Description: Class 38: Providing over the top (OTT) entertainment and sports programming, namely, over-the-top (OTT) streaming of audio, video, and audiovisual material
Class 41: Organization, arranging and conducting of sports competitions; providing sports information; entertainment and educational services, namely, ongoing multimedia programs in the fields of sports, news, and documentaries, distributed via various platforms across multiple forms of transmission media; providing entertainment services in the nature of ongoing Internet Protocol Television (IPTV) television programming segments in the fields of sports, news, documentaries; entertainment services, namely, provision of non-downloadable movies via a video-on-demand service; providing online non-downloadable videos in the field of sporting events; entertainment in the nature of ongoing television programs in the fields of sports, news, and documentaries, delivered by television, cable television, satellite, and the internet; production of television programs; production of multimedia programs, namely, production of radio and television programs; production of television programs featuring sporting events and news programs; production of movies; providing entertainment and sports information via a global computer network; providing a website featuring non-downloadable audiovisual recordings in the fields of sports, news, and documentaries; film distribution; entertainment services, namely, the provision of continuing movies, shows and segments featuring sports delivered via the internet; entertainment services in the nature of development, creation, production, distribution, and post-production of motion picture films, and television shows, featuring sports, sporting events, and athletes; arranging and conducting special events for social entertainment purposes; entertainment services in the nature of development, creation, production, and post-production services of multimedia entertainment content; entertainment services, namely, providing an on-line virtual gaming environment in which users can interact for recreational, leisure and entertainment purposes, namely, providing online computer games featuring virtual worlds in which users can interact for entertainment purposes