ICAMP Trademark
ICAMP is a USPTO trademark filed by ALPHABEST EDUCATION, INC. Status: Registered.
Trademark Facts
| Mark | ICAMP |
|---|---|
| Serial Number | 88957528 |
| Registration Number | 6422016 |
| Status | Registered |
| Filing Date | 2020-06-10 |
| Registration Date | 2021-07-13 |
| Mark Type | Word |
| Nice Classes | 041 (Education & Entertainment) |
| Owner | ALPHABEST EDUCATION, INC |
| Attorney of Record | M.J. Williams |
| Prosecution Events | 29 |
| Latest Event | ASGN on 2025-04-01 |
Goods & Services
Education services, namely, providing live and on-line courses and workshops in the field of computer coding, 3d printing, robotics, electronics, drones, virtual reality, digital design, video game design, computer literacy, animation, filmmaking, audio-visual arts, multimedia arts, entrepreneurship, game theory, science, arts and crafts, and farming; Education services, namely, providing tutoring in the fields of computer coding, 3d printing, robotics, electronics, drones, virtual reality, digital design, video game design, computer literacy, animation, filmmaking, audio-visual arts, multimedia arts, entrepreneurship, game theory, science, arts and crafts, and farming; On-line electronic newsletters delivered by e-mail in the field of education, pedagogy, and instruction of children; Production and distribution of videos in the field of education, pedagogy, and instruction of children in the subjects of computer coding, 3d printing, robotics, electronics, drones, virtual reality, digital design, video game design, computer literacy, animation, filmmaking, audio-visual arts, multimedia arts, entrepreneurship, game theory, science, arts and crafts, and farming; Providing a website featuring blogs and non-downloadable publications in the nature of articles in the field(s) of education, pedagogy, and instruction of children; Providing after school educational programs for children in grades K-8; Providing courses of instruction in the field of computer coding, 3d printing, robotics, electronics, drones, virtual reality, digital design, video game design, computer literacy, animation, filmmaking, audio-visual arts, multimedia arts, entrepreneurship, game theory, science, arts and crafts, and farming