating to the real-time analysis of electronic games; operation of betting and gaming services; operation of online betting; organisation of betting games and lotteries.
Class 42: Software design and development; computer programming; updating of computer software; rental of computer software; provision of software-related technical support; creation and development of software for online betting odds; design and development of computer software for computer games; development of video and computer games; software-related consulting, advisory and information services; computerised technical data analysis; computer analysis; online provision of computer programmes; software as a service [SaaS]; hosting virtual environments.
Class 45: Online and internet social networking services in the field of electronic sports, online games, video game and computer competitions and related entertainment; licensing of intellectual property; copyright and industrial property rights management.
Class 35: Promotion and advertising, including online advertising via a computer network; advertising, marketing and promotional services related to esports events; advertising, promotional and marketing services for others in the nature of preparing promotional and merchandising material for others including the provision of information relating thereto; negotiation of advertising and promotional contracts; business partnership sourcing; promotion and management of the personalities of professional players on social networks; promotion and management of a professional video gaming sports team; business management assistance; assistance in business and entrepreneurial activities; media relations services; services consisting of the registration, composition, compilation or systematization of data in databases or records; compilation of statistical data for the determination of betting odds for others; collection of mathematical and statistical data.
Class 38: Streaming of data; broadcasting of e-sport events; online streaming of games and user-generated content; transmission of messages in the field of games; provision of online discussion forums in the field of electronic games; provision of discussion rooms in a virtual environment; transmission of digital files; telecommunication services.
Class 41: E-sports services; video game services; interactive computer game services; electronic games services provided via computer networks and global communication networks; entertainment services related to esports; organising of esports activities; arranging and organizing sports and video game events, tournaments and competitions; electronic sports and video gaming events, tournaments and competitions; professional video gaming; providing interactive multi-player computer games via the internet and electronic communication networks; providing on-line interactive computer games; organisation of discussions, seminars and meetings of competitive teams in the field of sports, esports and entertainment; education and instruction services; organisation of cultural and educational events; esports coaching; club activities; e-sports services; live performances by game players; provision of information related to online computer gaming entertainment; provision of information relating to esports; providing online information on computer and video game strategies; provision of online information relating to game players; entertainment services rendered in virtual environments; services relating to determining and developing betting odds; services relating to betting odds for electronic games and e-sports; services relating to determining betting odds online; services relating to the real-time analysis of electronic games; operation of betting and gaming services; operation of online betting; organisation of betting games and lotteries.
Class 42: Software design and development; computer programming; updating of computer software; rental of computer software; provision of software-related technical support; creation and development of software for online betting odds; design and development of computer software for computer games; development of video and computer games; software-related consulting, advisory and information services; computerised technical data analysis; computer analysis; online provision of computer programmes; software as a service [SaaS]; hosting virtual environments.
Class 45: Online and internet social networking services in the field of electronic sports, online games, video game and computer competitions and related entertainment; licensing of intellectual property; copyright and industrial property rights management.

Description: Class 9: Computer software; computer software platforms; computer software for determining betting odds; platform for processing betting odds online; computer gaming software; downloadable programmes for computer games; downloadable software for mobile games; video game software, computer games; computer programmes for video, computer and online games; game software for use with mobile telephones; interactive multimedia computer game programmes; computer software for mobile telephones and tablets; electronic game software for portable electronic devices; downloadable application software for virtual environments; virtual reality software.
Class 35: Promotion and advertising, including online advertising via a computer network; advertising, marketing and promotional services related to esports events; advertising, promotional and marketing services for others in the nature of preparing promotional and merchandising material for others including the provision of information relating thereto; negotiation of advertising and promotional contracts; business partnership sourcing; promotion and management of the personalities of professional players on social networks; promotion and management of a professional video gaming sports team; business management assistance; assistance in business and entrepreneurial activities; media relations services; services consisting of the registration, composition, compilation or systematization of data in databases or records; compilation of statistical data for the determination of betting odds for others; collection of mathematical and statistical data.
Class 38: Streaming of data; broadcasting of e-sport events; online streaming of games and user-generated content; transmission of messages in the field of games; provision of online discussion forums in the field of electronic games; provision of discussion rooms in a virtual environment; transmission of digital files; telecommunication services.
