ZOEY Trademark
ZOEY is a USPTO trademark filed by Cash & Nico LLC. Status: Pending.
Trademark Facts
| Mark | ZOEY |
|---|---|
| Serial Number | 99589989 |
| Status | Pending |
| Filing Date | 2026-01-12 |
| Mark Type | Word |
| Nice Classes | 016 (Paper Goods), 025 (Clothing & Footwear), 028 (Games & Sports), 035 (Advertising & Business), 041 (Education & Entertainment) |
| Owner | Cash & Nico LLC |
| Attorney of Record | Benjamin S. White |
| Prosecution Events | 3 |
| Latest Event | NWOS on 2026-04-30 |
Goods & Services
Class 016: Printed comic books; Printed comics; Printed children's activity books; Printed coloring books; Printed materials, namely, novels and series of fiction books and short stories featuring scenes and characters based on video games; Printed posters; Stickers; Class 025: Clothing, namely, shirts, t-shirts, graphic t-shirts, short-sleeved shirts, sleep shirts, hoodies, sweaters, sweatshirts, sweatpants, pants, pajamas, pajama bottoms, and socks; Class 028: Plush toys; Stuffed toys; Stuffed and plush toys; Action figure toys; Toy figures; Finger skateboards; Class 035: On-line retail store services featuring clothing, t-shirts, graphic t-shirts, short-sleeved shirts, sleep shirts, hoodies, sweaters, sweatshirts, sweatpants, pants, pajamas, pajama bottoms, socks, keychains, water bottles, backpacks, school backpacks, book bags, traveling bags, printed comic books, printed comics, printed activity books, printed coloring books, printed posters, stickers, plush toys, stuffed toys, action figure toys, toy figures, and finger skateboards; Class 041: Entertainment services, namely, providing online video games; Entertainment services, namely, providing online browser-based video games; Entertainment services, namely, an ongoing series featuring e-sports, gaming, video games, technology, entertainment live performances, and culture provided through online streams and webcasts; Providing non-downloadable videos in the field of e-sports, gaming, video games, technology, entertainment live performances, and culture via live streaming transmission services; Providing on-line newsletters in the field of video games, merchandise, and art; Fan clubs