1X Trademark
1X is a USPTO trademark filed by 1X Innovations AB. Status: Registered.
Trademark Facts
| Mark | 1X |
|---|---|
| Serial Number | 88722827 |
| Registration Number | 6090894 |
| Status | Registered |
| Filing Date | 2019-12-11 |
| Registration Date | 2020-06-30 |
| Mark Type | Word |
| Nice Classes | 016 (Paper Goods), 020 (Furniture), 035 (Advertising & Business), 041 (Education & Entertainment), 042 (Software & IT) |
| Owner | 1X Innovations AB |
| Attorney of Record | Joshua M. Gerben, Esq. |
| Prosecution Events | 13 |
| Latest Event | NA85 on 2026-03-11 |
Goods & Services
Educational services, namely, providing on-line instruction in the fields of photography and graphic art; Entertainment services, namely, providing a web site featuring non-downloadable photographs and graphic art; Providing a website featuring non-downloadable publications in the nature of articles, interviews, critiques, reviews and tutorials in the fields of photography and graphic art; Art prints; Graphic art prints; Graphic fine art prints; Photographic prints; Posters; Online retail store services featuring wall art, art prints, fine art prints, graphic art prints, photographic prints and posters; Online retail store services featuring picture frames, photo frames, wall frames, tabletop frames and poster frames; Picture frames; Picture and photograph frames; Providing a web site for the electronic storage of digital photographs and graphic art; Providing a website featuring technology that enables users to upload, store and share photographs and graphic art; Providing temporary use of on-line non-downloadable software for uploading, storing and sharing photographs and graphic art; Providing a website that gives users the ability to review various photographic and graphic art content and utilize a custom template to provide input, opinions, suggestions, and comments and engage in social, business and community networking; Computer services, namely, creating an on-line community for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking