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Trademark Class 28: Toys, Games & Sports Equipment

Games, toys and playthings; video game apparatus; gymnastic and sporting articles; decorations for Christmas trees.

216,424live trademarks

Filing Activity

Trademark applications and registrations in Class 28 over the past 15 years.

Class 28 covers games, toys, playthings, video game apparatus, gymnastic and sporting articles, and Christmas tree decorations. It is one of the highest-volume classes, driven by the massive global markets for toys, sports equipment, and gaming hardware.

The class's top filers — Hasbro, Mattel, and Nintendo — represent the traditional toy, doll, and video game hardware segments. Class 28 is where gaming consoles, controllers, and physical game apparatus are classified, making it a critical filing for entertainment technology companies. Sporting goods manufacturers from golf club makers to fitness equipment brands also file heavily here. The inclusion of Christmas tree decorations adds a seasonal retail dimension to an otherwise year-round category.

The single most important classification boundary in Class 28 is with Class 9: video game software and downloadable games belong in Class 9, while the physical hardware and apparatus for playing video games belongs in Class 28. This distinction has generated extensive USPTO examination guidance and continues to challenge applicants in the gaming industry. Playing cards are classified in Class 16, not Class 28. Sporting clothing belongs in Class 25. Sporting protective gear can fall in either Class 28 or Class 9 depending on its nature, creating another frequently contested boundary.

Toy and game companies almost always file in both Classes 28 and 9 to cover physical products and digital extensions. Entertainment brands add Class 41 for entertainment services. Sporting goods brands pair Class 28 with Class 25 for athletic apparel. The class's breadth — spanning board games, action figures, exercise machines, golf clubs, and holiday ornaments — means that applicants must provide precise identifications of goods to avoid overly broad or ambiguous filings.

What's Included in Class 28

Class 28 includes mainly toys, apparatus for playing games, sports equipment, amusement and novelty items, as well as certain articles for Christmas trees.

  • amusement and game apparatus, including controllers therefor;
  • novelty toys for playing jokes and for parties, for example, carnival masks, paper party hats, confetti, party poppers and Christmas crackers;
  • hunting and fishing tackle, for example, fishing rods, landing nets for anglers, decoys, hunting game calls;
  • equipment for various sports and games.
  • Christmas tree candles (Cl. 4), electric lights for Christmas trees (Cl. 11), confectionery and chocolate decorations for Christmas trees (Cl. 30);
  • diving equipment (Cl. 9);
  • sex toys and love dolls (Cl. 10);
  • clothing for gymnastics and sports (Cl. 25);
  • certain gymnastic and sporting articles, for example, protective helmets, goggles and mouthguards for sports (Cl. 9), sporting firearms (Cl. 13), gymnasium mats (Cl. 27), as well as certain fishing and hunting equipment, for example, hunting knives, harpoons (Cl. 8), hunting firearms (Cl. 13), fishing nets (Cl. 22), that are classified according to other functions or purposes.
🎲 Board games and card games
🧸 Action figures and dolls
🎮 Video game consoles and controllers
🏈 Footballs, basketballs, and soccer balls
🎣 Fishing rods and tackle
🎄 Christmas tree ornaments
🧩 Puzzles and building blocks
🏌️ Golf clubs and tennis rackets

Top Filers in Class 28

#OwnerFilingsRegisteredFirst Reg.Latest Reg.
1ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY. LTD.1,2171,068Dec 4, 2007Oct 20, 2026
2LIGHT & WONDER, INC.874651Mar 11, 1986Oct 20, 2026
3IGT832523Dec 20, 1994Nov 3, 2026
4MATTEL, INCORPORATED830570Dec 1, 1959Nov 3, 2026
5MAISON BATTAT, INC.629604Mar 25, 1986Nov 3, 2026
6HASBRO. INC.605591Feb 13, 1912Nov 3, 2026
7Euro Games Technology Ltd.596509Feb 6, 2018Nov 3, 2026
8KONAMI GAMING, INC.542415Jul 9, 2013Nov 3, 2026
9CALLAWAY GOLF COMPANY444371Mar 15, 1949Nov 3, 2026
10KARSTEN MANUFACTURING CORPORATION370288Sep 20, 1960Nov 3, 2026

Top Law Firms in Class 28

#FirmTotalRegisteredPendingDead
1MATTEL, INC.9,4631,0162818,166
2Aristocrat Technologies, Inc.2,8031,3543381,111
3Overseas Operation Services, Inc. DBA Flatfee Corp.2,1891,733181275
4LegalForce RAPC Worldwide, P.C.1,9196491001,170
5IGT, In-House Counsel1,720700301719
6TIANYU LAW GROUP, INC.1,6801,45716207
7LZ Legal Services, LLC1,672644431597
8Fross Zelnick Lehrman & Zissu, P.C.1,573903110560
9Muncy, Geissler, Olds & Lowe, P.C.1,479957123399
10Kunzler Bean & Adamson1,3341,14123170

