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YoungLink s.r.o.

1 Marks
Other
First Filed:Sep 25, 2025Latest Filed:Sep 25, 2025Address:Roháčova 946/49, Písek, 39701, CZ

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Top Classes

Class 41
Education and Entertainment
1(100%)
Class 42
Software, IT Services & Scientific Research
1(100%)

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Serial:99411841
Filed:Sep 25, 2025
Classes:41, 42
Description: Class 41: Information relating to entertainment and education provided on-line from a computer database or the internet; Providing online non-downloadable electronic publications in the nature of articles, guides, questionnaires, instructional materials in the field of student integration, socio-emotional learning, classroom relationship development; Interactive on-line training services in the field of student integration, socio-emotional learning, classroom relationship development; Providing online publications, namely, questionnaires for student integration, socio-emotional learning, classroom relationship development; Education services, namely, providing online cognitive assessments and training programs that help identify cognitive strengths and weaknesses of an individual
Class 42: Software as a service (SAAS) services featuring software for administering educational questionnaires and assessments, monitoring, collecting, and analyzing sociometric and psychometric data, generating reports and dashboards, and enabling anonymous reporting of student concerns or risk behaviors in educational environments; Providing temporary use of on-line non-downloadable software and applications for administering educational questionnaires and assessments, monitoring, collecting, and analyzing sociometric and psychometric data, generating reports and dashboards, and enabling anonymous reporting of student concerns or risk behaviors in educational environments; Providing on-line non-downloadable software for monitoring, collecting, analyzing sociometric and psychometric data in school environments, and for anonymous reporting of student concerns or risk behaviors in educational settings; Providing temporary use of on-line non-downloadable software for game-based education, administering assessments, supporting student engagement, and facilitating socio-emotional learning in educational environments