JBL QUANTUM CUP Trademark
JBL QUANTUM CUP is a USPTO trademark filed by Harman International Industries, Incorporated. Status: Registered.
Prosecution Summary
**Trademark Summary** **JBL QUANTUM CUP** is a standard character service mark with a disclaimer for "CUP," covering entertainment services in International Class 041, including providing online non-downloadable videos of games and e-sports, arranging multiplayer online games, live video game performances, organizing e-sports events, competitions, tournaments, conferences, classes, workshops, and seminars in video games and e-sports. The mark is owned by **Harman International Industries, Incorporated**, a Delaware corporation based in Northridge, California. It is currently **registered** on the Principal Register since August 17, 2021, with no notable issues or active legal proceedings. **Recent Activity** Filed on December 23, 2020, the application faced a non-final office action o
Trademark Facts
| Mark | JBL QUANTUM CUP |
|---|---|
| Serial Number | 90408373 |
| Registration Number | 6455649 |
| Status | Registered |
| Filing Date | 2020-12-23 |
| Registration Date | 2021-08-17 |
| Mark Type | Word |
| Nice Classes | 041 (Education & Entertainment) |
| Owner | Harman International Industries, Incorporated |
| Attorney of Record | Gregory Kenyota |
| Prosecution Events | 17 |
| Latest Event | ARAA on 2023-12-01 |
Goods & Services
Class 041: Entertainment, namely, providing online non-downloadable videos featuring games and e-sports being played by others, arranging and conducting multiplayer and collaborative online electronic, computer and video games, live performances by video game players, organizing and producing live gaming and e-sports events and competitions, organizing, conducting and operating video game tournaments, and organization and regulation of video games and e-sports competitions; organization and regulation of video gaming competitions; Arranging and conducting educational conferences in the field of video games and e-sports; entertainment services in the nature of e-sports competitions; Arranging and conducting e-sports competitions; Organization of e-sports competitions; conducting education and entertainment conferences in the field of e-sports, video games and video game streaming; entertainment services, namely, organizing and producing video gaming events in the nature of video game competitions and video game tournaments; providing information and news in the field of e-sports and video games; providing classes, workshops and seminars in the field of e-sports, video games and video game streaming; Entertainment services, namely, providing online non-downloadable videos featuring games being played by others