Recent Registrations

MarkOwnerRegisteredGoods & Services
GTG TREASURED GAMES
Charles JonesNov 3, 2026Class 028: Dominoes; Playing cards
HACHOOROO
E2 Studios LLCNov 3, 2026Plush toys; Stuffed and plush toys; Dolls; Plush dolls; Dolls for playing; Action figures; Toy action figures; Action figures and accessories therefor; Toy action figures and accessories therefor; Action figure toys
SYMINNUOX
Wuhan Nikexinyue E-commerce Co., Ltd.Nov 3, 2026Class 028: Toy cars; Scale model vehicles; Toy models; Toy vehicles; Toy model cars
CLICK BLOCKS
CBO MARKETING LLCNov 3, 2026Class 028: Magnetic building blocks being toys; Construction toys incorporating magnets; Interlocking construction toys; Toy building blocks capable of interconnection; Toy construction sets; Toy construction blocks; Educational toys for teaching math principles to children, namely, manipulative blocks for displaying patterns and groupings; Children's educational toys for developing fine motor, cognitive, counting skills; Stacking toys; Manipulative puzzles
DISRATW
Shantou Shengyuan Network Technology Co., Ltd.Nov 3, 2026Class 028: Toy armor; Toy models; Model toy vehicles; Pop up toys; Targets; Toy guns; Toy pistols; Toy weapons; Toy masks
BROTATO
BLOBFISH GAMES GMBHNov 3, 2026Class 009: Downloadable electronic game software for handheld electronic devices; downloadable computer games software; computer hardware; headsets for playing video games; downloadable interactive entertainment software for playing computer games; downloadable digital image files of game characters, trading cards, computer game scenes, authenticated by non-fungible tokens (NFTs); Class 016: Printed books in the field of video games, computer gaming, popular culture, art, music, technology; printed magazines in the field of video games, computer gaming, popular culture, art, music, technology; posters made of paper; Class 025: Clothing, namely, tops, bottoms, shirts, pants, skirts, shorts, socks, belts, scarves, jackets, coats, sweatshirts, tee-shirts; footwear; headwear, namely, hats, caps; Class 028: Controllers for game consoles; board games; gaming devices, namely, gaming machines, slot machines, bingo machines, with or without video output; card games; trading cards for games; video game consoles; portable handheld game consoles and musical toys with integrated telecommunication functions; dice games; action figure game sets consisting of action figures and accessories therefore; toy figures; plush toys; dolls; tabletop games, arcade games, parlor games; Class 038: Transmission of videos, films, images, texts, photographs, games, user-generated content, audio content and information via the internet; Class 041: Providing online computer games; providing online video games, online electronic games via a communication network; rental of films and sound recordings; production of audio and video recordings and of still and moving images; entertainment services, namely, providing a web site featuring audio, video and still and moving image presentations featuring video game play; providing training in the field of games; education services, namely, providing classes, seminars, workshops in the field of games; provision of online entertainment information in the field of computer games; entertainment services, namely, providing online computer games, providing online non-downloadable videos of computer game play; providing online electronic, non-downloadable comic books and graphic novels; online digital video, audio, and multimedia publishing services; providing online non-downloadable videos in the field of video games, computer gaming, popular culture, art, music, technology; organization and conducting of entertainment events being live show performances and live events in the nature of dance competitions, live musical performances, video game competitions; entertainment, namely, production of stage shows; entertainment services, namely, provision of online entertainment as game shows; entertainment services in the form of animated film and live television series in the field of video games, computer gaming, popular culture, art, music, technology; writing of film script treatments for non-advertising purposes
LUDIVANTA
HE, LIJUNNov 3, 2026Class 028: Toy furniture; Game equipment, namely, chips; Mats for poker tables; Board games; Baseball bats and baseball batting tees; Game cards; Gaming equipment, namely, playing cards, chips, gaming tables and gaming cloths; Playing pieces in the nature of miniature action figures and toy model vehicles for use with table top hobby battle games in the nature of battle, war and skirmish games, and fantasy games; Game apparatus, namely, bases, bats, and balls for playing baseball-like indoor and outdoor games; Playing card game accessories, namely, playing card cases, playing card holders, mats for use in connection with playing card games, playing card shuffling devices and dice; Counters and marbles for games; Gaming chips; Trading card games; Playmats for card games
HAHAKARDA
Shantou Katupi Trading Co., Ltd.Nov 3, 2026Musical toys; Non-electronic toy vehicles; Toy vehicles; Transforming robotic toy vehicles; Baby rattles; Crib toys; Infant toys; Toy bows and arrows; Slingshots; Toy water guns; Toy LED light sticks; Bath toys; Bathtub toys; Basketball backboards; Board games; Toy guns; Sandbox toys
SENMASE
Fuzhou Furundi Network Technology Co., Ltd.Nov 3, 2026Class 028: Squeeze toys; Bath toys; Toy buildings and accessories therefor; Toy nesting, stacking, and sorting boxes for children; Smart robot toys; Pop up toys; Crib toys; Pet toys; Stuffed toys; Toy action figures; Inflatable pool toys; Drawing toys; Sand toys; Magnetic building blocks being toys; Toy cars; Miniature toy sports games
THE COREQ GAME
COMPLETE COLLEGE AMERICA, INC.Nov 3, 2026Class 028: Board games

