Description: Class 9: Digital media, namely, digital collectibles in the nature of downloadable image files of comics, comic books, graphic novels, books, statues, and audio of entertainment characters, authenticated by non-fungible tokens (NFTs); Downloadable digital art images containing comic books and statues, authenticated by non-fungible tokens (NFTs); Downloadable electronic image files featuring artwork in the field of comic books, comics, statues, and individual art pieces; Downloadable electronic publications in the nature of books, comics, comic books, and graphic novels in the fields of entertainment; Downloadable virtual goods, namely, digital collectibles in the nature of image files of comic books, comics, graphic novels and books, for use in online virtual worlds, authenticated by blockchain-based software technology
Class 35: Digital media, namely, digital collectibles in the nature of downloadable image and multimedia files of comics, comic books, graphic novels, books, trading cards, statues, art pieces, clothing, toys, and audio of entertainment characters, authenticated by non-fungible tokens (NFTs); Digital trading cards, namely, digital collectibles in the nature of downloadable image and multimedia files of trading cards authenticated by non-fungible tokens (NFTs); Downloadable computer software for blockchain-based inventory management; Downloadable digital art images containing comic books, trading cards, statues, and individual art pieces, authenticated by non-fungible tokens (NFTs); Downloadable electronic image and multimedia files featuring artwork in the field of comic books, comics, trading cards, statues, and individual art pieces; Downloadable electronic publications in the nature of books, comics, comic books, graphic novels, magazines, manuals, and newsletters in the fields of entertainment; Downloadable computer software for use in trading, storing, sending, receiving, accepting, viewing and transmitting downloadable image and multimedia files of comic books, comics, graphic novels, books, statues, art, trading cards, clothes, toys, audio of entertainment characters, and music, authenticated by non-fungible tokens (NFTs); Downloadable virtual goods, namely, digital collectibles in the nature of image and multimedia files of comic books, comics, graphic novels, books, trading cards, statues, art pieces, clothing, toys, audio of entertainment characters, and music for use in online virtual worlds, authenticated by blockchain-based software technology and smart contracts
Class 41: Providing on-line non-downloadable virtual comic books, comics, graphic novels, books and statues for use in digital environments created for entertainment purposes; providing online digital artwork and images in the nature of providing online art exhibitions
Class 42: Digital media, namely, digital collectibles in the nature of downloadable image and multimedia files of comics, comic books, graphic novels, books, trading cards, statues, art pieces, clothing, toys, and audio of entertainment characters, authenticated by non-fungible tokens (NFTs); Digital trading cards, namely, digital collectibles in the nature of downloadable image and multimedia files of trading cards authenticated by non-fungible tokens (NFTs); Downloadable computer software for blockchain-based inventory management; Downloadable digital art images containing comic books, trading cards, statues, and individual art pieces, authenticated by non-fungible tokens (NFTs); Downloadable electronic image and multimedia files featuring artwork in the field of comic books, comics, trading cards, statues, and individual art pieces; Downloadable electronic publications in the nature of books, comics, comic books, graphic novels, magazines, manuals, and newsletters in the fields of entertainment; Downloadable computer software for use in trading, storing, sending, receiving, accepting, viewing and transmitting downloadable image and multimedia files of comic books, comics, graphic novels, books, statues, art, trading cards, clothes, toys, audio of entertainment characters, and music, authenticated by non-fungible tokens (NFTs); Downloadable virtual goods, namely, digital collectibles in the nature of image and multimedia files of comic books, comics, graphic novels, books, trading cards, statues, art pieces, clothing, toys, audio of entertainment characters, and music for use in online virtual worlds, authenticated by blockchain-based software technology and smart contracts