VIRTUALCONSOLE Trademark
VIRTUALCONSOLE is a USPTO trademark filed by Nintendo of America Inc.. Status: Pending.
Prosecution Summary
**Trademark Summary** **VIRTUALCONSOLE** is a standard character mark covering recorded and downloadable video game programs, computer game software, smartphone cases and holders, and downloadable e-books on video games in International Class 009, along with online publications and e-books on video games, non-downloadable game images, e-sports competitions, online computer games, and amusement arcade services in International Class 041. The application is pending with a **non-final Office action issued**, requiring a response from the applicant. Current owner is **Nintendo of America Inc.**, following a change from original applicant **Nintendo Co., Ltd.**. **Recent Activity** This Section 66A application, based on International Registration WO1859263A, had its U.S. serial number assi
Trademark Facts
| Mark | VIRTUALCONSOLE |
|---|---|
| Serial Number | 79425775 |
| Status | Pending |
| Filing Date | 2025-04-21 |
| Mark Type | Word |
| Nice Classes | 009 (Electronics & Software), 041 (Education & Entertainment) |
| Owner | Nintendo of America Inc. |
| Attorney of Record | Steven M. Espenshade |
| Prosecution Events | 21 |
| Latest Event | NONP on 2026-05-06 |
Goods & Services
Class 009: Recorded electronic game programs; downloadable electronic game programs; recorded video game programs; downloadable video game programs; video game cartridges; memory cards for video game machines; recorded computer game software; downloadable computer game software for use on mobile and cellular phones; cases for smartphones; covers for smartphones; holders adapted for cell phones and smartphones; downloadable electronic publications, namely e-books featuring fiction stories, booklets, manuals and newsletters in the field of video games; Class 041: Providing non-downloadable online electronic publications, namely online journals and interactive online blogs featuring user generated or specified content in the field of video games and online publications in the nature of e-books in the field of video games; entertainment services, namely providing non-downloadable images featuring images of characters and scenes from an electronic game via a global computer network and wireless networks; organization of electronic sports competitions; providing on-line computer games; providing amusement arcade services