GleanMark

ICAMP Trademark

ICAMP is a USPTO trademark filed by ALPHABEST EDUCATION, INC. Status: Registered.

Trademark Facts

MarkICAMP
Serial Number88957528
Registration Number6422016
StatusRegistered
Filing Date2020-06-10
Registration Date2021-07-13
Mark TypeWord
Nice Classes041 (Education & Entertainment)
OwnerALPHABEST EDUCATION, INC
Attorney of RecordM.J. Williams
Prosecution Events29
Latest EventASGN on 2025-04-01

Goods & Services

Education services, namely, providing live and on-line courses and workshops in the field of computer coding, 3d printing, robotics, electronics, drones, virtual reality, digital design, video game design, computer literacy, animation, filmmaking, audio-visual arts, multimedia arts, entrepreneurship, game theory, science, arts and crafts, and farming; Education services, namely, providing tutoring in the fields of computer coding, 3d printing, robotics, electronics, drones, virtual reality, digital design, video game design, computer literacy, animation, filmmaking, audio-visual arts, multimedia arts, entrepreneurship, game theory, science, arts and crafts, and farming; On-line electronic newsletters delivered by e-mail in the field of education, pedagogy, and instruction of children; Production and distribution of videos in the field of education, pedagogy, and instruction of children in the subjects of computer coding, 3d printing, robotics, electronics, drones, virtual reality, digital design, video game design, computer literacy, animation, filmmaking, audio-visual arts, multimedia arts, entrepreneurship, game theory, science, arts and crafts, and farming; Providing a website featuring blogs and non-downloadable publications in the nature of articles in the field(s) of education, pedagogy, and instruction of children; Providing after school educational programs for children in grades K-8; Providing courses of instruction in the field of computer coding, 3d printing, robotics, electronics, drones, virtual reality, digital design, video game design, computer literacy, animation, filmmaking, audio-visual arts, multimedia arts, entrepreneurship, game theory, science, arts and crafts, and farming

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