Class 41: E-sports services; video game services; interactive computer game services; electronic games services provided via computer networks and global communication networks; entertainment services related to esports; organising of esports activities; arranging and organizing sports and video game events, tournaments and competitions; electronic sports and video gaming events, tournaments and competitions; professional video gaming; providing interactive multi-player computer games via the internet and electronic communication networks; providing on-line interactive computer games; organisation of discussions, seminars and meetings of competitive teams in the field of sports, esports and entertainment; education and instruction services; organisation of cultural and educational events; esports coaching; club activities; e-sports services; live performances by game players; provision of information related to online computer gaming entertainment; provision of information relating to esports; providing online information on computer and video game strategies; provision of online information relating to game players; entertainment services rendered in virtual environments; services relating to determining and developing betting odds; services relating to betting odds for electronic games and e-sports; services relating to determining betting odds online; services relating to the real-time analysis of electronic games; operation of betting and gaming services; operation of online betting; organisation of betting games and lotteries.
Class 42: Software design and development; computer programming; updating of computer software; rental of computer software; provision of software-related technical support; creation and development of software for online betting odds; design and development of computer software for computer games; development of video and computer games; software-related consulting, advisory and information services; computerised technical data analysis; computer analysis; online provision of computer programmes; software as a service [SaaS]; hosting virtual environments.
Class 45: Online and internet social networking services in the field of electronic sports, online games, video game and computer competitions and related entertainment; licensing of intellectual property; copyright and industrial property rights management.
Class 35: Promotion and advertising, including online advertising via a computer network; advertising, marketing and promotional services related to esports events; advertising, promotional and marketing services for others in the nature of preparing promotional and merchandising material for others including the provision of information relating thereto; negotiation of advertising and promotional contracts; business partnership sourcing; promotion and management of the personalities of professional players on social networks; promotion and management of a professional video gaming sports team; business management assistance; assistance in business and entrepreneurial activities; media relations services; services consisting of the registration, composition, compilation or systematization of data in databases or records; compilation of statistical data for the determination of betting odds for others; collection of mathematical and statistical data.
Class 38: Streaming of data; broadcasting of e-sport events; online streaming of games and user-generated content; transmission of messages in the field of games; provision of online discussion forums in the field of electronic games; provision of discussion rooms in a virtual environment; transmission of digital files; telecommunication services.
Class 41: E-sports services; video game services; interactive computer game services; electronic games services provided via computer networks and global communication networks; entertainment services related to esports; organising of esports activities; arranging and organizing sports and video game events, tournaments and competitions; electronic sports and video gaming events, tournaments and competitions; professional video gaming; providing interactive multi-player computer games via the internet and electronic communication networks; providing on-line interactive computer games; organisation of discussions, seminars and meetings of competitive teams in the field of sports, esports and entertainment; education and instruction services; organisation of cultural and educational events; esports coaching; club activities; e-sports services; live performances by game players; provision of information related to online computer gaming entertainment; provision of information relating to esports; providing online information on computer and video game strategies; provision of online information relating to game players; entertainment services rendered in virtual environments; services relating to determining and developing betting odds; services relating to betting odds for electronic games and e-sports; services relating to determining betting odds online; services relating to the real-time analysis of electronic games; operation of betting and gaming services; operation of online betting; organisation of betting games and lotteries.
Class 42: Software design and development; computer programming; updating of computer software; rental of computer software; provision of software-related technical support; creation and development of software for online betting odds; design and development of computer software for computer games; development of video and computer games; software-related consulting, advisory and information services; computerised technical data analysis; computer analysis; online provision of computer programmes; software as a service [SaaS]; hosting virtual environments.
Class 45: Online and internet social networking services in the field of electronic sports, online games, video game and computer competitions and related entertainment; licensing of intellectual property; copyright and industrial property rights management.

Description: Class 9: Computer software; computer software platforms; computer software for determining betting odds; platform for processing betting odds online; computer gaming software; downloadable programmes for computer games; downloadable software for mobile games; video game software, computer games; computer programmes for video, computer and online games; game software for use with mobile telephones; interactive multimedia computer game programmes; computer software for mobile telephones and tablets; electronic game software for portable electronic devices; downloadable application software for virtual environments; virtual reality software.
Class 35: Promotion and advertising, including online advertising via a computer network; advertising, marketing and promotional services related to esports events; advertising, promotional and marketing services for others in the nature of preparing promotional and merchandising material for others including the provision of information relating thereto; negotiation of advertising and promotional contracts; business partnership sourcing; promotion and management of the personalities of professional players on social networks; promotion and management of a professional video gaming sports team; business management assistance; assistance in business and entrepreneurial activities; media relations services; services consisting of the registration, composition, compilation or systematization of data in databases or records; compilation of statistical data for the determination of betting odds for others; collection of mathematical and statistical data.
