Universal Creative Holdings LLC logo

Universal Creative Holdings LLC

4 Marks
LLC
First Filed:Mar 18, 2026Latest Filed:May 1, 2026Address:243 S. Park St, Casper, WY 82601, US

Portfolio Overview

Top Classes

Class 41
Education and Entertainment
4(100%)
Class 9
Electronics, Software & Scientific Equipment
3(75%)
Class 28
Toys, Games & Sports Equipment
2(50%)

TTAB Proceedings

No litigation activity

Top Firms

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Trademark Portfolio

4 results

(current & previous marks)

Refine by Mark/Description🔽
Filed
Registered
Last Activity
ANCHORNOW
ANCHORNOW
Trademark
Word
PENDING
Owner:
Serial:99799615
Filed:May 1, 2026
Classes:9, 10, 41, +2
Description: Class 9: Downloadable computer software platforms for monitoring, recording, organizing, and analyzing biometric and physiological data; Downloadable computer application software for mobile phones namely, software for monitoring, recording, organizing, and analyzing biometric and physiological data; Downloadable computer software platforms for receiving, processing, and displaying sensor-derived biometric and physiological information; Downloadable computer application software for providing biofeedback information and therapeutic prompts.
Class 10: Portable medical devices with sensors to monitor the physical movements of a patient wearing or carrying the device; Wearable monitors used to measure biometric data for medical use; Medical instruments for measuring and displaying physiological data; Medical products, namely, biofeedback sensors; Medical apparatus for monitoring vital signs of patients; Orthopedic devices for diagnostic and therapeutic use.
Class 41: Education services, namely, providing classes, workshops, seminars, and coaching in the fields of behavioral health, recovery support, self-regulation, wellness, and use of biometric and physiological feedback for personal awareness and behavior change.
Class 42: Providing temporary use of online non-downloadable computer software for monitoring, recording, organizing, and analyzing biometric and physiological data; Providing temporary use of online non-downloadable computer software for receiving, processing, and displaying sensor-derived biometric and physiological information; Providing temporary use of online non-downloadable computer software for providing biofeedback information and therapeutic prompts; software as a service (SaaS) services featuring software for use in connection with wearable medical devices, physiological monitoring apparatus, and biofeedback apparatus for medical purposes.
Class 44: Behavioral health services; Clinical mental health counseling services; Telemedicine services; Providing information in the field of behavioral health, addiction recovery, self-regulation, and physiological monitoring healing; Consulting services in the field of healthcare.
LUMINAL MEDIA
LUMINAL MEDIA
Service Mark
Word
PENDING
Owner:
Serial:99799643
Filed:May 1, 2026
Classes:41
Description: Entertainment services, namely, multimedia production services; Entertainment services in the nature of development, creation, production and post-production services of multimedia entertainment content.
CONVERGENCE ARENA
CONVERGENCE ARENA
Trademark
Word
PENDING
Owner:
Serial:99740197
Filed:Apr 6, 2026
Classes:9, 28, 41
Description: Class 9: Downloadable video game software; Downloadable virtual reality game software; downloadable interactive game programs; Downloadable electronic game software.
Class 28: Board games; Playing pieces in the nature of miniature action figures and toy model vehicles for use with tabletop hobby battle games in the nature of battle, war, and skirmish games, and fantasy games; game cards.
Class 41: Providing online non-downloadable software for playing games; Providing online computer games featuring virtual environments in which users can interact for entertainment purposes; Entertainment services, namely, providing online electronic games.
LIGHT & SHADOW UNIVERSE
PENDING
Owner:
Serial:99710859
Filed:Mar 18, 2026
Classes:9, 16, 25, +2
Description: Class 9: Downloadable video game software; Downloadable virtual reality game software; downloadable interactive game programs; Downloadable electronic game software.
Class 16: Printed fiction books on a variety of topics; Series of printed fiction books; Series of printed fiction and non-fiction books on a variety of topics; Printed novels; Series of printed fiction works, namely, novels and books.
Class 25: Graphic tee shirts; Printed tee shirts; Shirts; Hooded sweat shirts; Clothing jackets; Pants; Shorts; Socks; Headwear, namely, hats and caps; Footwear.
Class 28: Board games; Playing pieces in the nature of miniature action figures and toy model vehicles for use with tabletop hobby battle games in the nature of battle, war, and skirmish games, and fantasy games; Game cards.
Class 41: Providing online non-downloadable software for playing games; Providing online computer games featuring virtual environments in which users can interact for entertainment purposes; Entertainment services, namely, providing online electronic games.