THE EDGE Trademark
THE EDGE is a USPTO trademark filed by EDGE Games, Inc.. Status: Cancelled.
Trademark Facts
| Mark | THE EDGE |
|---|---|
| Serial Number | 75077113 |
| Registration Number | 3559342 |
| Status | Cancelled |
| Filing Date | 1996-03-22 |
| Registration Date | 2009-01-13 |
| Mark Type | Word |
| Nice Classes | 009 (Electronics & Software), 016 (Paper Goods), 021 (Housewares), 025 (Clothing & Footwear), 028 (Games & Sports) |
| Owner | EDGE Games, Inc. |
| Prosecution Events | 90 |
| Latest Event | CANT on 2013-05-01 |
Goods & Services
Video game peripherals, namely, video game controllers; computers; computer accessories, namely, keyboards, mice; game controllers for computer games; memory cards; headphones; augmented reality headsets for use with computers; virtual reality headsets for use with computers; storage disc cases, namely, compact disc cases and DVD cases; video display and capture cards; audio cards; audio speakers; web-cameras; backpacks, carrying cases and bags all designed for carrying portable computers, computer accessories, and computer peripherals; video game machines for use with televisions and accessories therefore, namely, video game controllers; video game software; computer game software, computer game software for use in location based entertainment centers; Toys and playthings, namely, battery operated action toys, bendable toys, collectable toy figures, electronic action toys, electronically operated toy vehicles , fantasy character toys, mechanical action toys, modeled plastic toy figurines, model toy figures, plastic character toys, plush toys, positionable toy figures, toy action figures, toy boxes, toy figures; hand held units for playing games and accessories therefore, namely, carrying cases designed for hand-held units for playing electronic games; stand alone video game machines and accessories therefore, namely, carrying cases and covers designed for stand-alone video game machines; Magazines, namely, magazines in the fields of business, entertainment, popular culture and education; Magazines, namely, in the fields of computer games, video games, board games, hand-held games, interactive media, television, music, video, movie, clothing, fashion, leisure activities and lifestyle; computer and video game magazines, comic books, posters, note paper, note cards, bumper stickers, stickers, pencils, ball point pens,ink pens, stationery; folders; T-shirts, sweatshirts, jackets; Mugs and cups