Class 38: Streaming of data; broadcasting of e-sport events; online streaming of games and user-generated content; transmission of messages in the field of games; provision of online discussion forums in the field of electronic games; provision of discussion rooms in a virtual environment; transmission of digital files; telecommunication services.
Class 41: E-sports services; video game services; interactive computer game services; electronic games services provided via computer networks and global communication networks; entertainment services related to esports; organising of esports activities; arranging and organizing sports and video game events, tournaments and competitions; electronic sports and video gaming events, tournaments and competitions; professional video gaming; providing interactive multi-player computer games via the internet and electronic communication networks; providing on-line interactive computer games; organisation of discussions, seminars and meetings of competitive teams in the field of sports, esports and entertainment; education and instruction services; organisation of cultural and educational events; esports coaching; club activities; e-sports services; live performances by game players; provision of information related to online computer gaming entertainment; provision of information relating to esports; providing online information on computer and video game strategies; provision of online information relating to game players; entertainment services rendered in virtual environments; services relating to determining and developing betting odds; services relating to betting odds for electronic games and e-sports; services relating to determining betting odds online; services relating to the real-time analysis of electronic games; operation of betting and gaming services; operation of online betting; organisation of betting games and lotteries.
Class 42: Software design and development; computer programming; updating of computer software; rental of computer software; provision of software-related technical support; creation and development of software for online betting odds; design and development of computer software for computer games; development of video and computer games; software-related consulting, advisory and information services; computerised technical data analysis; computer analysis; online provision of computer programmes; software as a service [SaaS]; hosting virtual environments.
Class 45: Online and internet social networking services in the field of electronic sports, online games, video game and computer competitions and related entertainment; licensing of intellectual property; copyright and industrial property rights management.
Class 35: Promotion and advertising, including online advertising via a computer network; advertising, marketing and promotional services related to esports events; advertising, promotional and marketing services for others in the nature of preparing promotional and merchandising material for others including the provision of information relating thereto; negotiation of advertising and promotional contracts; business partnership sourcing; promotion and management of the personalities of professional players on social networks; promotion and management of a professional video gaming sports team; business management assistance; assistance in business and entrepreneurial activities; media relations services; services consisting of the registration, composition, compilation or systematization of data in databases or records; compilation of statistical data for the determination of betting odds for others; collection of mathematical and statistical data.
Class 38: Streaming of data; broadcasting of e-sport events; online streaming of games and user-generated content; transmission of messages in the field of games; provision of online discussion forums in the field of electronic games; provision of discussion rooms in a virtual environment; transmission of digital files; telecommunication services.
Class 41: E-sports services; video game services; interactive computer game services; electronic games services provided via computer networks and global communication networks; entertainment services related to esports; organising of esports activities; arranging and organizing sports and video game events, tournaments and competitions; electronic sports and video gaming events, tournaments and competitions; professional video gaming; providing interactive multi-player computer games via the internet and electronic communication networks; providing on-line interactive computer games; organisation of discussions, seminars and meetings of competitive teams in the field of sports, esports and entertainment; education and instruction services; organisation of cultural and educational events; esports coaching; club activities; e-sports services; live performances by game players; provision of information related to online computer gaming entertainment; provision of information relating to esports; providing online information on computer and video game strategies; provision of online information relating to game players; entertainment services rendered in virtual environments; services relating to determining and developing betting odds; services relating to betting odds for electronic games and e-sports; services relating to determining betting odds online; services relating to the real-time analysis of electronic games; operation of betting and gaming services; operation of online betting; organisation of betting games and lotteries.
Class 42: Software design and development; computer programming; updating of computer software; rental of computer software; provision of software-related technical support; creation and development of software for online betting odds; design and development of computer software for computer games; development of video and computer games; software-related consulting, advisory and information services; computerised technical data analysis; computer analysis; online provision of computer programmes; software as a service [SaaS]; hosting virtual environments.
Class 45: Online and internet social networking services in the field of electronic sports, online games, video game and computer competitions and related entertainment; licensing of intellectual property; copyright and industrial property rights management.

Description: Class 9: Computer software; computer software platforms; computer software for determining betting odds; platform for processing betting odds online; computer gaming software; downloadable programmes for computer games; downloadable software for mobile games; video game software, computer games; computer programmes for video, computer and online games; game software for use with mobile telephones; interactive multimedia computer game programmes; computer software for mobile telephones and tablets; electronic game software for portable electronic devices; downloadable application software for virtual environments; virtual reality software.
