Description: Class 9: Downloadable computer game software; Downloadable virtual goods, namely, computer programs featuring sports equipment for use in online virtual worlds; downloadable series of fiction books; Downloadable series of non-fiction books in the field of athletes, sports figures, celebrities, sports, recreation, leisure, science fiction, fantasy, anime and online computer games and entertainment; Downloadable software for engaging in social networking and interacting with online communities; downloadable software for accessing and streaming multimedia entertainment content; downloadable books, newsletters and magazines in the field of athletes, sports figures, celebrities, recreation, leisure, education, science fiction, fantasy, anime, online computer games and entertainment; downloadable podcasts in the fields of sports, music, fashion, movies, computer games, and art
Class 16: Printed books, newsletters, and magazines in the field of athletes, sports figures, celebrities, recreation, leisure, education, science fiction, fantasy, anime, online computer games and entertainment; printed music books
Class 41: Entertainment services in the nature of creation, development, production, and post-production services of multimedia entertainment content; Entertainment services in the nature of creation, development, production, post-production and distribution of television shows, movies, webisodes and podcasts; Entertainment services, namely, multimedia program series featuring sports, action and adventure distributed via various platforms across multiple forms of transmission media; Providing entertainment news and information specifically in the fields of sports, music, fashion, movies, computer games, and art via a website; Movie studio services; Television studio services; Music studio services, namely, providing audio studio services; Entertainment services, namely, providing on-line computer games; Entertainment services, namely, providing online video games
Class 42: Providing temporary use of non-downloadable computer game software; providing temporary use of non-downloadable software for engaging in social networking and interacting with online communities; providing temporary use of non-downloadable software for accessing and streaming multimedia entertainment content