Related Classes

9Electronics, Software & Scientific Equipment
25Clothing, Footwear & Headgear
41Education and Entertainment

Featured Research

Editorial deep dives spanning Nice Class 28 and adjacent classes

  • Worldle LLC cannot register WORLDLE for online game software because buyers may confuse it with WORDLE

    Worldle LLC filed an application, a request to register a mark, for WORLDLE on online game software used without downloads.

  • The Cases Examiners Cite, Part 1: The Confusion Canon

    A handful of cases quietly decide whether two brands can share the register. From du Pont to Detroit Athletic, here is the confusion canon examiners rely on - and what each case actually settled.

  • Board refuses request to register UNPLEX after earlier UNPLEX TECHNOLOGIES use

    The Board refused the request to register UNPLEX after finding that UNPLEX TECHNOLOGIES had been used first in the United States.

Search Toys, Games & Sports Equipment Trademarks

Explore 216,424 live trademarks in Toys, Games & Sports Equipment. Search by name, owner, or serial number — then filter by Class 28.

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Frequently Asked Questions

Are video games in Class 28 or Class 9?

Video game hardware (consoles, controllers, VR headsets) belongs in Class 28. Video game software (downloadable games, game apps) belongs in Class 9. Most gaming companies file in both classes.

Does Class 28 cover fitness equipment?

Gymnastic and sporting articles (dumbbells, treadmills, exercise bikes) belong in Class 28. However, wearable fitness trackers are in Class 9, and gym clothing is in Class 25.

Are Christmas decorations in Class 28?

Decorations specifically for Christmas trees belong in Class 28. General home decorations and ornaments are classified elsewhere: in Class 20 (non-metal decorative items) or Class 14 (precious metal ornaments).

What about outdoor playground equipment?

Playground equipment (swings, slides, climbing structures) designed for recreational use belongs in Class 28. Permanently installed construction-grade playground structures may also fall under Class 19 or Class 6.

Where do drone toys and RC cars belong?

Toy drones and remote-controlled vehicles operated for recreation belong in Class 28 as toys and playthings. Commercial or professional drones used for photography, surveying, or delivery are classified in Class 12 (vehicles) or Class 9 (electronics). The intended use determines the classification.

Are trading cards in Class 28 or Class 16?

Playing cards and trading card games (like collectible card games) are classified in Class 28 as games. Printed trading cards without a game mechanic — such as sports cards collected for display — may fall under Class 16 (printed matter). Most trading card brands file in both classes.

Does Class 28 cover smart home fitness equipment?

Yes. Connected fitness equipment like smart exercise bikes, interactive treadmills, and digital weight systems belong in Class 28 as gymnastic and sporting articles. The companion software or app would be classified in Class 9, and streaming fitness classes fall under Class 41 (entertainment services).

Where are inflatable pool toys classified?

Inflatable pool toys, floats, and water toys belong in Class 28 as playthings. Inflatable swimming pools themselves may also be in Class 28. However, inflatable boats used for actual navigation belong in Class 12 (vehicles).

Are board game cafes covered by Class 28?

No. Class 28 covers the physical board games and game pieces. A board game cafe or gaming lounge would need Class 43 (food service) and Class 41 (entertainment services). The game publisher files in Class 28; the venue operator files in Classes 41 and 43.

Does Class 28 cover esports team merchandise?

The physical gaming peripherals (controllers, arcade sticks) belong in Class 28. Team jerseys and apparel belong in Class 25. Digital content and game software fall under Class 9. Esports tournament services are Class 41. An esports organization typically files in four or more classes.

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