Class 35: Promotion and advertising, including online advertising via a computer network; advertising, marketing and promotional services related to esports events; advertising, promotional and marketing services for others in the nature of preparing promotional and merchandising material for others including the provision of information relating thereto; negotiation of advertising and promotional contracts; business partnership sourcing; promotion and management of the personalities of professional players on social networks; promotion and management of a professional video gaming sports team; business management assistance; assistance in business and entrepreneurial activities; media relations services; services consisting of the registration, composition, compilation or systematization of data in databases or records; compilation of statistical data for the determination of betting odds for others; collection of mathematical and statistical data.
Class 38: Streaming of data; broadcasting of e-sport events; online streaming of games and user-generated content; transmission of messages in the field of games; provision of online discussion forums in the field of electronic games; provision of discussion rooms in a virtual environment; transmission of digital files; telecommunication services.
Class 41: E-sports services; video game services; interactive computer game services; electronic games services provided via computer networks and global communication networks; entertainment services related to esports; organising of esports activities; arranging and organizing sports and video game events, tournaments and competitions; electronic sports and video gaming events, tournaments and competitions; professional video gaming; providing interactive multi-player computer games via the internet and electronic communication networks; providing on-line interactive computer games; organisation of discussions, seminars and meetings of competitive teams in the field of sports, esports and entertainment; education and instruction services; organisation of cultural and educational events; esports coaching; club activities; e-sports services; live performances by game players; provision of information related to online computer gaming entertainment; provision of information relating to esports; providing online information on computer and video game strategies; provision of online information relating to game players; entertainment services rendered in virtual environments; services relating to determining and developing betting odds; services relating to betting odds for electronic games and e-sports; services relating to determining betting odds online; services relating to the real-time analysis of electronic games; operation of betting and gaming services; operation of online betting; organisation of betting games and lotteries.
Class 42: Software design and development; computer programming; updating of computer software; rental of computer software; provision of software-related technical support; creation and development of software for online betting odds; design and development of computer software for computer games; development of video and computer games; software-related consulting, advisory and information services; computerised technical data analysis; computer analysis; online provision of computer programmes; software as a service [SaaS]; hosting virtual environments.
Class 45: Online and internet social networking services in the field of electronic sports, online games, video game and computer competitions and related entertainment; licensing of intellectual property; copyright and industrial property rights management.
Class 35: Promotion and advertising, including online advertising via a computer network; advertising, marketing and promotional services related to esports events; advertising, promotional and marketing services for others in the nature of preparing promotional and merchandising material for others including the provision of information relating thereto; negotiation of advertising and promotional contracts; business partnership sourcing; promotion and management of the personalities of professional players on social networks; promotion and management of a professional video gaming sports team; business management assistance; assistance in business and entrepreneurial activities; media relations services; services consisting of the registration, composition, compilation or systematization of data in databases or records; compilation of statistical data for the determination of betting odds for others; collection of mathematical and statistical data.
Class 38: Streaming of data; broadcasting of e-sport events; online streaming of games and user-generated content; transmission of messages in the field of games; provision of online discussion forums in the field of electronic games; provision of discussion rooms in a virtual environment; transmission of digital files; telecommunication services.
Class 41: E-sports services; video game services; interactive computer game services; electronic games services provided via computer networks and global communication networks; entertainment services related to esports; organising of esports activities; arranging and organizing sports and video game events, tournaments and competitions; electronic sports and video gaming events, tournaments and competitions; professional video gaming; providing interactive multi-player computer games via the internet and electronic communication networks; providing on-line interactive computer games; organisation of discussions, seminars and meetings of competitive teams in the field of sports, esports and entertainment; education and instruction services; organisation of cultural and educational events; esports coaching; club activities; e-sports services; live performances by game players; provision of information related to online computer gaming entertainment; provision of information relating to esports; providing online information on computer and video game strategies; provision of online information relating to game players; entertainment services rendered in virtual environments; services relating to determining and developing betting odds; services relating to betting odds for electronic games and e-sports; services relating to determining betting odds online; services relating to the real-time analysis of electronic games; operation of betting and gaming services; operation of online betting; organisation of betting games and lotteries.
Class 42: Software design and development; computer programming; updating of computer software; rental of computer software; provision of software-related technical support; creation and development of software for online betting odds; design and development of computer software for computer games; development of video and computer games; software-related consulting, advisory and information services; computerised technical data analysis; computer analysis; online provision of computer programmes; software as a service [SaaS]; hosting virtual environments.
Class 45: Online and internet social networking services in the field of electronic sports, online games, video game and computer competitions and related entertainment; licensing of intellectual property; copyright and industrial property rights management.