GleanMark

SEABOURN Trademark

SEABOURN is a USPTO trademark filed by Seabourn Cruise Line Limited. Status: Pending.

Trademark Facts

MarkSEABOURN
Serial Number97719169
StatusPending
Filing Date2022-12-15
Mark TypeWord
Nice Classes009 (Electronics & Software), 035 (Advertising & Business), 041 (Education & Entertainment), 042 (Software & IT)
OwnerSeabourn Cruise Line Limited
Attorney of RecordJaime Rich Vining
Prosecution Events42
Latest EventEXRA on 2025-11-18

Goods & Services

Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual goods, namely, apparel, headwear and footwear, jewelry, handbags and clothing accessories, electronic consumer products in the nature of cell phones, tablets, and computers, drinkware, toys, home décor, photography and holiday decorations for use in virtual environments created for entertainment purposes; Providing online virtual reality game services featuring travel agency services for avatars, namely, making reservations and bookings for transportation of passengers and tourists by land, air, and water accessible in virtual worlds; Providing online virtual reality game services featuring travel and transport information and planning services for avatars, namely, for passengers and tourists accessible in virtual worlds; Providing online virtual reality game services featuring arranging transportation for travel tours for avatars accessible in virtual worlds; Downloadable multimedia file containing artwork, text, audio, and video relating to travel authenticated by non-fungible tokens (NFTs); Downloadable image files containing scannable two-dimensional bar codes authenticated by non-fungible tokens (NFTs); Downloadable virtual goods, namely, computer programs featuring onboard cruise ship product offerings, namely, food and beverages and general consumer merchandise in the nature of apparel, headwear and footwear, jewelry, handbags and clothing accessories, electronic consumer products, drinkware, toys, home décor, photographs and holiday decorations for use in online virtual worlds; Downloadable virtual goods, namely, computer programs featuring travel tickets and games for use in online virtual worlds; Provision of an online marketplace for buyers and sellers of downloadable digital goods, namely, art images, music and video clips authenticated by non-fungible tokens (NFTs); Retail store services featuring virtual goods, namely, apparel, headwear and footwear, jewelry, handbags and clothing accessories, electronic consumer products, drinkware, toys, home décor, photographs and holiday decorations for use in online virtual worlds; Computer services, namely, creating an on-line virtual environment for users to access metaverse platforms, attend virtual events, demonstrations, discussions, experiences and celebrations, visit virtual entertainment venues, participate in online games, and engage in social communications and networking, entertainment, and multimedia content

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